Disappointing content means people log of or play freeshards instead, for all of us, thats no good.
Lots of freeshards, if you come rolling up to a spawn operating a whole squad of automated characters, they just ban you as a cheater on the spot. The whole dumbshit routine about "Uh are they a multi-boxer or a multi-clienter, can they respond to a GM?" they do here on retail UO is just a pathetic farce the developers allow because they're too broke and desperate to turn away money from cheaters.
As a returning player who re-activated one of my accounts, with two kids in tow thanks to EJ, the more of these events that drop items more frequently, the better.
I'm introducing my kids to UO. It's been over a decade since I actively played, with a few one-month subscriptions here and there just for anniversaries, but I've been absolutely stunned by how much things cost and how much gold there is, and how nobody can explain how so much gold is in the game (I'm guessing remnants of all of the duping back in the day).
Thankfully my kids don't have to deal with that aspect - they love that I made all of their armor, and I have almost 10 million between my active subscription and some older accounts I accessed through EJ, and I have a whole ton of anniversary gifts, rares, EM stuff, lots of tokens I bought for cheap back in the 2000s and early 2010s, etc.
But if I came in new to the game, putting aside a lot of other stuff, looking at prices on vendors and then seeing some/many events not be worth it, it would be very discouraging.
Disappointing content means people log of or play freeshards instead, for all of us, thats no good. I get the idea behind making paladin content - and weapons/shields, but atleast make us work for it, and not free gift that could be applied to a NPC selling at Luna. If UO want to live another 25 years it need to make content that lasts for a very long time, this champ spawn wont.
If you want UO to live for another 25 years, you need to bring in new players, and that includes things like making lots of items obtainable through normal play. New players need to feel like they can participate in these events.
Yes, vets have helped keep the lights on and they deserve to be recognized, but vets are also only covering the cost of a programmer or two, a designer or two, a few artists, a Q&A person, and the GMs and EMs. And the last time I left (for over a decade) the UO team was about the same size. I'm happy they have the cash shop or whatever (the sovereign stuff) to also help keep everything running.
But right now, content is not the problem. As I said, I was away for a long and have a lot of content to sort through and play (all the way back past Time of Legends, which I haven't even picked up yet), and have two kids playing with me who grew up on Minecraft, and who have 27 years of content to go through.
If you are truly worried about the future, focus on bringing in and retaining new players, and maybe a little bit on returning vets like me who have pumped plenty of money into UO in the past, and maybe doing so again. When we come back, or are new players, and we see lots and lots of gear selling for 175 million gold and see events where most stuff is unobtainable it's really, really bad. We will end up going back to WOW or Finaly Fantasy or whatever MMO we were playing before.
Many vets who took long breaks are probably like me - I could probably easily put together a few hundred million in short order - I have 50+ heritage tokens I picked up for cheap a long time ago, not to mention lots of suits of ranger armor, all kinds of anniversary bags, many birthday/anniversary tokens, event/seasonal stuff, etc.
But somebody coming in new or if they left prior to Stygian or KR? If they try an event like this and feel like the decent stuff is only going to botters (how is that even legal?) or people playing several hours a day, and when they see vendor after vendor with items priced at 175 million gold, they are going to ask themselves what's the point of grinding away for what seems like forever.
If we were allowed to write up vanity posts, I'd start a thread about my experiences coming back, along with my kids (12 and 14) who came from Minecraft, and the highs and lows. Newer events like this where less-hardcore players have a shot at good items would be a big plus.
@LokeaI hope you realised you are pretty much saying noobs or returning players cannot kill imp and much prefer sitting aroung waiting for the champ to spawn to give him 2-3 bitch slap. (quality content)
I stop before Stygian Abyss and came back in june of last year and my old set was more than enough to participate into the invasion/ part 2 of this event (with paragon beast like skelly drake)
PS: u can kill imps, bend your knees and collect better items than what i'm wearing in 2025 since the SA itemization is made free for everyone now.
What u saying about item accessibility.. this is not a fix, AT ALL, for this.. u still have miss over ~4 years of Best In Slot heresy that was mainstream one of the worse way possible (parking bots on specific zones) and mostly shard bound.. they might come back in a few years on the heresy list, if you are lucky.
All it does is making their new MAIN content event less appealing and less farmed.. it's a way to combat the bots users.. by punishing everyone cuz of them..
The only thing I could give u is.. a tiny pool of items (like 4 items with multiple variation) being distributed like more of nothing.. is good for new players (personally I had a lot of gathering and crafting to do, to be PvP ready) since u have more time to do other stuff.. at this point this is another problem tho.. # quantity over quality bribe events.
Just compare the part 3 with the part 1.. part one was also fairly accessible and easy while profiting from others people grind.. but u had other mini game going on at the same time like collecting NM or shadow hound and part 2 (the invasion) came in fast.. running at the same time.. ending this way.. plus re-using weapon while slapping them new special moves and new names.. I mean.. part 3 will be in the history books.
PS: the solution for those events (all heretic items returning every single time).. new player or returning players would be the main focus for those event.. for all the items they miss.. while the vet could focus their hunt on the new edition of heresy (rarer to acquired on the first run) everyone is winning.. except people that botted 100x of every single those shard bound items.. cuz instead of buying from them.. u could simply wait ~6months max for the next event to come out and farm them yourself..
The only people that, don't cheat & could cry with such design is new players/returning that want the new heresy line to be more accessible..
EX: that 200 bear (high price on it's first appearance) he come back in 6month for 150, then 175, 200, 225 and hardcap it at 250 for the others.. type of stuff..
