REMOVE TRAP should be made more reliable at 100.0 skill


To my opinion, Remove Trap really is unreliable, even at GM 100.0 skill level... way too many fails.

Not saying that it should succeed 100% of times but at least 9 out of 10 times, that yes....

@Kyronix , is it possible to beef up Remove Trap at high skill levels and make it succeed way more times as what it currently is ?

As it is, lot of people use telekinesis rather then Remove Trap because the failure rate, even at 100.0 GM skill level, is a waste of skill points.

Thank you.
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Comments

  • SkettSkett Posts: 1,560
    ya its pointless for this event just open them and be off to the next
  • psychopsycho Posts: 355
    edited November 26
    Telekinesis will reveal you, however remove trap you can remain hidden (in theory, however since you fail so often you will get revealed anyway)

    Remove trap should have added value, like i.e. 50% reduction of damage from traps.
    + other things


    Overall its not easy to make a template with hiding stealth, detect hidden, remove trap, stealing, ninjitsu, youd want some magery in there aswell,  perhaps eval, focus or resisting spells, how about meelee, wrestling    or anat/eval ?  The definition of a 'rouge' or ChestHunter can be very vaque, but you definately need alot of skills to master it.
  • KyronixKyronix Posts: 1,200Dev
    Yes, I agree.  
  • TimStTimSt Posts: 1,874
    edited November 26
    According to the crystal ball of knowledge my dungeon crawler uses the hidden chests in the invasion towns are rated Easy and above to be untrapped.  Which means even at GM remove trap most attempts will fail.
  • LilyGraceLilyGrace Posts: 990
    Kyronix said:
    Yes, I agree.  

    I'm not even sure what you're agreeing to.
  • PawainPawain Posts: 10,200
    LilyGrace said:
    Kyronix said:
    Yes, I agree.  

    I'm not even sure what you're agreeing to.
    He is agreeing to the title of this thread.
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 649
    edited November 27
    Make it fun and more reliable only for sneaky build, use the keyboard arrow to play a mini game of press the correct button within the next second (your character also move) 4-6 steps (you could highlight the next square in orange/ 4directional, need to step on it)

    Edit: try to hurt the tamer by rewarding the sneaky build.
    Edit2: just to make sure.. a mini-game combine with stealth!
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • OreoglOreogl Posts: 501
    KroDuK said:
    Make it fun and more reliable only for sneaky build, use the keyboard arrow to play a mini game of press the correct button within the next second (your character also move) 4-6 steps (you could highlight the next square in orange/ 4directional, need to step on it)

    Edit: try to hurt the tamer by rewarding the sneaky build.
    Edit2: just to make sure.. a mini-game combine with stealth!
    If someone is considering this as an option, please don’t.  

    That is not fun.
  • KroDuKKroDuK Posts: 649
    edited November 27
    Oreogl said:
    If someone is considering this as an option, please don’t.  

    That is not fun.
    c'mon! You never played dance dance revolution on keyboard?
    make it a 6 combo step within 10 seconds to the kill switch for your old hand  :p

    PS: take it as a timed puzzle.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • poppspopps Posts: 4,035
    edited November 27
    Kyronix said:
    Yes, I agree.  

    Thank you !!

    So, please, for the happiness of all the Rogues out there.... make it happen !!! :)

    And, while you are at it, please, make also a change that Rogues investing heavily in their skills (Hiding, Stealth, Lockpicking, Detect Hidden, Remove Trap, Snooping, Stealing and Magery to cast invisibility) can have some form of protection from being revealed from MoBs, Paragons included...

    The logic behind this plea, is that, as you can see from the many skills involved, a Rogue that needs to have so many skills trained to be effective for these TOT Events hidden chests Events (by the way, GREAT addition and fun play, Thank You !!), is a template which is totally incapable of fighting any MoB, especially Paragons... when revealed, especially with many MoBs in the area, they are most often dead... their only way to survive is to stay hidden and not get revealed... especially when Luck seems to factor in (and quite a lot, see https://forum.uo.com/discussion/comment/113923/#Comment_113923) with the quality of items/loot in the hidden chests...

