The new dungeon unlock shouldn't have included the Champion Spawns

DelkyDelky Posts: 10
This server is 99.9% PvE and horribly balanced for PvP (Definitely not a PvP server). 
Having players like Garret and guilds like Never Lucky prevent the opening of the dungeon by controlling the spawn and harassing people who just want to get to PvE content is definitely shitty.

It's a PvE dungeon, and yet it gets blockaded by server harassers and griefers.

I like the concept, and think it's absolutely fantastic, but 2 groups of people are actively hurting the servers progression. That's not good design in the least (For at least the whole unlocking). The unlocking itself is fine, and rather interesting in theory, but in practice, including the Champs was a bad idea.

Comments

  • GarretGarret Posts: 268
    edited April 15

    Hello!
      I am always polite with people and do not resort to accusations and once again I point out that this is just a game.

     The game mechanics of the champions have been in the game almost since its inception and its format in retail and in the past is even more severe. However, the format that the developers came up with for the New Legacy server is absolutely toothless in relation to the person who got there.
    You cannot attack a player without his own consent, you cannot take his loot if you attack first.
     
      Your interpretation of what happened and their characterization is more like a false idea of ​​game mechanics and baseless insults, I would refrain from expressing such things publicly. The NL guild has its own interests and its own tasks, we do not want to disclose them, but we are not going to sabotage the progress of the server either, so your accusations are your speculations.

    P.S. Also please note that I and a maximum of two other people are working on opening a dungeon on the Japanese server and doing it publicly. Without trying to sabotage anyone in any way. So grow up and realize that you are playing the game.
  • DelkyDelky Posts: 10
    Rofl, Garret... I make a comment about the design being flawed. How you are actively hurting the server and harassing people. Which is obviousl, and you don't even deny, and members of Never Lucky is actively helping to do the same. 

    Yes, it's a game, and I have a problem with a mechanic. I don't really care that you are an a-hole. That is what it is, but it being a flawed design is something that should be called out for future development as Devs may not have thought people would try and block it's opening like you and NL are.
  • DelkyDelky Posts: 10
    I guess I can't delete. I reached out to Garret and apologized if his goal isn't to hold the server hostage even though it appears to be the case to reduce the Champ spawns attendance and drop chances. If his goal is to open it, then I don't have an issue with his actions even though I disagree since it reduces drop chances due to reduced loot drops.

    Doesn't change my stance on PVE being gated behind PVP, but alas it is what it is. If a moderator can delete this thread, please do as I do not mean to drag more drama (at least not about this).
  • KelKel Posts: 44
    edited April 15
    It might be helpful to note that when it comes to essences (not normal boss drops) the number of players added to the loot table has no bearing on the essence dropping whatsoever. 

    If your goal is to get all of the essences as soon as possible then the priority should be making sure at least one person kills the boss with the missing essence at every opportunity.

    In short, essences have the same chance of dropping if a single player kills it or 1000.
  • KazKaz Posts: 144
    You know this for fact?  Where did you find that info?
Sign In or Register to comment.