House placement

This delay using the house placement tool needs to go already. It's gotten beyond annoying and does nothing but hurt anyone that's attended.

@Community Manager
  1. Revert placement timer?13 votes
    1. Revert it!
      100.00%
    2. I like wasting an hour to place a house
        0.00%
«1

Comments

  • NamelessJourneyNamelessJourney Posts: 143
    edited April 22
    Yes.

    For context, I did not know about the change,  and went trying to find a plot, doing my typical try to place a 7x7 and see if it fits, then go up from there strategy and literally took over an hour to get a house I could squeeze in, and this was on a "ghost " shard , not atlantic.

     We will not speak of the obscenities I uttered while hunting on Atlantic. There are still flame charred scorch marks all over the moniter.
  • UrgeUrge Posts: 1,321
    PS: Atlantic needs more housing areas as well. 
  • UrgeUrge Posts: 1,321
    Yes.

    For context, I did not know about the change,  and went trying to find a plot, doing my typical try to place a 7x7 and see if it fits, then go up from there strategy and literally took over an hour to get a house I could squeeze in, and this was on a "ghost " shard , not atlantic.

     We will not speak of the obscenities I uttered while hunting on Atlantic. There are still flame charred scorch marks all over the moniter.

    Same boat. It's just not acceptable anymore.
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,330
    This delay does absolutely nothing to the BOT placers and makes it extremely frustrating to place a house for anyone else. 
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • AnglesWingsAnglesWings Posts: 23
    House Placement System Needs Urgent Change



    Congrats on stepping in as the new lead! Since you're open to feedback and fresh ideas, I want to raise a serious issue that desperately needs fixing: the current house placement system, especially for IDOCs.

    Right now, one player — "nonono" — places nearly every house that falls. This isn't exaggeration, it's fact. They're running 30 accounts and placing every second. Regular players with 1 or 2 accounts have zero chance of competing. ZERO.

    This isn't just frustrating — it's broken. The current system rewards those with the most accounts and scripts, not actual players.

    It’s time for a better way. Here’s a simple idea:
    Bring back a raffle-style system like the Old Magincia event.

    • When a house falls, put a “raffle stone” in place.

    • Players can click it to enter for a chance to claim that plot.

    • If they win, they get a scroll that locks the spot for 24 hours.

    • If they don’t use it, the area opens back up.

    Yes, someone with 30 accounts will have more entries. But at least now everyone has a real shot. If 100 people enter, even the guy with 30 accounts has just a 30% chance, not the near-100% he has today.

    Right now, there’s no competition. Just domination by a single player using sheer account volume. That’s not what UO is about. It’s time to level the field and make house placement fair again.

    Thanks for listening — and really hope you consider this.


  • bystanderbystander Posts: 1

    My first time posting on this forum, and I finally found a reason to.


    I 100% agree with the post above. Devs, please we know you're super focused on New Legacy right now, and it feels like the normal shards have been left behind, but this really needs attention.

    The current system is just unfair for players with only 1, 2, or even 3 accounts. There's no real chance against the guy who places every single IDOC... and he’s not even there in person! Hours before the house drops, you can literally see him recall in with 30+ characters at once, they all hide, and boom he gets the plot almost every time.

    Please consider a raffle system, or like Mesanna once said, just remove the IDOC timers from the house sign. That alone would help a lot.


  • LokeaLokea Posts: 74
    edited April 23
    Yes.

    For context, I did not know about the change,  and went trying to find a plot, doing my typical try to place a 7x7 and see if it fits, then go up from there strategy and literally took over an hour to get a house I could squeeze in, and this was on a "ghost " shard , not atlantic.


    I didn't either when I came back, and when I was placing I made one little mistake without realizing it, and by the time the timer was up, I'm sitting there trying different house sizes (smaller sizes) and I nearly placed a smaller house.  Thankfully I realized my mistake (figured out where a corner needed to be) and came across others mentioning the "True" message, and before placing, I checked on some other shards and saw something bigger would fit. 

    At least give us an indication of when the timer is up (and a notice that a timer exists in the first place).  The unknown timer just pisses off casual players and would frustrate returning players who think they are making mistakes.
  • Community ManagerCommunity Manager Posts: 520Dev
    Thank you so much for the feedback, I have passed this along to the team.
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  • GrimbeardGrimbeard Posts: 2,751
    We appreciate you passing along maybe have a house placing stream to show it !
  • CaptionCaption Posts: 4
    House Placement System Needs Urgent Change

    Hey @ Kyronix


    Congrats on stepping in as the new lead! Since you're open to feedback and fresh ideas, I want to raise a serious issue that desperately needs fixing: the current house placement system, especially for IDOCs.