    It is hard to make a high Luck suit, often impossible, that is also a suit that has other much needed properties... a Rogues' suit with all those skills involved needs jewellery and also worn items that have +skill points in several of those much needed skills and this often means not being able to also have Luck on them... or, if they have Luck, those skill points won't be accessable thus making the Rogue template be short in much needed skill points in several of those skills and not be as good and effective...

    I mean, 100.0 Hiding, 120.0 Stealth, 100.0 Lockpicking, 100.0 Detect Hidden, 100.0 Remove Trap, 100.0 Snooping, 120.0 Stealing and 92.0 Magery (to cast invisibility 100%) makes 832.0 skill points (all non combat skills btw...) which it means having to come up with a whopping +112.0 matching skill points on items...

    But as we know, there is just no protection from Paragons at these TOT Events revealing... please, make some change that these Rogues, investing so many skill points in those Rogues' skills, can have at least a good, decent way to avoid being revealed by MoBs, including Paragons, most of the time, at least.

    Thank you.

  • OreoglOreogl Posts: 501
    popps said:
    Kyronix said:
    Yes, I agree.  
    @ Kyronix

    Thank you !!

    So, please, for the happiness of all the Rogues out there.... make it happen !!! :)

    And, while you are at it, please, make also a change that Rogues investing heavily in their skills (Hiding, Stealth, Lockpicking, Detect Hidden, Remove Trap, Snooping, Stealing and Magery to cast invisibility) can have some form of protection from being revealed from MoBs, Paragons included...

    The logic behind this plea, is that, as you can see from the many skills involved, a Rogue that needs to have so many skills trained to be effective for these TOT Events hidden chests Events (by the way, GREAT addition and fun play, Thank You !!), is a template which is totally incapable of fighting any MoB, especially Paragons... when revealed, especially with many MoBs in the area, they are most often dead... their only way to survive is to stay hidden and not get revealed... especially when Luck seems to factor in (and quite a lot, see https://forum.uo.com/discussion/comment/113923/#Comment_113923) with the quality of items/loot in the hidden chests...

    It is hard to make a high Luck suit, often impossible, that is also a suit that has other much needed properties... a Rogues' suit with all those skills involved needs jewellery and also worn items that have +skill points in several of those much needed skills and this often means not being able to also have Luck on them... or, if they have Luck, those skill points won't be accessable thus making the Rogue template be short in much needed skill points in several of those skills and not be as good and effective...

    I mean, 100.0 Hiding, 120.0 Stealth, 100.0 Lockpicking, 100.0 Detect Hidden, 100.0 Remove Trap, 100.0 Snooping, 120.0 Stealing and 92.0 Magery (to cast invisibility 100%) makes 832.0 skill points (all non combat skills btw...) which it means having to come up with a whopping +112.0 matching skill points on items...

    But as we know, there is just no protection from Paragons at these TOT Events revealing... please, make some change that these Rogues, investing so many skill points in those Rogues' skills, can have at least a good, decent way to avoid being revealed by MoBs, including Paragons, most of the time, at least.

    Thank you.

    I don’t know about added protection, since I don’t get revealed much by spawn, but tweaking remove trap would be great.  I stopped trying to use it, and just eat the traps and heal through it, which makes it pretty useless at the moment.  This includes if you can just use telekinesis on the traps too.  




  • poppspopps Posts: 4,035
    Oreogl said:
    popps said:
    Kyronix said:
    Yes, I agree.  
    @ Kyronix

    Thank you !!

    So, please, for the happiness of all the Rogues out there.... make it happen !!! :)

    And, while you are at it, please, make also a change that Rogues investing heavily in their skills (Hiding, Stealth, Lockpicking, Detect Hidden, Remove Trap, Snooping, Stealing and Magery to cast invisibility) can have some form of protection from being revealed from MoBs, Paragons included...

