New Legacy Pub 2: Forsaken Bloodline Dungeon Feedback
in New Legacy
Congratulations on unlocking the new dungeon! Please provide any feedback you have on the encounters here. Thanks!
Comments
Opening:
Dungeon:
Balance:
Rewards:
Bugs:
P.S. Just facts, no insults, accusations of poor work or personal dissatisfaction with anything.
Is there any way for a character who has chosen the Divergent-Path to obtain earrings?
I apologize if a solution already exists and I have missed it.
Thank you very much for adding such a wonderful dungeon.
Although I haven’t run each dungeon enough times to provide detailed feedback on specific encounters just yet, I’d like to share my overall impressions.
First of all, the variety of abilities used by each boss made every fight feel fresh and exciting. Some bosses offered a balanced challenge, while others were truly formidable. Each battle felt like a new adventure, and I found myself genuinely thrilled every time. It’s no exaggeration to say that this content is exhilarating—I had an amazing time.
What impressed me even more was the natural cooperation among players. Watching strangers support each other and face challenges together reminded me of the kindness and strength of the UO community. I believe that this kind of positive and cooperative experience will resonate well not only with current UO players but also with returning veterans and newcomers alike.
Lastly, if I may share a small concern:
In the past, attempts by a minority of PvP-focused players to impose their version of “order” or “politics” often led to monopolization by select groups. This, in turn, drove many players away. To avoid repeating that history, I believe it’s crucial to keep PvP elements to a minimum, especially in content that should feel welcoming to new and returning players. Fostering an environment centered on cooperation rather than competition will go a long way toward expanding and sustaining the player base.
Once again, thank you to the entire development team for your passion and dedication!
Essence Gathering
The essence gathering process really got players involved and it truly became a server-wide event that involved almost if not all active guilds. It even created new alliances amongst some of the servers largest guilds and created new friendships amongst them. This was a one-time event that will remain memorable for many, I'm sure.West Wing
Shadow General Kael
South Wing
Malzhor the UnchainedNorth Wing
Aurum the Gilded
Exarch Wing
Secret Boss
The secret boss is a ton of fun and the first time I saw his name and his abilities I couldn't help but laugh. Well done on this one, even though the fight can be pretty long and hard depending on how many people are participating.Additional Thoughts
It's very strange that so few people left their feedback.
Despite my very critical review, I want to express my gratitude and surprise at how all the innovations and content did not cause errors, at least nothing critical that was noticed publicly. Good patch, good work!
But I wouldn't be Garret if I didn't say but, I understand that most of the content revolves around tamers and pets, apparently because it is more attractive from the commercial side, but I hope that content patches will alternate with balance patches that will bring a little variety to the game mechanics and gameplay of other classes.
I have already expressed some thoughts on balance, I can share my ideas if this interests you. I am also very interested in why, in my opinion, the patch was without large-scale breakdowns, do you have a hidden group of testers? Can I get an invite?))
@Parallax
P.S. It's very nice when you see a response, even if it's formal, to your feedback, thank you very much!