Harder to acquired the first time.. if u wait 6 months u can get it for cheaper.. but don't wait too long to farm them.. cuz at the end it's gonna cost 250
Like that for a returning your focus would be on older items u miss; to farm first.. before price climb.. while the vet can farm the new stuff.. harder to acquired on it's first run.. since it's brand new and more appealing to them.
I'Ve read a comment about someone not having 4 hours per week to play video games.. if we balance a MMOrpg sandbox around those people.. something is wrong.. give them a pay2fast cash shop option.. fire all those affiliates; hire 2-3 GM and work on a real cash shop on EA dot com, to reinvest a % into more dev power.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
lmfao yea all those returning/new players these days....
Probably more of us than you think - I've ran into a few new and returning players on LS and have talked to a bunch on reddit. I don't know if we are noticeable to the accountants, and in my case, there's no specific thing that brought me back other than occasionally I take a look at UO.com and I was curious about EJ and the algorithm gave me some UO videos on YouTube (particularly the "UO is dead" one that was recently released).
There's so much that would need to happen to bring a lot of people back, returning or new, but events like this where stuff seems to be actually obtainable, is something. It's a better ROI than event drops that favor the botters.
I'm still adjusting to the notion that so many vendors have so many items worth hundreds of millions of gold. Right now, as we speak, on Atlantic, somebody is in general chat offering 250 million gold for an enchanted greenhouse or dye cabinet. I have over a dozen vet rewards left, if these things are worth that much, well for one reward, I'd have 250 million just like that. That takes motivation out, but at the same time 250 million gold doesn't buy me a full set of top-tier gear.
I agree with a lot of what you are saying, but just wanted to mention that at any one time there are new and returning players.
@ LokeaI hope you realised you are pretty much saying noobs or returning players cannot kill imp and much prefer sitting aroung waiting for the champ to spawn to give him 2-3 bitch slap.
I stop before Stygian Abyss and came back in june of last year and my old set was more than enough to participate into the invasion/ part 2 of this event (with paragon beast like skelly drake)
PS: u can kill imps, bend your knees and collect better items than what i'm wearing in 2025 since the SA itemization is made free for everyone now.
What u saying about item accessibility.. this is not a fix, AT ALL, for this.. u still have miss over ~4 years of Best In Slot heresy that was mainstream one of the worse way possible (parking bots on specific zones) and mostly shard bound.. they might come back in a few years on the heresy list, if you are lucky.
All it does is making their new MAIN content event less appealing and less farmed.. it's a way to combat the bots users.. by punishing everyone cuz of them..
The only thing I could give u is.. a tiny pool of items (like 4 items with multiple variation) being distributed like more of nothing.. is good for new players (personally I had a lot of gathering and crafting to do, to be PvP ready) since u have more time to do other stuff.. at this point this is another problem tho.. # quantity over quality bribe events.
I'm not saying that at all, but if I confused you, my apologies.
I don't really like to compare UO to other MMORPGs because it's a true sandbox with the best housing system, although I see some of the former UO devs who are now at Blizzard/WOW seem to be trying to improve upon it for WOW's housing later this year, but that's for another thread. But there is something to be said for MMOs that offer systems to help new players feel like they are always progressing. We don't have that in UO, at least not in terms of what modern MMOs would consider it, and I'm glad we don't - I love having weird templates and being able to build a character that I want, that is unique.
However, I can easily see new players (and maybe even returning players) running into a wall of sorts, past their imp-killing phase where they don't feel like they are progressing in acquiring items or gold or whatever it is that they are after from UO, and where they are competing with people botting or scripting for rare or valuable loot. Now there should be some things that are extremely hard to get (although I guess not for the botters or scripters) and I wouldn't argue that, but a new player rolling through Luna is going to see vendor after vendor with a lot of items from 10 million up to 130 million and higher, and they are going to see events that they don't feel they can truly participate in.
From a design and development point of view, I think f you make things really hard to get, you are investing design and development resources into a part of the game that is played by very, very few people, some of whom are going to be botting/scripting. Again, I'm fine with that, because having some pseudo-end-game content is good for the bored vets and for some work up to.
I just think you do have to find a middle ground that benefits more people if you are trying to bring people in or back, and events like this are it. I can't tell you where most new players quit, but I can tell you that if they feel that things like this event are worth their while, and that if they participate in events like this and are rewarded (or at least don't see the botters/scripters always getting the upper hand), they will more likely want to come back to these events, which justifies the design and development resources that went into it.
In terms of item accessibility, item insurance changed that forever back in 2003 or 2004. Prior to that, a lot of us only went around with GM stuff our crafters made, or common loot drops that we didn't mind losing. Nobody wanted to spend millions of gold on a suit only to lose it in combat or because they made a dumb mistake in the middle of a dungeon. Once item insurance came in, ridiculous prices were always going to be the eventual outcome. You'd be nervous in a piece of armor that cost you 175,000 gold in 2002. You wouldn't be nervous to have multiple pieces of armor that cost 175 million gold in 2025. I don't know where I was going with that last train of thought, but I just think that what we have now is the outcome that was set in motion in 2003 or 2004.
and they are going to see events that they don't feel they can truly participate in.
yeah, nah.. let's talk again in ~6 months.. u don't get it at all. every single of their heretic event price of entry is fairly low.. u just need to be around when it happen and be able to cope with the bots.
what we have now is the outcome that was set in motion in 2003 or 2004.
yea, nah.. this is a problem they started ~4-5 years ago as a bribe (mainstreaming Best In Slot, shard bound heresy every couple of months).. the most sub account u got.. the most happy you are when parking them on certain zones.