    The logic behind this plea, is that, as you can see from the many skills involved, a Rogue that needs to have so many skills trained to be effective for these TOT Events hidden chests Events (by the way, GREAT addition and fun play, Thank You !!), is a template which is totally incapable of fighting any MoB, especially Paragons... when revealed, especially with many MoBs in the area, they are most often dead... their only way to survive is to stay hidden and not get revealed... especially when Luck seems to factor in (and quite a lot, see https://forum.uo.com/discussion/comment/113923/#Comment_113923) with the quality of items/loot in the hidden chests...

    It is hard to make a high Luck suit, often impossible, that is also a suit that has other much needed properties... a Rogues' suit with all those skills involved needs jewellery and also worn items that have +skill points in several of those much needed skills and this often means not being able to also have Luck on them... or, if they have Luck, those skill points won't be accessable thus making the Rogue template be short in much needed skill points in several of those skills and not be as good and effective...

    I mean, 100.0 Hiding, 120.0 Stealth, 100.0 Lockpicking, 100.0 Detect Hidden, 100.0 Remove Trap, 100.0 Snooping, 120.0 Stealing and 92.0 Magery (to cast invisibility 100%) makes 832.0 skill points (all non combat skills btw...) which it means having to come up with a whopping +112.0 matching skill points on items...

    But as we know, there is just no protection from Paragons at these TOT Events revealing... please, make some change that these Rogues, investing so many skill points in those Rogues' skills, can have at least a good, decent way to avoid being revealed by MoBs, including Paragons, most of the time, at least.

    Thank you.

    I don’t know about added protection, since I don’t get revealed much by spawn, but tweaking remove trap would be great.  I stopped trying to use it, and just eat the traps and heal through it, which makes it pretty useless at the moment.  This includes if you can just use telekinesis on the traps too.  





    Having to eat through the traps and getting low on health, in a heavily spawn area, though, and with Paragons moving really fast, is pretty much a guarantee for dieing for a Rogue template...

    And this, because 100.0 Remove Trap is a useless skill to have ?

    As said, a GM Remove Trap should "almost" guarantee to remove a Trap almost all the time (or get very, very close to that 100%), regardless of the high level of the chest.
  • RhelRhel Posts: 72
    edited November 27
    Why not just give it synergy with other thief skills. So if you have 100 hiding, 120 stealing, 120 stealth, and 100 remove trap, you have a 99% chance to remove any trap without mishap. Let thieves do thieving things. 

    As is, my thief just runs magery with FC/FCR because I can telekinesis three times AND rehide myself in ~4 seconds. Depending on lag, I never get agro, even from mobs standing ~3-4 tiles from me.

    Its silly that a lvl 3rd lvl magery skill is more reliable than 100 skill in an otherwise completely useless skill. 

    Definitely agree Remove Trap needs looked over. Please just actually improve Remove Trap, instead of taking the lame way out and making telekinesis worse somehow, while leaving Remove Trap in its terrible state.


  • GrimbeardGrimbeard Posts: 2,391
    Thief mastery with improved remove and some other feature..
  • poppspopps Posts: 4,035
    edited November 27
    Rhel said:
    Why not just give it synergy with other thief skills. So if you have 100 hiding, 120 stealing, 120 stealth, and 100 remove trap, you have a 99% chance to remove any trap without mishap. Let thieves do thieving things. 

    As is, my thief just runs magery with FC/FCR because I can telekinesis three times AND rehide myself in ~4 seconds. Depending on lag, I never get agro, even from mobs standing ~3-4 tiles from me.

    Its silly that a lvl 3rd lvl magery skill is more reliable than 100 skill in an otherwise completely useless skill. 

    Definitely agree Remove Trap needs looked over. Please just actually improve Remove Trap, instead of taking the lame way out and making telekinesis worse somehow, while leaving Remove Trap in its terrible state.


    As is, my thief just runs magery with FC/FCR because I can telekinesis three times AND rehide myself in ~4 seconds. Depending on lag, I never get agro, even from mobs standing ~3-4 tiles from me.

    I assume, then, that you are not running the Protection spell... is that so ?

