[Proposal Regarding Housing Maintenance Requirements in New Legacy Shard]
Currently, in the New Legacy shard (NL+JNL), even paying accounts are required to complete 15 town quests each month in order to maintain their houses.
While we understand the intention behind this policy—to address the "storage account issue" seen in production shards, where players maintain houses without an active subscription—we would like to point out an important difference:
In NL, unpaid (Endless Journey) accounts cannot own houses, nor are they required to complete any related quests.
As such, the burden of completing maintenance quests falls exclusively on paying subscribers.
This system presents the following issues:
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It forces a monthly labor obligation even on players who are actively subscribing.
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It undermines the convenience and time-saving benefits that typically come with paid services in online games.
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It risks discouraging continuous subscription over time.
[Proposal]
We respectfully request that the number of quests required for house maintenance be either significantly reduced or eliminated altogether.
We firmly believe that making this change will maintain the intended subscription incentives specific to NL,
while also improving the convenience and satisfaction of paying players.
Thank you very much for your consideration.
Comments
Never be afraid to challenge the status quo
Victim, thank you very much for your reply.
If I may summarize your concern:
If players are able to maintain houses just by paying, without logging in regularly, their actual play frequency may decline.
As a result, the New Legacy (NL) shard could suffer from depopulation.
Therefore, it is important to keep some kind of motivation for regular play.
I completely agree with you.
Personally, I hope that there could be a way to address these concerns through a much lighter requirement that demands less time from players.
Many of us, especially working adults in our age group, often have very limited playtime.
We would love to enjoy UO:NL even if only for a short time, but spending most of that time on house maintenance quests feels exhausting.
Also, I have seen many new NL players saddened by the sudden loss of their houses — much more often than on production shards.
I would love to hear more opinions from everyone about this.
Thank you again!
There are quite more quests offered than it used to, at least on NA NL I dont even look at house quest upkeep anymore, it’s always maxxed up.
Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
Thank you so much for your kind reply.
Since we’re neighbors in JPN New Legacy, feel free to ask if you ever need help or have any questions.
Let’s make the most of our time in the UO world that we, as players, all love and enjoy!
Most conversations here are in Japanese, but don’t hesitate to speak to me in English. I’m sure I’ll be able to understand, and others who can help in English will probably lend a hand too.
And of course, my Google Lens is ready to do its magic!
Never be afraid to challenge the status quo
Thank you for your feedback, Kaz.
Certainly, if it only takes about an hour to complete the quests and refresh a house,
it might be a very reasonable way to address the issue of inactive players’ houses remaining on the shard.
On the other hand, for busy working adults who cannot even find an hour a day to play,
securing that one hour can be quite difficult.
There are not a few players who would prefer to spend their limited playtime on adventures and socializing,
rather than on house maintenance tasks.
Since there are players in a wide variety of situations,
I would love to hear even more opinions so we can have a well-balanced discussion.
Through the discussions so far, I have realized that there are far more players than I expected who are concerned about the increase of abandoned houses.
However, I also believe that the pain of losing a house carries the serious risk of players withdrawing from activities in New Legacy — or even from Ultima Online itself.
I am very interested in finding rules that can balance these two concerns.
I would love to continue hearing more of your thoughts.
プレイする時間がほとんどない -> アカウントがたくさんある -> プレイするのに最大 1 時間かかることに不満があり、Blacktorn の出現により完全に忘れ去られました。
プレイ時間が少ない -> アカウントをあまり持っていない -> 1~2 人のキャラクターに集中する -> 友達と一緒にゲームを楽しむ -> 1 日に 1~2 つのクエストを実行する -> または、家を持っていなくて、すぐに削除されるサーバーで収集することに苦労していませんか?
ギルドハウスについて言えば、このシステムはもう一度作り直す必要があり、たとえ大量のクエストが残っていたとしても、人々がこのギルドハウスを維持したいと思う重大な理由があるはずです。現時点では、ギルドハウスにはまったく意味がありません。
常に自分自身に正直であり、なぜ、何のためにこの質問をしているのか、それが貪欲なのか、愚かさなのか、あるいはアイデアの理解不足なのかを答えなければなりません。
Never be afraid to challenge the status quo
Personally, I believe that New Legacy shards serve the following roles:
Main Roles Expected of New Legacy
A welcoming environment for new and returning players
It provides an environment where everyone can start from the same point without worrying about wealth disparities or complex systems.
Additionally, the training speed is extremely fast, and skills and stats grow much quicker compared to regular production shards, making it easier to become combat-ready in a short amount of time.
A short-term "season-based adventure experience"
The entire shard resets every year, allowing players to enjoy a fresh start and new adventures each time.
Rewards and transferring them to production shards
Players can earn NL-exclusive titles, items, and achievements, which can be transferred back to the main production shards (Prodo) as a source of motivation.
The ultimate goal of this experience in NL is to increase the population of production shards.
Therefore, I am making suggestions to reduce the factors that may lower the motivation of the paying players who support the operations.