Bug : Crossing Server Lines and Armor/Stats

TheoTheo Posts: 239
edited April 11 in General Discussions
Ok, its been long enough. Like 20 years. Please fix this problem. 

Lets say you have 50 natural intelligence and 80 mana and you wear armor that gives you +30 intelligence and say 110 mana.   

When you are full of mana at 110 and recall or cross a server line - it removes and reapplies your armor without you taking it off (this includes getting into dungeons).  So you drop to 80 mana then jump back to 110 mana only you aren't full but now you are 80/110 and have to wait for it to regen.

Fix this. I didn't take my armor off. I didn't do anything.  Your toon needs to bring his current stats and health with them and then be reapplied after jumping to a new server.  Not 'pretend he's naked, then apply his armor' nonsense.   I wear alot of stat increase stuff and its no fun dropping into a dungeon missing 1/3 of my mana and health and needing to regen it.  There is no possible way to drop in full health.  

Its been this way FOREVER.  Fix it.  

Here you go - Leaving my house full health, sacred journey to luna.  Why am I 20% dead with all that missing stamina and mana?  Cause i crossed a server line and it took off my armor and put it back on.  Why?  I didn't.   You need to pass the current health to the 'move server' subroutine and reapply it when arriving AFTER armor is replaced. Not before.   I can tell you what your code looks like without seeing it.  You are setting the current health/mana/stamina BEFORE the armor is reapplied.  Don't.  Apply the armor first - then reset the health.  Just reorder the process
.  

Another view of the stats....  Leave completely full of health with stats on left - then arrive with this. Down 37 health/99 stamina/51 mana.   
This includes server lines and walking into dungeons. Nothing like starting a fight with half your stamina and mana missing.   

Comments

  • RonFellowsRonFellows Posts: 151
    Meh. 
  • keven2002keven2002 Posts: 2,413
    Meh. 

    Yea I never had that much of an issue with it myself; especially on a Sampire which appears to be pictured (one or two hits replenishes all). The only potential problem recalling in with half stats would be an active battle, but the solution is to recall outside of the battlezone and walk into it.
  • TheoTheo Posts: 239
    keven2002 said:
    Meh. 

    Yea I never had that much of an issue with it myself; especially on a Sampire which appears to be pictured (one or two hits replenishes all). The only potential problem recalling in with half stats would be an active battle, but the solution is to recall outside of the battlezone and walk into it.
    Walking into a dungeon causes this to happen. How do you recall outside of that to fix it?  Every time you step into a dungeon you start depleted.  Really fun with two Greater Dragons at the entrance.  

    Secondly - why do you all defend obvious game bugs that have lasted for 20 years? There is no logical sense why this happens besides bad coding. None. Zero.  Zip. It is poorly coded and should be fixed.  I didn't take my armor off. It should not be taken off and put back on me and mess up my stats.  It is LITERALLY the definition of a bug.  

    It is absolutely crazy that so many people here on these boards just accept this amount of buggy software.  Its a clear and obvious bug that affects combat.  Period.  Why do you defend it?  
  • LokeaLokea Posts: 71
    Theo said:

    It is absolutely crazy that so many people here on these boards just accept this amount of buggy software.  Its a clear and obvious bug that affects combat.  Period.  Why do you defend it?  
    I accept a lot of stuff because it's just one developer, maybe two. If Bleak goes on a bug-fixing spree, nothing else is going to get done for a while.
  • PawainPawain Posts: 10,717
    Theo said:
    keven2002 said:
    Meh. 

    Yea I never had that much of an issue with it myself; especially on a Sampire which appears to be pictured (one or two hits replenishes all). The only potential problem recalling in with half stats would be an active battle, but the solution is to recall outside of the battlezone and walk into it.
    Walking into a dungeon causes this to happen. How do you recall outside of that to fix it?  Every time you step into a dungeon you start depleted.  Really fun with two Greater Dragons at the entrance.  

    Secondly - why do you all defend obvious game bugs that have lasted for 20 years? There is no logical sense why this happens besides bad coding. None. Zero.  Zip. It is poorly coded and should be fixed.  I didn't take my armor off. It should not be taken off and put back on me and mess up my stats.  It is LITERALLY the definition of a bug.  