    If this is the case, you get aggroed by MoBs around and, therefore, the Hiding skill does not work... hence, you need to cast invisibility on you but, with MoBs around and likely casting and/or hitting you, without protection the chances to succesfully cast the invisilbility spell fade away...

    So, is my question, without being able to use the Hiding skill because being aggroed, and without Protection, being it highly likely that you get interrupted while trying to cast the invisibility spell on yourself, how do you go back into hiding ?

    You have 50 ninjitsu skill points and use Smoke Bombs which do not get interrupted by surrounding MoBs ?

    If so, to have on a Rogue Template needing so many rogue skills also both Magery and Ninjitsu skill points is really a hard goal to succeed at...
  • OreoglOreogl Posts: 501
    popps said:
    Oreogl said:
    popps said:
    Kyronix said:
    Yes, I agree.  
    @ Kyronix

    Thank you !!

    So, please, for the happiness of all the Rogues out there.... make it happen !!! :)

    And, while you are at it, please, make also a change that Rogues investing heavily in their skills (Hiding, Stealth, Lockpicking, Detect Hidden, Remove Trap, Snooping, Stealing and Magery to cast invisibility) can have some form of protection from being revealed from MoBs, Paragons included...

    The logic behind this plea, is that, as you can see from the many skills involved, a Rogue that needs to have so many skills trained to be effective for these TOT Events hidden chests Events (by the way, GREAT addition and fun play, Thank You !!), is a template which is totally incapable of fighting any MoB, especially Paragons... when revealed, especially with many MoBs in the area, they are most often dead... their only way to survive is to stay hidden and not get revealed... especially when Luck seems to factor in (and quite a lot, see https://forum.uo.com/discussion/comment/113923/#Comment_113923) with the quality of items/loot in the hidden chests...

    It is hard to make a high Luck suit, often impossible, that is also a suit that has other much needed properties... a Rogues' suit with all those skills involved needs jewellery and also worn items that have +skill points in several of those much needed skills and this often means not being able to also have Luck on them... or, if they have Luck, those skill points won't be accessable thus making the Rogue template be short in much needed skill points in several of those skills and not be as good and effective...

    I mean, 100.0 Hiding, 120.0 Stealth, 100.0 Lockpicking, 100.0 Detect Hidden, 100.0 Remove Trap, 100.0 Snooping, 120.0 Stealing and 92.0 Magery (to cast invisibility 100%) makes 832.0 skill points (all non combat skills btw...) which it means having to come up with a whopping +112.0 matching skill points on items...

    But as we know, there is just no protection from Paragons at these TOT Events revealing... please, make some change that these Rogues, investing so many skill points in those Rogues' skills, can have at least a good, decent way to avoid being revealed by MoBs, including Paragons, most of the time, at least.

    Thank you.

    I don’t know about added protection, since I don’t get revealed much by spawn, but tweaking remove trap would be great.  I stopped trying to use it, and just eat the traps and heal through it, which makes it pretty useless at the moment.  This includes if you can just use telekinesis on the traps too.  





    Having to eat through the traps and getting low on health, in a heavily spawn area, though, and with Paragons moving really fast, is pretty much a guarantee for dieing for a Rogue template...

    And this, because 100.0 Remove Trap is a useless skill to have ?

    As said, a GM Remove Trap should "almost" guarantee to remove a Trap almost all the time (or get very, very close to that 100%), regardless of the high level of the chest.
    Not really that’s what smoke bombs are for.  I turn into dog form and HP regen through all of it. 

    In fact I’ve not died to spawn yet.  It’s been the lone red that stalks me and the ocassional trap that does an obscene amount of damage when it explodes.
  • LilyGraceLilyGrace Posts: 990
    popps said:

    So, is my question, without being able to use the Hiding skill because being aggroed, and without Protection, being it highly likely that you get interrupted while trying to cast the invisibility spell on yourself, how do you go back into hiding ?

    You have 50 ninjitsu skill points and use Smoke Bombs which do not get interrupted by surrounding MoBs ?