And now they trying to fix this mistake with bad design imo (more of nothing).. just the re-use weapon was already a HUGE nono.. at this point.. they should have skip part 3.. it's gonna be studied in designer schools on what not to do in ~10 years.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
lmfao yea all those returning/new players these days....
Probably more of us than you think - I've ran into a few new and returning players on LS and have talked to a bunch on reddit. I don't know if we are noticeable to the accountants, and in my case, there's no specific thing that brought me back other than occasionally I take a look at UO.com and I was curious about EJ and the algorithm gave me some UO videos on YouTube (particularly the "UO is dead" one that was recently released).
There's so much that would need to happen to bring a lot of people back, returning or new, but events like this where stuff seems to be actually obtainable, is something. It's a better ROI than event drops that favor the botters.
I'm still adjusting to the notion that so many vendors have so many items worth hundreds of millions of gold. Right now, as we speak, on Atlantic, somebody is in general chat offering 250 million gold for an enchanted greenhouse or dye cabinet. I have over a dozen vet rewards left, if these things are worth that much, well for one reward, I'd have 250 million just like that. That takes motivation out, but at the same time 250 million gold doesn't buy me a full set of top-tier gear.
I agree with a lot of what you are saying, but just wanted to mention that at any one time there are new and returning players.
I've been exactly what you went through, and have been advocating from that perspective for a number of years. My boys are now 13 and 16, and have been playing for 4+ years maybe?
I started with gargoyles when they were not fashionable at all, and it was the first Deceit event that really made it for us, a ton of farming enabled us to get some top end gear for those characters. The Ice Dungeon event will remain one of our favourites - no special drops - the frost slayer talisman that I then went and lost... but actually in terms of playing together and the nostalgia, was one of our favourites, we did that one in Felucca. Yes - there are so many more new, and returning players than people realise, happening all the time. One of the issues here, as a guild, we can only help a couple, and there are so many. Negative players go on about the elderly age of players the whole time, and our guild has quite a few youngsters. The cross-over is completely possible.
I also started on EJ, and fairly quickly converted that up to subbed, then bought 2 more. Then the big project has been pvp for the boys, but they like their pvm, and one of our main monthly hunts is the EM Event, we like that, and have our routine.
Anyone who is disagreeing, or arguing, ignore them, you are on the right track, doing the right thing. Give your feedback on these forums - I personally, while I push things a bit, have always found the Devs have taken notice, and seen the gaps when we point them out through the eyes of new players, and have implemented so much. If you write in a logical way, like you are, without abuse, honestly, I've found the Devs have put so many good things in the game over the last 5 years. I've been lucky, I'm part of a really great solid large guild, with a lot of resources behind us also - but it can be done however, in whatever style you enjoy. I think the key is to enjoy your thing, don't be measuring yourself against everything, do what can be played for. All the negative people, are always comparing themselves against everyone. If you find something truly impossible, let the Devs know, if you find a real gap.
WTF did I just read.. I was like he's getting to the point.. let him cook.. now i'm hungry and wondering maybe he meant to type that in another thread? like wtf?!
Someone been mixing his med with alcohol again
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
WTF did I just read.. I was like he's getting to the point.. let him cook.. now i'm hungry and wondering maybe he meant to type that in another thread? like wtf?!
Someone been mixing his med with alcohol again
Fair enough, just saying. Maybe it wasn't in regard to you specifically, just a stereotype of negative player
And now they trying to fix this mistake with bad design imo (more of nothing).. just the re-use weapon was already a HUGE nono.. at this point.. they should have skip part 3.. it's gonna be studied in designer schools on what not to do in ~10 years.
I just want to clarify on this point - I see absolutely nothing wrong with re-using a weapon skin?
They have more than enough skins in the game, the game really does not need so much new art put in - every now and again, fine, but re-using weapon skins is absolutely the way to go?
There are so many variations of stats etc.
I know you think this is a huge mistake, how come? It does not seem like a big deal to me. I personally like weapon sets - Blackthorns Kryss set was one of my favourites, we collect slayer spellbook sets etc. Hammers are seriously rare in general, so a set on them is cool, and the shields, and war forks? {And the fact they actually recognised these as pvm weapons, and made the specials match properly was perfect - first time I've seen that done - a lot of UO items are cast aside, because the sum total does not add up in terms of consistency for what the item is meant to be - these ones are perfectly consistent - that is brilliant}.
For me, they can be pvp, or pvm, or set for any other objective, just make sure it is all consistent, which they did.
There's nothing to strive towards, nothing to work towards and save up to buy anymore. Everyone has it and everyone is selling it. I can afk for 2 years and just come back spend a little bit of gold and buy shit from botters.
At this point I'd advocate for account bound but it's getting to a point where there isn't even much of a point doing that anymore.
There's nothing to strive towards, nothing to work towards and save up to buy anymore
2 days ago, I bought the Original Bracers of Alchemical Devastation for 8p. Myself and my sons attended every single EM Event the year before to collect the entire EM suit and sell that for 8p to manage that. I have been after the original Bracers since the game began, and they will be put onto my pvper and used. I now have 3 original items - sash and bracers on my pvper, and cloak on my rogue.
Point being, there are things to strive towards, and it is different for every single player, but you have to set your own targets, there are so many to choose from.
On my pvper, I've been trying to build a fully blessed, fully repairable suit, forever. On my sw pvm mage, I'm going for sdi. On my tamer it's luck. On my rogue, it's as many rogue skills as he can possibly get, etc.
