Town Invasions - Comments

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Comments

  • PawainPawain Posts: 10,289
    Kyronix said:
    It’s definitely not falling on deaf ears.  Please understand there’s a huge data flow that happens during these events and we have to be especially particular about the changes we make.  This isn’t a time for knee jerk reactions.  That being said, none of this happens without everyone providing their feedback and we look forward to making tweaks as we move through the event cycle.  

    This is a limited-time event and on Atlantic it's an agonizingly dull farce where monsters are horribly outnumbered by players and vaporize the moment they spawn. Jerk your damn knee already, nobody is going to care if you gently tweak this into being playable two weeks before it ends.
    The event lasts until February. 
    Focus on what you can do, not what you can't.
  • LilyGraceLilyGrace Posts: 1,003

    The event lasts until February. 
    That’s good because by the time I get what I want from rogue chests I’ll have a week to fight to get drops, using my subpar samp that you want to nurf.  :|
  • KroDuKKroDuK Posts: 712
    edited November 27
    Seriously, UO is incredibly low-skill as a PVM game. Also Curse Weapons works like it always has, so I dunno, maybe you are smoking the pills. lol
    In my opinion UO i knew was mid level skill range, cuz of the open world aspect.. it leave a small room for additional skill.. like creativity, ingenuity, map knowledge, etc.

    But it's a question of POV.. i totally understand why u say low-skill.. your maining sampire and not playing on felluca.. wich is THE problem we already agreed on.. Sampire are broken.. you are bored by the weak PvE on your sampire, wich i can totally understand.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • PawainPawain Posts: 10,289
    edited November 27
    LilyGrace said:

    The event lasts until February. 
    That’s good because by the time I get what I want from rogue chests I’ll have a week to fight to get drops, using my subpar samp that you want to nurf.  :|
    Don't worry,  my 107 archery toon can kill these mobs. I'm sure you can get 90 dex on a swordsman pretty easy and kill everything. 

    While my pets sit in the stable or beg for crumbs left behind.
    Focus on what you can do, not what you can't.
  • Lord_NythraxLord_Nythrax Posts: 514
    edited November 27
    KroDuK said:
    In my opinion UO i knew was mid level skill range, cuz of the open world aspect.. it leave a small room for additional skill.. like creativity, ingenuity, map knowledge, etc.

    But it's a question of POV.. i totally understand why u say low-skill.. your maining sampire and not playing on felluca.. wich is THE problem we already agreed on.. Sampire are broken.. you are bored by the weak PvE on your sampire, wich i can totally understand.

    UO PVP involves skill. It's also mostly garbage that revolves around everyone trying to run off-screen from one another even when they're not scripting their asses off, but in its ideal form it does involve skill. I don't care for it, I haven't done any in a very long time, but good for the people who do.

    But PVM? Please dude. Name me the PVM template you think takes skill in this game so I can laugh at it. All this stuff you keep saying about "resource management" and such just sounds like someone trying to bullshit their way through a job interview.

    Like if I were a retro warrior template and had to push a "bandage self" button every few seconds, then I'd be skilled? If I were a chiv dexer and had to cast cure and heal intermittently then I'd be super skilled? Get out of here dude. This is an extremely low skill-ceiling game where, just for example, most ranged mobs plod into melee range and don't even attempt to maintain any distance.
  • CookieCookie Posts: 1,688
    edited November 27


    But PVM? Please dude. Name me the PVM template you think takes skill in this game. All this stuff you keep saying about "resource management" and such just sounds like someone trying to bullshit their way through a job interview.

    Try and solo Melisandre on a pure mage, I have done that, that is a good one, 1 slip-up and you are dead. :)

    Or Dreadhorn, or Stygian Dragon :)
    or the Eodon questline - Tyrannosaurus Rex, and the crazy ape throwing bananas - I don't think I've done the next stage yet, cannot remember it.

    It's a good suggestion actually - people should list encounters they consider skilful.

    I used to lock myself in the room/building on lvl 5 Shame {Felucca for stam block} with the crazed mages, and try and stay alive, as part of my pvp training.

    So my answer to you sir - is Pure Mage :)
  • Dread Horn huh? How many phases does he have? How many adds do you have to crowd control? How many positional attacks do you have to dodge? What are the tells for when to counter him?

    Dread Horn is a block of HP with an area attack and one actual mechanic, teleporting players to his location, and would be considered insulting/lazy content by endgame players in any MMO under twenty years old.
  • CookieCookie Posts: 1,688
    edited November 27
    Dread Horn huh? How many phases does he have? How many adds do you have to crowd control? How many positional attacks do you have to dodge? What are the tells for when to counter him?

    Dread Horn is a block of HP with an area attack and one actual mechanic, teleporting players to his location, and would be considered insulting/lazy content by endgame players in any MMO under twenty years old.
    Try it on a pure mage :)

    I am well aware he is basic for a sampire...
  • Lord_NythraxLord_Nythrax Posts: 514
    edited November 27
    For comparison, here's a guide on how to kill the Lich King in Warcraft on the easier of his two difficulty settings. It comes with nine or ten videos. But yeah you kited a dumptruck around while casting the same three or four spells a billion times in a row.

    This is one of the lowest-skill PVM games still on the market.
  • KroDuKKroDuK Posts: 712
    edited November 27
    @Lord_Nythrax have u try to play any character without illegal client recently?