    If so, to have on a Rogue Template needing so many rogue skills also both Magery and Ninjitsu skill points is really a hard goal to succeed at...
    I don't have Ninjutsu, I've never built a Ninja and really don't know anything about Ninjutsu or Ninjutsu / Rogues. And I don't have room for it with this build that I share, switching out skills for Treasure Hunting.
    But for re-hiding after popping a chest you really have to play around with staying in line of sight with the chest and not in line of sight with mobs if you can help it. Often you can stand far enough back that you may get a distant aggro on you but hiding will still work, or you time to cast invis, or drink a potion. Sometimes if mobs are uncomforatably close, cast telekinesis / hide, take a beat, cast telekinesis / hide again.

    Now, with adding my Auspicious Kryss and Shield to to my suit to jack up my luck, potions are trickier. Have to drop the kryss to drink. An extra step I'd rather not have but you gotta have that luck!  You can get a fair ways back to cast telekinesis so you usually can find a sweet spot to get it all done. Unless you're in Trinsic!!

    When you successfully cast or use a potion, take a beat and hit your hide macro so you don't have to worry about either wearing off.

    Anyway, that's how I skin the cat. Maybe if they fix RT things will go a little differently.



  • CookieCookie Posts: 1,681
    edited November 27
    Kyronix said:
    Yes, I agree.  
    I agree as well, I am glad you agree. :)

    I've thought this, and glad people have fed it back and said, I was just playing through it.

    Khaldun had 3 levels of Remove Trap difficulty (big chest easy, middle sized box 50/50, small box mostly fail), and you could tell the hardest style by the shape of the small box. I felt Khaldun nailed it for difficulty, and Remove Trap success.

    The Town Invasions, every single chest is set at the hardest level of Khaldun chests - which is basically a fail every time, and you have to use telekinesis or eat lethal poison. But at least in Khaldun, you can tell which ones it is, and you can make a choice how to play it. Here there is pretty much no choice, unless you are built to eat lethal poison - and survive mass mobs.
  • KroDuKKroDuK Posts: 649
    edited November 27
    LilyGrace said:
    I don't have Ninjutsu, I've never built a Ninja and really don't know anything about Ninjutsu or Ninjutsu / Rogues. And I don't have room for it with this build that I share, switching out skills for Treasure Hunting.
    At first glance u do have room.. u don't even need to lose any luck for that extra ninja safety.

    You should test 85 stealth.. the difference from 120 to 85 stealth is.. i'm gonna be detected ~20% of the time in bedlam vs ~15%

    my thief also is my cartographer and more:

    I need to remove 10 more stealth (cuz of the new totem) he's at 95 stealth boosted.

    Edit: just in case.. the ring is nothing crazy.. pretty basic.. it's a start:

    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • CookieCookie Posts: 1,681
    edited November 27
    LilyGrace said:
    popps said:

    So, is my question, without being able to use the Hiding skill because being aggroed, and without Protection, being it highly likely that you get interrupted while trying to cast the invisibility spell on yourself, how do you go back into hiding ?

    You have 50 ninjitsu skill points and use Smoke Bombs which do not get interrupted by surrounding MoBs ?

    If so, to have on a Rogue Template needing so many rogue skills also both Magery and Ninjitsu skill points is really a hard goal to succeed at...
    I don't have Ninjutsu, I've never built a Ninja and really don't know anything about Ninjutsu or Ninjutsu / Rogues. And I don't have room for it with this build that I share, switching out skills for Treasure Hunting.
    But for re-hiding after popping a chest you really have to play around with staying in line of sight with the chest and not in line of sight with mobs if you can help it. Often you can stand far enough back that you may get a distant aggro on you but hiding will still work, or you time to cast invis, or drink a potion. Sometimes if mobs are uncomforatably close, cast telekinesis / hide, take a beat, cast telekinesis / hide again.

    Now, with adding my Auspicious Kryss and Shield to to my suit to jack up my luck, potions are trickier. Have to drop the kryss to drink. An extra step I'd rather not have but you gotta have that luck!  You can get a fair ways back to cast telekinesis so you usually can find a sweet spot to get it all done. Unless you're in Trinsic!!