Yep, I would agree, with Original Bracers of Alch were a fantastic event in this regard. It was a very limited time to create and turn in the gargish cures and if you happened to turn in the most, like I did, you were greatly rewarded. It's an extreme, but this is a true example of what I'm talking about: something that I can work towards as a player and achieve.
Scale this down/back a bit and this is what drives every modern MMO I can think of: creating goals (usually gear driven) for players can work towards that are gatekept and account bound. The reality of the scenario is there will be players that will not get those, but without worry, each next expansion/season is at most a year away and is another opportunity and that's what keeps players coming back. This is where UO misses the mark: the way BIS gear is given out allowing it to be botted (I mean, really botting is the problem, I don't need to go further but) and flooding the market, thus making it worthless, makes any special feeling of getting this stuff yourself is quickly washed away. Not to mention the economical impact and destruction of trade skills (which you failed to mention, you know, the main point of my post). Account bound fixes this problem in many different aspects.
Anyways, back to the bracers. No pressing play and going to sleep to win this event. Not only did I set the curve on Atlantic (they released numbers), the most populated shard, by turning in the most points and likely receive the only Bracer given out on Atlantic, but it was all done without the crutch of 3rd party clients, as they didn't exist at the time. I'm pretty much the best player ever, actually proven and confirmed. I guess I still probably am even though people use 3rd party clients as crutches, like yourself. What no skill script kiddies do isn't playing the game, after all.
I say it's an "extreme example" because I wasn't a huge fan of the grind and the fact only a few of the top rewards were given out... but making a goal, something for players like this, creating the cures and obtaining what as a unique piece on most shards at the time was an amazing opportunity. Definitely not able to repeat such an epic event in the current state of the game, would just be botted to oblivion. Sad day when the afk bots change how the devs implement events but as we saw over the winter they've even failed there.
I will be slow to reply because I cannot log in/stay logged in to the forums. Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting. Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
There's nothing to strive towards, nothing to work towards and save up to buy anymore. Everyone has it and everyone is selling it. I can afk for 2 years and just come back spend a little bit of gold and buy shit from botters.
At this point I'd advocate for account bound but it's getting to a point where there isn't even much of a point doing that anymore.
There's nothing to strive towards, nothing to work towards and save up to buy anymore
2 days ago, I bought the Original Bracers of Alchemical Devastation for 8p. Myself and my sons attended every single EM Event the year before to collect the entire EM suit and sell that for 8p to manage that. I have been after the original Bracers since the game began, and they will be put onto my pvper and used. I now have 3 original items - sash and bracers on my pvper, and cloak on my rogue.
Point being, there are things to strive towards, and it is different for every single player, but you have to set your own targets, there are so many to choose from.
On my pvper, I've been trying to build a fully blessed, fully repairable suit, forever. On my sw pvm mage, I'm going for sdi. On my tamer it's luck. On my rogue, it's as many rogue skills as he can possibly get, etc.
Yep, I would agree, with Original Bracers of Alch were a fantastic event in this regard. It was a very limited time to create and turn in the gargish cures and if you happened to turn in the most, like I did, you were greatly rewarded. It's an extreme, but this is a true example of what I'm talking about: something that I can work towards as a player and achieve.
Scale this down/back a bit and this is what drives every modern MMO I can think of: creating goals (usually gear driven) for players can work towards that are gatekept and account bound. The reality of the scenario is there will be players that will not get those, but without worry, each next expansion/season is at most a year away and is another opportunity and that's what keeps players coming back. This is where UO misses the mark: the way BIS gear is given out allowing it to be botted (I mean, really botting is the problem, I don't need to go further but) and flooding the market, thus making it worthless, makes any special feeling of getting this stuff yourself is quickly washed away. Not to mention the economical impact and destruction of trade skills (which you failed to mention, you know, the main point of my post). Account bound fixes this problem in many different aspects.
Anyways, back to the bracers. No pressing play and going to sleep to win this event. Not only did I set the curve on Atlantic (they released numbers), the most populated shard, by turning in the most points and likely receive the only Bracer given out on Atlantic, but it was all done without the crutch of 3rd party clients, as they didn't exist at the time. I'm pretty much the best player ever, actually proven and confirmed. I guess I still probably am even though people use 3rd party clients as crutches, like yourself. What no skill script kiddies do isn't playing the game, after all.
I say it's an "extreme example" because I wasn't a huge fan of the grind and the fact only a few of the top rewards were given out... but making a goal, something for players like this, creating the cures and obtaining what as a unique piece on most shards at the time was an amazing opportunity. Definitely not able to repeat such an epic event in the current state of the game, would just be botted to oblivion. Sad day when the afk bots change how the devs implement events but as we saw over the winter they've even failed there.
Nice post, for once I had no problems with one of your posts.
I guess I still probably am even though people use 3rd party clients as crutches, like yourself. What no skill script kiddies do isn't playing the game, after all. Just a point here, I certainly do use them as a crutch. I never used them for 25 years when I was younger. I still have the speed now (maybe I don't), and the skill,, but for the intensity of play I do, my tendons do not keep up. I'm currently doing the event, on a tamer, no scripts at all, and my wrists are killing, even though I'm using the easiest template going. I do use some things as a crutch for mega repetitive items, and have no qualms about that, it saves me from physically damaging myself. End of the day, I work on screens and pc's, and need my wrists in good shape for work. However, the youngsters in our guild, do not use scripts in the main, and again, as youngsters, they want to measure their pure skill against anyone. They do not feel they need scripts, their speed is better, their skill is better, and their tendons are strong enough. If you look at the pvp section - I have listed what I believe, are Quality of Life examples, they would help everyone, just play the game, make it smoother, have more fun. I am also a hardcore player, and think nothing of doing a 10 hour stretch when I am not working, I play every evening, and give it a lot at weekends. When I am not playing, I want certain repetitive stuff to happen, I have a lot to fit into my life, in between RL and UO.