    It is absolutely crazy that so many people here on these boards just accept this amount of buggy software.  Its a clear and obvious bug that affects combat.  Period.  Why do you defend it?  
    When you write your bug report, explain that what is happening during all these instances.  Your clothes come off and on quickly, so you lose stats.

    If you have crap armor on, you are affected less.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,741
    Should it be fixed?? 100% is it even in the top 20 of things that should be fixed not even close 
  • keven2002keven2002 Posts: 2,413
    Theo said:
    keven2002 said:
    Meh. 

    Yea I never had that much of an issue with it myself; especially on a Sampire which appears to be pictured (one or two hits replenishes all). The only potential problem recalling in with half stats would be an active battle, but the solution is to recall outside of the battlezone and walk into it.
    Walking into a dungeon causes this to happen. How do you recall outside of that to fix it?  Every time you step into a dungeon you start depleted.  Really fun with two Greater Dragons at the entrance.  

    Secondly - why do you all defend obvious game bugs that have lasted for 20 years? There is no logical sense why this happens besides bad coding. None. Zero.  Zip. It is poorly coded and should be fixed.  I didn't take my armor off. It should not be taken off and put back on me and mess up my stats.  It is LITERALLY the definition of a bug.  

    It is absolutely crazy that so many people here on these boards just accept this amount of buggy software.  Its a clear and obvious bug that affects combat.  Period.  Why do you defend it?  

    I've played UO a lot over 25+ years... and I know many people that have played UO a lot... this has never been something that was a "must fix" thing. I walk out of dungeons all the time and recall... it takes like 10 mana which I believe is the lowest possible mana you can have (even while naked).

    I'm not defending it, more like just saying it's not a showstopping issue. It's like when the trees in Tram turning into Fel style trees... it's more of an inconvenience than major issue to me.
  • TheoTheo Posts: 239
    edited April 16
    It affects combat everywhere. This happens crossing server lines as well.  If this game is not about combat than what is is about?   

    I had a long response here but what is the point?  Can't even get a dev to respond in any fashion to anything.  Radio silence.   My subscription dollars go into some deep pit of new legacy nonsense I don't even play.  I'm wasting my time.  

    20 year bug.  


  • keven2002keven2002 Posts: 2,413
    edited April 16
    Theo said:
    It affects combat everywhere. This happens crossing server lines as well.  If this game is not about combat than what is is about?  


    I think we all know that's a huge exaggeration; it doesn't effect combat everywhere; in reality it only impacts combat in certain places like recalling into a combat active place; it doesn't happen when you switch levels of a dungeon or are actively clearing a floor, etc; ie the impact is a small subset of combat.

    Like I said before, the actual impact of this is small enough that the Dev team thinks it's fine and there aren't enough other players that feel strongly enough to make it an issue. If you were being honest, how many times has this 20 year bug actually gotten you killed? For me, it's maybe been once or twice ever but likely zero...it's possible you aren't as developed as my chars so maybe you are at 10-20 times ever?? Less than once a year for this bug (that you knew exactly when it will happen and what happens) is actually less deaths than I have by going afk in a spot I think is safe only for something to wonder over and kill me. 

    You are entitled to your opinion just like I am entitled to mine; nothing wrong with either. My stance is that I'd rather the Devs focus on more impactful things like attack nearest hostile targeting EVs in Tram (made it hard to target the meatball champs during last event).
  • MariahMariah Posts: 3,431Moderator
    I'm not sure if it still applies, but in the past it was down to the way the sub-servers worked and nothing could be done about it, not a bug as such. It was one reason that Bucc's Den was a pvp hot spot at one time, server hopping was very much a 'thing'.
  • LokeaLokea Posts: 71
    Mariah said:
    I'm not sure if it still applies, but in the past it was down to the way the sub-servers worked and nothing could be done about it, not a bug as such. It was one reason that Bucc's Den was a pvp hot spot at one time, server hopping was very much a 'thing'.

    That is the way it was - when we changed locations, we were being passed off from one physical server to another, and any delay or issues could cause rubberbanding/etc. because different parts of the system might briefly think we are in different places until they reconciled the location.

    It's never bothered me, and even if the pre-Tram days, it wasn't much of a problem if you understood it and accounted for it (and didn't recall off of strange runes left around the banks).
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