    Just a LEGIT mage in PvE take skill and coordination.. i'd say playing my paladin during this event ain't easy.. I have to retreat and hide behind walls from time to time.. need to shut down my second screen cuz i need to hear in game sound for basic stuff like hearing when bandage apply, to re-apply one or hear my chiv spell fizzle or hear the mare dragon breath sound to precast obsu vulni.. not saying my chiv is hard to play during this event, but it's def not braindead sampire PvE level, nor "easy" or i would be watching a second screen and i'm having fun with it.

    But yeah, I still get what u mean.. if a game like lost ark could make skilled combat Hack n Slash.. UO was about resource management and timing.. before the heresy.. ~3weeks of practice max u could maximize your character control.. nothing crazy.. but yeah.. it was not the walk in the park PvE option from BS era.. sampies and tamer make all the PvE I did so far resident sleeper and easy, even in solo.. switch character and come back here ^^


    For the meme go play a 107 archery & 75,3 resist template  ;)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • keven2002keven2002 Posts: 2,322
    Kyronix said:
    It’s definitely not falling on deaf ears.  Please understand there’s a huge data flow that happens during these events and we have to be especially particular about the changes we make.  This isn’t a time for knee jerk reactions.  That being said, none of this happens without everyone providing their feedback and we look forward to making tweaks as we move through the event cycle.  

    This is a limited-time event and on Atlantic it's an agonizingly dull farce where monsters are horribly outnumbered by players and vaporize the moment they spawn. Jerk your damn knee already, nobody is going to care if you gently tweak this into being playable two weeks before it ends.

    Gotta agree here. Understand the event goes until Feb but I'm quickly losing interest in playing it given the current setup on ATL; I really kind of feel forced into playing an archer/thrower in an attempt to actually get a hit in before something dies, but even then I have to hope me holding down attack nearest hostile works as I need it to.

    There are a few threads on this but I'll try to consolidate my thoughts (Speaking to ATL only):
    1. Need more spawn in general in every city
    2. Whatever the amount of spawn is added in step one; do it again. Let's make it feel like an invasion and not a few pesky gnats we can swat out of the air.
    3. Randomize the spawn points OR just drop 3x the amount of spawn at the spawn points to overwhelm the archers/throwers; help prevent people from camping AFK spamming AI.
    4. Certain cities need spawn/chests turned waaaaaay up (ie Nujelm). These towns are for the most part not worth the effort even going to.
    5. Hidden Chests - Openable by the detector only (much like a treasure chest in Tram)
    6. Contents in hidden chest needs to improve. There should be 1 ToT item in every other chest or maybe every third...not 1 out of 15 or 20.
    7. GMs should hang around the invasion towns (in plain sight) at random hours. I bet the people using 1 account with 5 followers decreases.
    I generally like the ToT events (as long as the rewards are good - this year they are great) but my general thought every year is that there is never enough spawn. The only time I actually thought the spawn was a good amount was when it was in the snow area of Tokuno; that was one of the few times where there was enough spawn where I was borderline unable to keep up at times.
  • KroDuK said:
    i'd say playing my paladin during this event ain't easy.. I have to retreat and hide behind walls from time to time.. need to shut down my second screen cuz i need to hear in game sound for basic stuff like hearing when bandage apply, to re-apply one or hear my chiv spell fizzle or hear the mare dragon breath sound to precast obsu vulni.. not saying my chiv is hard to play during this event, but it's def not braindead sampire PvE level, nor "easy" or i would be watching a second screen and i'm having fun with it.

    This sounds about as demanding as a farming run in Diablo 2 or something. All this hurf-blurfing about how sampire is "brain dead" and what's the difference between it and your "skilled" gameplay? You have to precast heal sometimes. Laughable.
  • keven2002 said:
    Gotta agree here. Understand the event goes until Feb but I'm quickly losing interest in playing it given the current setup on ATL; I really kind of feel forced into playing an archer/thrower in an attempt to actually get a hit in before something dies, but even then I have to hope me holding down attack nearest hostile works as I need it to.

    I've outright stopped. I got up to 12 drops total and then I just stopped doing it. It's not fun. It's not even close enough to fun for MMO loot greed to make up the difference. I picked up Street Fighter 6 on sale a while ago and I'd rather play that.
  • Lord_NythraxLord_Nythrax Posts: 514
    edited November 28
    Kyronix said:
    It’s definitely not falling on deaf ears.  Please understand there’s a huge data flow that happens during these events and we have to be especially particular about the changes we make.  This isn’t a time for knee jerk reactions.  That being said, none of this happens without everyone providing their feedback and we look forward to making tweaks as we move through the event cycle.  

    Listen, your system has the ability to track how many players are involved. You must also know roughly how many monsters typically spawn inside a city at max population scaling. Set it up so that whenever A>B it activates "F**K YOU ATLANTIC" mode.

    When FYA mode is active, all the little zombies and wraiths and crap go away. They get replaced by skeletal liches, rotting corpses, ancient liches, shit like that. Stuff that won't create any extra lag, but might actually last more than two seconds under fire from the Atlantic crowd. Throw in some darknight creepers or something, those would be fun to fight as paragons, maybe we'll get some doom artifacts while we're at it.

    The rest of these guys can sit on their little shards and argue over whose braindead PVM template is the most "skilled" at plinking bone knights all they want, but taking the Atlantic situation from a boring farce to something resembling an actual invasion requires drastic action.
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