And now they trying to fix this mistake with bad design imo (more of nothing).. just the re-use weapon was already a HUGE nono.. at this point.. they should have skip part 3..
Re-using weapons skins is an efficient use of resources, and it's not nearly the first time and won't be the last time. Given that we have one or two artists, and that they have other parts of UO they are working on throughout the year, it makes sense.
Yes, we'd like brand new art anytime something new is added, but that's not feasible with a team this size. If it was, we'd be getting either something on the level of Time of Legends or Stygian Abyss every 2-4 years, or even just something like the High Seas booster pack (we were supposed to get booster packs a lot more often), the King's Collection, or the Gothic/Rustic themes. And all four of those came out 10+ years ago.. Instead, we get the new stuff in the Ultima Store (which is fine as it helps keep the game going financially).
. it's gonna be studied in designer schools on what not to do in ~10 years.
The only thing relating to UO that will be studied in any game design classes is going to be the era from the early builds in 1995/96 through possibly Age of Shadows in 2003, and I'm doubtful on AOS. I think it will more likely be the 1996 - 2001 era from the early playtests to when Renaissance came out. It's nothing to do with the last 20 years of development/live teams, it's about the impact it had when it originally came out, when MMOs weren't mainstream.
And it has been studied in game design courses, including lectures from people like Raph Koster/DD. They don't get into the minute details of expansions either (outside of Renaissance being a response to problems with too much of it being a sandbox), they just look at the early years of how it was designed from the start (and UO's early development was pretty wild and crazy, there are some good books and videos about it) and the impact it had on the whole industry. It's discussed alongside early MUDs, Asheron's Call and EverQuest (and sometimes NeverWinter Nights from 1991 and Sierra's Imagination Network).
And for some reason, it feels like there have been a lot of recent videos about UO that got some traction on YouTube and probably helped bring back returning players like myself.
The spawn is busy every 30 minutes during the hours I play.
How would Atlantic players even know what names are new? Of course they deny new and returning players exist.
Thank you! I don't know if ATL players deny there are new or returning players, but I agree that they wouldn't know if there were new and returning players given how active they are, and that everybody has 6 or 7 characters for each account on a shard. Maybe the GM banksitters would have the perspective to recognize an uptick in activity over time in Luna or at the West Brit Bank?
I certainly haven't had a problem finding people around even at some of the lesser-used banks/towns (and only found a handful of decent large house spots in Magincia and Zento so somebody feels its important enough to keep spots going).
This event seems to have plenty of activity, although I'm not sure if new/returning players will be aware of it if they don't follow the front page of UO.com or automatically click out of the Town Cryer when logging in.
I just want to clarify on this point - I see absolutely nothing wrong with re-using a weapon skin?
They have more than enough skins in the game, the game really does not need so much new art put in - every now and again, fine, but re-using weapon skins is absolutely the way to go?
There are so many variations of stats etc.
I know you think this is a huge mistake, how come? It does not seem like a big deal to me. I personally like weapon sets - Blackthorns Kryss set was one of my favourites, we collect slayer spellbook sets etc. Hammers are seriously rare in general, so a set on them is cool, and the shields, and war forks? {And the fact they actually recognised these as pvm weapons, and made the specials match properly was perfect - first time I've seen that done - a lot of UO items are cast aside, because the sum total does not add up in terms of consistency for what the item is meant to be - these ones are perfectly consistent - that is brilliant}.
For me, they can be pvp, or pvm, or set for any other objective, just make sure it is all consistent, which they did.
Re-using weapons skins is an efficient use of resources, and it's not nearly the first time and won't be the last time.
You should be able to tell what weapon someone is wearing without opening the paperdoll and reading the name to know what special moves the copypasta got
. it's gonna be studied in designer schools on what not to do in ~10 years.
The only thing relating to UO that will be studied in any game design classes is going to be the era from the early builds in 1995/96 through possibly Age of Shadows in 2003, and I'm doubtful on AOS. I think it will more likely be the 1996 - 2001 era from the early playtests to when Renaissance came out. It's nothing to do with the last 20 years of development/live teams, it's about the impact it had when it originally came out, when MMOs weren't mainstream.
And it has been studied in game design courses, including lectures from people like Raph Koster/DD. They don't get into the minute details of expansions either (outside of Renaissance being a response to problems with too much of it being a sandbox), they just look at the early years of how it was designed from the start (and UO's early development was pretty wild and crazy, there are some good books and videos about it) and the impact it had on the whole industry. It's discussed alongside early MUDs, Asheron's Call and EverQuest (and sometimes NeverWinter Nights from 1991 and Sierra's Imagination Network).
talking about Raph.. do you follow stars reach? it's on kickstarter since the 25th..
And we'll see about that.. i'm telling you this part 3 gonna be in the history books. Also, start at 9 min.. the Tim Cotten part (u can see raph sitting on the ground with tim at 10m40s) this happen way after the dates you are giving, btw:
If u like that video.. research for GDC: postmortem Ultima Online, on youtube.
Let's have this discussion later.. we clearly do not have the same FoV.. for now.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
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Comments
Lots of freeshards, if you come rolling up to a spawn operating a whole squad of automated characters, they just ban you as a cheater on the spot. The whole dumbshit routine about "Uh are they a multi-boxer or a multi-clienter, can they respond to a GM?" they do here on retail UO is just a pathetic farce the developers allow because they're too broke and desperate to turn away money from cheaters.