    When you successfully cast or use a potion, take a beat and hit your hide macro so you don't have to worry about either wearing off.

    Anyway, that's how I skin the cat. Maybe if they fix RT things will go a little differently.



    Go full rogue. :)
    I've finally smashed the 1,000 skills target :)

  • KroDuKKroDuK Posts: 649
    edited November 27
    Do not listen to Cookie on top of not being a cartographer.. he's built with 120 stealth (this is for PvP; member of the guild)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • CookieCookie Posts: 1,681
    edited November 27
    KroDuK said:
    Do not listen to Cookie on top of not being a cartographer.. he's built with 120 stealth (this is for PvP)
    My rogue is a 100% pvm Dungeon Rogue, I have never used it for pvp, he cannot even combat monsters, he has no real method of fighting. Mainly for finding hidden chests all over the game I enjoy it. {I do also use him for VvV Sigils}

    I have a separate gargoyle mystic Treasure Hunter with cartography (and remove trap/lockpicking etc). Being gargoyle allows for casting a rising colossus while flying.

    I have a separate pvp Scout Rogue, with tracking, detect hide, and necromancy based - to get the benefit of stealth wraith-form so players can walk over me without realising.
  • KroDuKKroDuK Posts: 649
    edited November 27
    Cookie said:
    KroDuK said:
    Do not listen to Cookie on top of not being a cartographer.. he's built with 120 stealth (this is for PvP)
    My rogue is a 100% pvm Dungeon Rogue, I have never used it for pvp... {I do also use him for VvV Sigils}
    120 stealth make sense.. PvP stuff. *waving*

    You should use your bot to speak on forum.. u doing a poor job.. contradicting yourself in the same sentence.
    "I'M 100% NOT! except when I do"
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • FenriswolfFenriswolf Posts: 109
    edited November 27
    ive opened tonnes of chests and got 2 of the rare totems so far with my luck suit, not quite max due to gems etc but holding around 2.3k
    Template is <span>:smile:</span>

    110 Animal Lore
    110 Animal Taming
    100 Detecting hidden
    100 Hiding
    60 Magery
    95 Lockpick
    80 Stealing
    65 Stealth

    Then i have jewelry that adds 20 Stealth and 30 Stealing in reserve (only swop on if find stealable) (rares dont need 120)  and carry a spellbook that i can swop on to bump magery up higher if needed

    Takes a few goes sometimes to pick the locks and detect where the chest is but there are hardly hundreds of them anyhow so doesnt overly matter

    Pet provides the protection whilst removing trap with telekenesis. Using Ursine so can mount and run away and hide if get into trouble. Works really well, rarely die except from my own stupidity or a bot train pulling a paragon onto me
  • CookieCookie Posts: 1,681
    KroDuK said:
    Cookie said:
    KroDuK said:
    Do not listen to Cookie on top of not being a cartographer.. he's built with 120 stealth (this is for PvP)
    My rogue is a 100% pvm Dungeon Rogue, I have never used it for pvp... {I do also use him for VvV Sigils}
    120 stealth make sense.. PvP stuff. *waving*

    You should use your bot to speak on forum.. u doing a poor job.. contradicting yourself in the same sentence.
    "I'M 100% NOT! except when I do"
    I don't really count VvV Sigils as pvp, I'm not fighting anyone, I'm staying hidden collecting stuff :)
  • KroDuKKroDuK Posts: 649
    edited November 27
    Cookie said:
    I don't really count VvV Sigils as pvp, I'm not fighting anyone, I'm staying hidden collecting stuff :)
    Why do u stay hidden?
    Exactly, from what do u stay hidden? *waving*

    When I was stealing powerscroll i was NOT fighting anyone.. this is PvP.. mobs with 85 stealth u good, specially with ninja. against PLAYERS.. it's different and the same goes with VvV stuff.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • RhelRhel Posts: 72
    edited November 27
    popps said:
    Rhel said:
    Why not just give it synergy with other thief skills. So if you have 100 hiding, 120 stealing, 120 stealth, and 100 remove trap, you have a 99% chance to remove any trap without mishap. Let thieves do thieving things. 