    Right now, one player — "nonono" — places nearly every house that falls. This isn't exaggeration, it's fact. They're running 30 accounts and placing every second. Regular players with 1 or 2 accounts have zero chance of competing. ZERO.

    This isn't just frustrating — it's broken. The current system rewards those with the most accounts and scripts, not actual players.

    It’s time for a better way. Here’s a simple idea:
    Bring back a raffle-style system like the Old Magincia event.

    • When a house falls, put a “raffle stone” in place.

    • Players can click it to enter for a chance to claim that plot.

    • If they win, they get a scroll that locks the spot for 24 hours.

    • If they don’t use it, the area opens back up.

    Yes, someone with 30 accounts will have more entries. But at least now everyone has a real shot. If 100 people enter, even the guy with 30 accounts has just a 30% chance, not the near-100% he has today.

    Right now, there’s no competition. Just domination by a single player using sheer account volume. That’s not what UO is about. It’s time to level the field and make house placement fair again.

    Thanks for listening — and really hope you consider this.


    This is somewhat true but if we are going to tell it all let’s tell it all. For the longest time Atlantic realtor aka AR, Scribbles and joxer have ran the housing market. When they started getting beat by the ethy method they cried to mesanna  to hot fix it so they wouldn’t be beaten by the competition. When nonono started using the pet ball and other house placers found out about it and ARs group couldn’t place houses anymore at free will. Well guess what, he cried to mesanna and that was hot fixed as well. See the trend here? ARs group have been making tons of RMT for more than a decade and one person is being blamed here which he only has been around for a couple of years. So let’s not just sit here and blame one person or one group of people for the problem. It’s more than just nonono. UO is corrupted for certain people. Of course they will probably delete my post because they are trying to cover up the corruption. The laziness from the GMs in this game is beyond me. It would be easy for a GM to ban 100s of accounts for breaking the rules but they are just simply lazy to do so. On top of that it’s sad to say but all the banable accounts is what keeps OSI alive. 
  • usernameusername Posts: 1,069
    edited April 25
    ... and all brought to you by the constellation client. Glad they still haven't fixed this @Kyronix

    I'm happy I got my houses on Atlantic before these clients became out of control, along with the poor idoc/placement system. Just for reference 18x18s were 20m before these people were able to corner the market. The devs are spineless to do anything, don't expect change... you know the fix they already had for the client was in and would stop this crap.
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
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  • GrimbeardGrimbeard Posts: 2,751
    This the type of subject the lack of communication on is most frustrating 
  • KroDuKKroDuK Posts: 1,009
    username said:
    The devs are spineless to do anything, don't expect change...
    This is the thing.. they does and still actively do.. when certain persons.. they does stuff like adding a cooldown on the house placement tools to help those person with a monopoly when they getting challenged.

    Then if u do a quick research.. u realise.. like those individuals being favored by certain of those non sense changes side hustle.. meanwhile I experienced that new cooldown.. 100% making it even more frustrating for legit CC users to place a castle.. I was bringing the alt account trying to place an optimize castle.  :|
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.

    -UO official forums, brought to you by BoardSword studio
  • ForeverFunForeverFun Posts: 950
    While you (broadsword) are at it, change the server side placement code to do an automatic "best fit" in (say) all possible squares in a 3 tile radius from the attempted placement location, if the exact targeted location is a fail.  

    It's beyond frustrating trying to find the right spot to place when there are avoidable obstacles.
  • MariahMariah Posts: 3,437Moderator
    Can we leave the conspiracy theories out please?
  • UrgeUrge Posts: 1,321
    Mariah said:
    Can we leave the conspiracy theories out please?

     Please don't lock this. I can't deal with this timer forever.
  • keven2002keven2002 Posts: 2,415
    While you (broadsword) are at it, change the server side placement code to do an automatic "best fit" in (say) all possible squares in a 3 tile radius from the attempted placement location, if the exact targeted location is a fail.  

    It's beyond frustrating trying to find the right spot to place when there are avoidable obstacles.

    I noticed this as well when I was trying to place a castle/keep on TC1 a month or 2 ago; the spot looked obstacle free to me, but it wouldn't place. For me (on CC) the castle/keep is too big for me to see the entire plot so I need to keep move (what I think is) 1 tile in all directions to try to find the sweet spot.

    Def makes it frustrating when trying to place a house for sure...and that's with nobody around potentially looking to place in the same spot.
  • PawainPawain Posts: 10,723
    While you (broadsword) are at it, change the server side placement code to do an automatic "best fit" in (say) all possible squares in a 3 tile radius from the attempted placement location, if the exact targeted location is a fail.  