I'm introducing my kids to UO. It's been over a decade since I actively played, with a few one-month subscriptions here and there just for anniversaries, but I've been absolutely stunned by how much things cost and how much gold there is, and how nobody can explain how so much gold is in the game (I'm guessing remnants of all of the duping back in the day).
Thankfully my kids don't have to deal with that aspect - they love that I made all of their armor, and I have almost 10 million between my active subscription and some older accounts I accessed through EJ, and I have a whole ton of anniversary gifts, rares, EM stuff, lots of tokens I bought for cheap back in the 2000s and early 2010s, etc.
But if I came in new to the game, putting aside a lot of other stuff, looking at prices on vendors and then seeing some/many events not be worth it, it would be very discouraging.
If you want UO to live for another 25 years, you need to bring in new players, and that includes things like making lots of items obtainable through normal play. New players need to feel like they can participate in these events.
Yes, vets have helped keep the lights on and they deserve to be recognized, but vets are also only covering the cost of a programmer or two, a designer or two, a few artists, a Q&A person, and the GMs and EMs. And the last time I left (for over a decade) the UO team was about the same size. I'm happy they have the cash shop or whatever (the sovereign stuff) to also help keep everything running.
But right now, content is not the problem. As I said, I was away for a long and have a lot of content to sort through and play (all the way back past Time of Legends, which I haven't even picked up yet), and have two kids playing with me who grew up on Minecraft, and who have 27 years of content to go through.
If you are truly worried about the future, focus on bringing in and retaining new players, and maybe a little bit on returning vets like me who have pumped plenty of money into UO in the past, and maybe doing so again. When we come back, or are new players, and we see lots and lots of gear selling for 175 million gold and see events where most stuff is unobtainable it's really, really bad. We will end up going back to WOW or Finaly Fantasy or whatever MMO we were playing before.
Many vets who took long breaks are probably like me - I could probably easily put together a few hundred million in short order - I have 50+ heritage tokens I picked up for cheap a long time ago, not to mention lots of suits of ranger armor, all kinds of anniversary bags, many birthday/anniversary tokens, event/seasonal stuff, etc.
But somebody coming in new or if they left prior to Stygian or KR? If they try an event like this and feel like the decent stuff is only going to botters (how is that even legal?) or people playing several hours a day, and when they see vendor after vendor with items priced at 175 million gold, they are going to ask themselves what's the point of grinding away for what seems like forever.
If we were allowed to write up vanity posts, I'd start a thread about my experiences coming back, along with my kids (12 and 14) who came from Minecraft, and the highs and lows. Newer events like this where less-hardcore players have a shot at good items would be a big plus.
I stop before Stygian Abyss and came back in june of last year and my old set was more than enough to participate into the invasion/ part 2 of this event (with paragon beast like skelly drake)
PS: u can kill imps, bend your knees and collect better items than what i'm wearing in 2025 since the SA itemization is made free for everyone now.
What u saying about item accessibility.. this is not a fix, AT ALL, for this.. u still have miss over ~4 years of Best In Slot heresy that was mainstream one of the worse way possible (parking bots on specific zones) and mostly shard bound.. they might come back in a few years on the heresy list, if you are lucky.
All it does is making their new MAIN content event less appealing and less farmed.. it's a way to combat the bots users.. by punishing everyone cuz of them..
The only thing I could give u is.. a tiny pool of items (like 4 items with multiple variation) being distributed like more of nothing.. is good for new players (personally I had a lot of gathering and crafting to do, to be PvP ready) since u have more time to do other stuff.. at this point this is another problem tho.. # quantity over quality bribe events.
Just compare the part 3 with the part 1.. part one was also fairly accessible and easy while profiting from others people grind.. but u had other mini game going on at the same time like collecting NM or shadow hound and part 2 (the invasion) came in fast.. running at the same time.. ending this way.. plus re-using weapon while slapping them new special moves and new names.. I mean.. part 3 will be in the history books.
PS: the solution for those events (all heretic items returning every single time).. new player or returning players would be the main focus for those event.. for all the items they miss.. while the vet could focus their hunt on the new edition of heresy (rarer to acquired on the first run) everyone is winning.. except people that botted 100x of every single those shard bound items.. cuz instead of buying from them.. u could simply wait ~6months max for the next event to come out and farm them yourself..
The only people that, don't cheat & could cry with such design is new players/returning that want the new heresy line to be more accessible..
EX: that 200 bear (high price on it's first appearance) he come back in 6month for 150, then 175, 200, 225 and hardcap it at 250 for the others.. type of stuff..
Harder to acquired the first time.. if u wait 6 months u can get it for cheaper.. but don't wait too long to farm them.. cuz at the end it's gonna cost 250
Like that for a returning your focus would be on older items u miss; to farm first.. before price climb.. while the vet can farm the new stuff.. harder to acquired on it's first run.. since it's brand new and more appealing to them.
I'Ve read a comment about someone not having 4 hours per week to play video games.. if we balance a MMOrpg sandbox around those people.. something is wrong.. give them a pay2fast cash shop option.. fire all those affiliates; hire 2-3 GM and work on a real cash shop on EA dot com, to reinvest a % into more dev power.
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
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Probably more of us than you think - I've ran into a few new and returning players on LS and have talked to a bunch on reddit. I don't know if we are noticeable to the accountants, and in my case, there's no specific thing that brought me back other than occasionally I take a look at UO.com and I was curious about EJ and the algorithm gave me some UO videos on YouTube (particularly the "UO is dead" one that was recently released).