    As is, my thief just runs magery with FC/FCR because I can telekinesis three times AND rehide myself in ~4 seconds. Depending on lag, I never get agro, even from mobs standing ~3-4 tiles from me.

    Its silly that a lvl 3rd lvl magery skill is more reliable than 100 skill in an otherwise completely useless skill. 

    Definitely agree Remove Trap needs looked over. Please just actually improve Remove Trap, instead of taking the lame way out and making telekinesis worse somehow, while leaving Remove Trap in its terrible state.


    As is, my thief just runs magery with FC/FCR because I can telekinesis three times AND rehide myself in ~4 seconds. Depending on lag, I never get agro, even from mobs standing ~3-4 tiles from me.

    I assume, then, that you are not running the Protection spell... is that so ?

    If this is the case, you get aggroed by MoBs around and, therefore, the Hiding skill does not work... hence, you need to cast invisibility on you but, with MoBs around and likely casting and/or hitting you, without protection the chances to succesfully cast the invisilbility spell fade away...

    So, is my question, without being able to use the Hiding skill because being aggroed, and without Protection, being it highly likely that you get interrupted while trying to cast the invisibility spell on yourself, how do you go back into hiding ?

    You have 50 ninjitsu skill points and use Smoke Bombs which do not get interrupted by surrounding MoBs ?

    If so, to have on a Rogue Template needing so many rogue skills also both Magery and Ninjitsu skill points is really a hard goal to succeed at...
    85 Real Stealth/120 Modified (+35 from Burglar's Bandana, Embroidered Oak Leaf Cloak and Shadow Dancer Legs)
    90 Stealing/120 Modified (+30 from Burglar's Bandana and Shadow Dancer Legs)
    80 Magery/100 Modified with Codex of Shadow
    100 hiding
    100 lockpick
    100 detect hidden
    100 remove trap
    Total: 655

    65 Points left over for whatever - 50 Ninjitsu if you want.

    My resists are currently 70/66/54/70/70 with the LRC armor I'm using but my thief isn't meant to get into fights. Positioning is critical for when using telekinesis. I also don't actually run Remove Trap on the character atm, because its useless so you could just go 100 ninjitsu for shapeshifts and smoke bombs. I don't seem to have issues using telekinesis in most places and then rehiding before something aggros AND attacks me. The few times they have, I just run around the corner and chug a invis pot. I have a macro in EC to free my hands.

    Also none of the current skills are on my jewelry, so arguably I could do +60 more skill points on jewelry if I really wanted to invest in a character I just sneak around on now and then.

    Magery could also easily be lower since all I really need is telekinesis and recall, maybe invis and heal.

    Oh and I just logged in and I guess he's also not wearing gloves, cloak, belt, sash, earings or feet.

    Edit: I see others posted some real builds! lol Mine is just a haphazard piecemeal rogue, but seems to work fine. I think I threw him together a decade or more ago when SA came out and the puzzle boxes would give you pinks. Not sure if they still do.
  • LilyGraceLilyGrace Posts: 990
    Err my gerd…I don’t think I’ve ever had a piece of jewelry with that much stuff packed into it @KroDuK. And I know for a fact I’ve never packed skills on a character like that @Cookie. I wouldn’t know where to begin. I’m pretty sure, under scrutiny, I look like I’m just limping along.  :p But that’s ok!
  • KroDuKKroDuK Posts: 649
    edited November 27
    @LilyGrace look at that ring.. it's not even a consumable items, could be consider as trash.. if it was brittle or antique it could be WAYYYYYYYY better.

    I feel you tho.. not a big fan of using skill on items myself.. except when it come to the thief.. it's almost mandatory.

    edit: one thing for sure.. there is a risk of using shadow jump.. the risk of getting addicted!
    But yeah, u should totally consider 50 ninja for smoke bomb with 85 total stealth.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • FenriswolfFenriswolf Posts: 109
    you need luck otherwise all you get from the chests is crap
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