Revenants in event cities are still invulnerable
But this isn't a complaint thread. Personally, being well-prepared to receive attacks, my response to invulnerable revenants is to completely ignore them as they feebly wave their little halberd at me.
No, rather this is a praise thread. There appears to be a belief in some quarters that characters are entitled to run around intense combat situations with no real personal defense whatsoever, and having them hounded to the ends of the earth (by something that couldn't kill me even if I were AFK) seems like a very efficient way to correct this misconception.
The decision to prioritize other "issues" over this one was completely correct, and I use quotes because I don't believe this is really an issue at all. Perhaps builds that can't survive sixty seconds tanking the equivalent of a newbie character with an NPC weapon need to be improved if they're expected to be viable in such events.
That's all. Just wanted to post a positive thread for once.
Comments
The only legit complaint about them could come from a mage user (clearly not a friendly event for them).. good post tho.
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Good call tho; hit dispel.
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If you really want this changed, you need to make a bug report and put in the x y coords. Because if a dev or anyone else checks this, there is an 80% chance you will be in a spot that will allow dispelling.
Those spots also correspond to spot where bodies will appear on the event creatures.
If you want to test it cast an EV or BS and see if it dispels. Move to different areas and repeat.
This is not a blanket issue, there are spots where dispel works. It works in the Ant holes.
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I go to the Northwest cast an EV. I can not dispel it.
This took how long to do? A few minutes. Maybe they can fix the problem if they know the coords of where it does not work. Because if they read this thread, it says it does not work in the city. So, someone goes to the city the fastest possible route like I did, and they can Dispel things.
Takes longer to complain about it over and over than it does to help them fix the issue. But yall prefer to complain all the time.
I suspect this would be one of those mysterious guard zone and I could wack a couple reds
Seriously tho, arnold seems to have find a way around his issues.
Your example @pawain in jhelom on Legends i'm certain I lured a necro boss there to kill it in solo, dual account Fel side. (bracelet of binding; pop 2 ev's then hide; when the necro boss invisible.. EV's does not reaggro.. i dispel then recast)
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They can't fix it until they know what zones work and don't work. They were able to control which zones did not create event mobs for the Tokuno event. The areas must be divided into zones.