There's so much that would need to happen to bring a lot of people back, returning or new, but events like this where stuff seems to be actually obtainable, is something. It's a better ROI than event drops that favor the botters.
I'm still adjusting to the notion that so many vendors have so many items worth hundreds of millions of gold. Right now, as we speak, on Atlantic, somebody is in general chat offering 250 million gold for an enchanted greenhouse or dye cabinet. I have over a dozen vet rewards left, if these things are worth that much, well for one reward, I'd have 250 million just like that. That takes motivation out, but at the same time 250 million gold doesn't buy me a full set of top-tier gear.
I agree with a lot of what you are saying, but just wanted to mention that at any one time there are new and returning players.
I'm not saying that at all, but if I confused you, my apologies.
I don't really like to compare UO to other MMORPGs because it's a true sandbox with the best housing system, although I see some of the former UO devs who are now at Blizzard/WOW seem to be trying to improve upon it for WOW's housing later this year, but that's for another thread. But there is something to be said for MMOs that offer systems to help new players feel like they are always progressing. We don't have that in UO, at least not in terms of what modern MMOs would consider it, and I'm glad we don't - I love having weird templates and being able to build a character that I want, that is unique.
However, I can easily see new players (and maybe even returning players) running into a wall of sorts, past their imp-killing phase where they don't feel like they are progressing in acquiring items or gold or whatever it is that they are after from UO, and where they are competing with people botting or scripting for rare or valuable loot. Now there should be some things that are extremely hard to get (although I guess not for the botters or scripters) and I wouldn't argue that, but a new player rolling through Luna is going to see vendor after vendor with a lot of items from 10 million up to 130 million and higher, and they are going to see events that they don't feel they can truly participate in.
From a design and development point of view, I think f you make things really hard to get, you are investing design and development resources into a part of the game that is played by very, very few people, some of whom are going to be botting/scripting. Again, I'm fine with that, because having some pseudo-end-game content is good for the bored vets and for some work up to.
I just think you do have to find a middle ground that benefits more people if you are trying to bring people in or back, and events like this are it. I can't tell you where most new players quit, but I can tell you that if they feel that things like this event are worth their while, and that if they participate in events like this and are rewarded (or at least don't see the botters/scripters always getting the upper hand), they will more likely want to come back to these events, which justifies the design and development resources that went into it.
In terms of item accessibility, item insurance changed that forever back in 2003 or 2004. Prior to that, a lot of us only went around with GM stuff our crafters made, or common loot drops that we didn't mind losing. Nobody wanted to spend millions of gold on a suit only to lose it in combat or because they made a dumb mistake in the middle of a dungeon. Once item insurance came in, ridiculous prices were always going to be the eventual outcome. You'd be nervous in a piece of armor that cost you 175,000 gold in 2002. You wouldn't be nervous to have multiple pieces of armor that cost 175 million gold in 2025. I don't know where I was going with that last train of thought, but I just think that what we have now is the outcome that was set in motion in 2003 or 2004.
yeah, let's definitly wait to have this discussion.
yea, nah.. this is a problem they started ~4-5 years ago as a bribe (mainstreaming Best In Slot, shard bound heresy every couple of months).. the most sub account u got.. the most happy you are when parking them on certain zones.
And now they trying to fix this mistake with bad design imo (more of nothing).. just the re-use weapon was already a HUGE nono.. at this point.. they should have skip part 3.. it's gonna be studied in designer schools on what not to do in ~10 years.
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
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My boys are now 13 and 16, and have been playing for 4+ years maybe?
I started with gargoyles when they were not fashionable at all, and it was the first Deceit event that really made it for us, a ton of farming enabled us to get some top end gear for those characters.
The Ice Dungeon event will remain one of our favourites - no special drops - the frost slayer talisman that I then went and lost... but actually in terms of playing together and the nostalgia, was one of our favourites, we did that one in Felucca.
Yes - there are so many more new, and returning players than people realise, happening all the time. One of the issues here, as a guild, we can only help a couple, and there are so many. Negative players go on about the elderly age of players the whole time, and our guild has quite a few youngsters. The cross-over is completely possible.
I also started on EJ, and fairly quickly converted that up to subbed, then bought 2 more. Then the big project has been pvp for the boys, but they like their pvm, and one of our main monthly hunts is the EM Event, we like that, and have our routine.
Anyone who is disagreeing, or arguing, ignore them, you are on the right track, doing the right thing.
Give your feedback on these forums - I personally, while I push things a bit, have always found the Devs have taken notice, and seen the gaps when we point them out through the eyes of new players, and have implemented so much. If you write in a logical way, like you are, without abuse, honestly, I've found the Devs have put so many good things in the game over the last 5 years.
I've been lucky, I'm part of a really great solid large guild, with a lot of resources behind us also - but it can be done however, in whatever style you enjoy. I think the key is to enjoy your thing, don't be measuring yourself against everything, do what can be played for. All the negative people, are always comparing themselves against everyone. If you find something truly impossible, let the Devs know, if you find a real gap.
Someone been mixing his med with alcohol again
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
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Maybe it wasn't in regard to you specifically, just a stereotype of negative player
They have more than enough skins in the game, the game really does not need so much new art put in - every now and again, fine, but re-using weapon skins is absolutely the way to go?
There are so many variations of stats etc.
I know you think this is a huge mistake, how come? It does not seem like a big deal to me.
