[Felucca's Secrets] Increased speed of gain in skills?

I have raised two skills in Felucca and I have perceived (but I add, I may be wrong) as that there is an small increase of gain speed in the skills with respect to Trammel.

I have not found official information regarding this, in fact, if my perception were correct I do not know if it is something popularly known among veterans, therefore, I can not claim this as a finding.

For those who don't have a home in Felucca and want to test, you can use a ship and test or if you have an EJ account, place yourself somewhere secluded and away from creatures to test.

If anyone wants to test in Felucca or knows this for sure and wants to share it, great.

Comments

  • KroDuKKroDuK Posts: 1,023
    edited April 27
    Personally the only thing I noted was.. u gain more skill while moving.

    EX: u train lockpicking for x hours at the bank not moving.. u gain like .7 skill (keep in mind those test were done BEFORE the changes on skill.. it is now easier to train them)

    But yeah .7 gain in lock pick for ~4 hours.. the very next day.. i'd gain a .3 in the first ~10 min.. I was like WTF.. then I try to train lock pick on a moving boat.. the same ~4 hours I would gain 1.2 point.. and no more extra gain the first 10 min the very next day.

    The thing is I was not moving for 4 hours and between the two training I'd move.. wich explain the extra gain early on the very next day.

    PS: I was mostly only playing on Felucca (except the vendor stuff) that could explain why I didn't notice what you did.
    So I cannot help for the felucca thingy; just keep in mind.. u gain faster skills while moving. Use a boat all forward.. u have a navigation line that goes all around the world. (loop)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.

    -UO official forums, brought to you by BoardSword studio
  • TimTim Posts: 845
    I seem to remember something from years ago about there being only X amount of skill points to be gained in a 6X6? square of the map. Reset every hour or so I think.
  • KroDuKKroDuK Posts: 1,023
    edited April 27
    Something along those line would make sense.. as for Felucca getting better gain, no idea.. could make sense, but IDK.. I tend to think it's in his head, but we never know.

    PS: for the skill gain being cap.. I was like this is non sense.. u can gain like 20 point (low skill) and like .8 elder a day, max?

    Like if they would hardcap the gain it would need to be different for each title (depending on your skill level)
    I was like logical but way too over complicated for nothing you know.. if it's tech limitation or how the server are built.. still make no sense to cap on a tile (or a 6x6).. more like a slower gain (odds) than a hard cap.

    This is why I was like it must be cuz i'm not moving.. let's hop on a boat and see.. then later another player showed me the special navigation line.. east from haven gate or west from glow gate (from memory)
    But with high sea, not sure if that's still a "thing"

    Edit: I just realised east from the "old" haven gate.. not the new haven one.. u have like 3-4 tile wide to be in the loop.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.

    -UO official forums, brought to you by BoardSword studio
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