    It's beyond frustrating trying to find the right spot to place when there are avoidable obstacles.
    This would be very nice.  Only one of my houses was placed by me because I can't figure out where to stand and click.  
    Focus on what you can do, not what you can't.
  • UrgeUrge Posts: 1,321
    Pawain said:
    While you (broadsword) are at it, change the server side placement code to do an automatic "best fit" in (say) all possible squares in a 3 tile radius from the attempted placement location, if the exact targeted location is a fail.  

    It's beyond frustrating trying to find the right spot to place when there are avoidable obstacles.
    This would be very nice.  Only one of my houses was placed by me because I can't figure out where to stand and click.  

    Pre timer you could do what you think would fit and use the outline to adjust bigger. Now it takes a solid hour doing it that way. 

    I think this would make a great vet reward to survey the land and show what would fit 
  • GrimbeardGrimbeard Posts: 2,751
    Urge said:
    Pawain said:
    While you (broadsword) are at it, change the server side placement code to do an automatic "best fit" in (say) all possible squares in a 3 tile radius from the attempted placement location, if the exact targeted location is a fail.  

    It's beyond frustrating trying to find the right spot to place when there are avoidable obstacles.
    This would be very nice.  Only one of my houses was placed by me because I can't figure out where to stand and click.  

    Pre timer you could do what you think would fit and use the outline to adjust bigger. Now it takes a solid hour doing it that way. 

    I think this would make a great vet reward to survey the land and show what would fit 
    The perfect gold sink would allow tree and obstacle removal for house placing 
  • SkettSkett Posts: 1,756
    that would be fun to watch if we could remove items to place houses god help us :D
  • GrimbeardGrimbeard Posts: 2,751
    Sell in UO store for 49.95 they would be able to hire another developer 
  • SkettSkett Posts: 1,756
    So they can put him on NL as well nty if it was for a new client and fix bugs ya 
  • KroDuKKroDuK Posts: 1,009
    edited April 25
    Grimbeard said:
    The perfect gold sink would allow tree and obstacle removal for house placing 
    Nah, they should keep that trick up their sleeves to relocate legit people on another shard when they decide to make a good move.. The terraforming stuff on UO should not be for everyone nor a money printing machine.

    They need to start selling stuff like gold on a front store; officially sponsored by EA, tho.


    Mariah said:
    Can we leave the conspiracy theories out please?
      You mean like a punch clock for volunteers?  :)


    @caption ironically they deleted my message two days later (the one before the CM intervene)
    I was mostly saying what u are saying.. I thought urs would be cuz u were name dropping (against forum rules to accuse..) and I was not.  ;)

    Edit: I suspect this is the mesanna corporate culture part,that motivated them.. for them to decide to delete it two days later... or maybe some round corner; skipping a brick wall post  o:)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.

    -UO official forums, brought to you by BoardSword studio
  • keven2002keven2002 Posts: 2,415
    Grimbeard said:
    Sell in UO store for 49.95 they would be able to hire another developer 
    Meh - Another "pay to win" idea I dislike. Next thing you will suggest is a 0 slot in store only mount. No thanks.
  • PawainPawain Posts: 10,723
    Grimbeard said:
    Sell in UO store for 49.95 they would be able to hire another developer 
    I'd donate to a go fund me page for that.
    Focus on what you can do, not what you can't.
  • I think focusing simply on 'reverting' this change is the best form of discourse.

     Everyone playing this game is -well- aware of the litany of issues at this point. I'm a recluse mostly, and use plain old CC, with occasional forays into EC to look at vendors that were stocked in EC. I use no addons/bells or whistles. And I don't g.a.---F---. if someone is using them, I came to grips with it decades ago, to enjoy what I enjoy about UO.

     Getting house placement reverted, at least for "ghost" shards where I've played the last decade, Sonoma, Lake Austin, Drachenfels, random Asian shards I've dipped my paws in would be enough to keep me from pulling my eyebrows out. At this point, there is "Atlantic" , and everything else. I don't like that so much myself, but it is what it is. I enjoy UO. Regardless of the shard, or whatever ways someone can exploit or ruin it for someone.

    Please, whoever, trim posts that exceed the limits of 'acceptable' conversation if it needs to happen, but don't lock the thread. It's a big issue, for the vast majority of the game, while not addressing any 'real' issue of the people the 'fix' was supposedly brought online to deal with.
  • GrimbeardGrimbeard Posts: 2,751
    Reverse the fix and go to lottery for everything on Atlantic not issue anywhere else 
  • ForeverFunForeverFun Posts: 950
    Use this topic to revisit and re-work how community engagement is done with respect to changes, bug fixes, etc.  e.g. will this be changed?  what are the options being considered?  when will the change occur?

    It's fine to see things like "submitted to QA", or "feedback submitted", but that doesn't go very far from a paying customer POV.
  • SkettSkett Posts: 1,756
    Working as intended 
This discussion has been closed.