I personally like weapon sets - Blackthorns Kryss set was one of my favourites, we collect slayer spellbook sets etc. Hammers are seriously rare in general, so a set on them is cool, and the shields, and war forks?
{And the fact they actually recognised these as pvm weapons, and made the specials match properly was perfect - first time I've seen that done - a lot of UO items are cast aside, because the sum total does not add up in terms of consistency for what the item is meant to be - these ones are perfectly consistent - that is brilliant}.
For me, they can be pvp, or pvm, or set for any other objective, just make sure it is all consistent, which they did.
Scale this down/back a bit and this is what drives every modern MMO I can think of: creating goals (usually gear driven) for players can work towards that are gatekept and account bound. The reality of the scenario is there will be players that will not get those, but without worry, each next expansion/season is at most a year away and is another opportunity and that's what keeps players coming back. This is where UO misses the mark: the way BIS gear is given out allowing it to be botted (I mean, really botting is the problem, I don't need to go further but) and flooding the market, thus making it worthless, makes any special feeling of getting this stuff yourself is quickly washed away. Not to mention the economical impact and destruction of trade skills (which you failed to mention, you know, the main point of my post). Account bound fixes this problem in many different aspects.
Anyways, back to the bracers. No pressing play and going to sleep to win this event. Not only did I set the curve on Atlantic (they released numbers), the most populated shard, by turning in the most points and likely receive the only Bracer given out on Atlantic, but it was all done without the crutch of 3rd party clients, as they didn't exist at the time. I'm pretty much the best player ever, actually proven and confirmed. I guess I still probably am even though people use 3rd party clients as crutches, like yourself. What no skill script kiddies do isn't playing the game, after all.
I say it's an "extreme example" because I wasn't a huge fan of the grind and the fact only a few of the top rewards were given out... but making a goal, something for players like this, creating the cures and obtaining what as a unique piece on most shards at the time was an amazing opportunity. Definitely not able to repeat such an epic event in the current state of the game, would just be botted to oblivion. Sad day when the afk bots change how the devs implement events but as we saw over the winter they've even failed there.
I will be slow to reply because I cannot log in/stay logged in to the forums.
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I guess I still probably am even though people use 3rd party clients as crutches, like yourself. What no skill script kiddies do isn't playing the game, after all.
Just a point here, I certainly do use them as a crutch. I never used them for 25 years when I was younger. I still have the speed now (maybe I don't), and the skill,, but for the intensity of play I do, my tendons do not keep up. I'm currently doing the event, on a tamer, no scripts at all, and my wrists are killing, even though I'm using the easiest template going. I do use some things as a crutch for mega repetitive items, and have no qualms about that, it saves me from physically damaging myself. End of the day, I work on screens and pc's, and need my wrists in good shape for work.
However, the youngsters in our guild, do not use scripts in the main, and again, as youngsters, they want to measure their pure skill against anyone. They do not feel they need scripts, their speed is better, their skill is better, and their tendons are strong enough.
If you look at the pvp section - I have listed what I believe, are Quality of Life examples, they would help everyone, just play the game, make it smoother, have more fun.
I am also a hardcore player, and think nothing of doing a 10 hour stretch when I am not working, I play every evening, and give it a lot at weekends. When I am not playing, I want certain repetitive stuff to happen, I have a lot to fit into my life, in between RL and UO.
The spawn is busy every 30 minutes during the hours I play.
How would Atlantic players even know what names are new? Of course they deny new and returning players exist.
Same champ but respawn as soon as boss corpse decays.
if people want 40 cloaks fine. If not turn in for another ethy bear.
Re-using weapons skins is an efficient use of resources, and it's not nearly the first time and won't be the last time. Given that we have one or two artists, and that they have other parts of UO they are working on throughout the year, it makes sense.
Yes, we'd like brand new art anytime something new is added, but that's not feasible with a team this size. If it was, we'd be getting either something on the level of Time of Legends or Stygian Abyss every 2-4 years, or even just something like the High Seas booster pack (we were supposed to get booster packs a lot more often), the King's Collection, or the Gothic/Rustic themes. And all four of those came out 10+ years ago.. Instead, we get the new stuff in the Ultima Store (which is fine as it helps keep the game going financially).
And it has been studied in game design courses, including lectures from people like Raph Koster/DD. They don't get into the minute details of expansions either (outside of Renaissance being a response to problems with too much of it being a sandbox), they just look at the early years of how it was designed from the start (and UO's early development was pretty wild and crazy, there are some good books and videos about it) and the impact it had on the whole industry. It's discussed alongside early MUDs, Asheron's Call and EverQuest (and sometimes NeverWinter Nights from 1991 and Sierra's Imagination Network).
And for some reason, it feels like there have been a lot of recent videos about UO that got some traction on YouTube and probably helped bring back returning players like myself.
I certainly haven't had a problem finding people around even at some of the lesser-used banks/towns (and only found a handful of decent large house spots in Magincia and Zento so somebody feels its important enough to keep spots going).
This event seems to have plenty of activity, although I'm not sure if new/returning players will be aware of it if they don't follow the front page of UO.com or automatically click out of the Town Cryer when logging in.
But yeah.. i'm speechless.. one word; idiocracy.
talking about Raph.. do you follow stars reach? it's on kickstarter since the 25th..
And we'll see about that.. i'm telling you this part 3 gonna be in the history books.
Also, start at 9 min.. the Tim Cotten part (u can see raph sitting on the ground with tim at 10m40s)
this happen way after the dates you are giving, btw:
If u like that video.. research for GDC: postmortem Ultima Online, on youtube.
Let's have this discussion later.. we clearly do not have the same FoV.. for now.
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
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