new event/town invasions
I know someone already kinda started a post about this but that post has gone off of the rails so ill start a new one. First i want to thank you the dev team for the ToT event, im a huge fan of ToT events and i love doin them, the rewards are fun and awesome so thank you for those, the drop rate seem to be pretty good, im participated in the town invasion off and on over the last 3 days and ive gotten around 300 drops, my only issue is when the invasion is in trinsic the spawn gets stuck in walls and other unreachable locations, and huge issue with Undead gargoyles casting revenants, the revenants cannot be harmed or dispelled I've died a few times now because of this. The other big issue is the chests, guildmate of mine has open over 100 chests so far, 0 rares only a couple ToT drops, rest is just gold, gems, smoke bombs...etc same stuff you find in khaldun chests, the skills and resources required to find and open these chests in the middle of a very hostile environment makes it not worth it at all, so maybe if you guys could please look at that and reevaluate those that be really appreciated.
Comments
If the new event is just as bad, thats two in a row of ultra disappointment. Both events could be made much better by just listening to the comments of the player base.I just hope i can get a few of the new pet (Moldering Ursine) regardless of the problems?
Spellweavers can take out the spawn.
(Of course everyone is going to be on a sampire, so everyone is going to sit round looking dumb on Atlantic - like they always do, hence they are trying to easymode the content already).
Honestly, why are we even bothering to develop content around Atlantic players? They have zero ability, they need to get some skill. And I know some of you may get offended, I am just saying what everyone else is thinking.
The ToT events were absolutely fine, a lot of fun, some players will complain no matter what.
Town Invasions, slightly different, will be absolutely fine. Same players complaining. The devs have tweaked the Town style a lot to make it work better.
The only thing I do not want to see, is the death of every other template because of unrestricting sampires.
Very much like Playerskill said.
I went to Origin last night, it seems the best way to get drops is a Archer/Thrower. The low HP mobs die in 1 hit and those templates can run from mob to mob way faster than others. Can kill them before the sampire gets close enough. Kinda like I do with Thunderstorm in dungeons.
Don't you play a flock of auto-targeting garg throwers or something? On some dead shard, no less? You're like half a step above a guy playing on a private shard run out of his basement, adding items to his inventory with admin powers.
Sure, I have done that, I rarely do it tbh. They are my sons characters, who equally play them.
My main is a pvm mage, We also play mages, tamers, I play old school warriors, and an insane rogue, and a T Hunter, and a Crafter, I play the lot.
The shard is Europa, which is doing fine thank you.
That's how almost every game, whether it be moba/mmo/shooter, has always worked. They balance the game around where most of the players are, skill and/ or population wise. No one is balancing a game for one person on a dead shard
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
The guy who's going to be running a flock of script-targeting throwers at the event has absolutely no credibility to talk about anything. You're basically a cheater. If this game had any self-respect and wasn't semi-abandoned they'd ban people like you.
Cookie uses a set of thrower bots to farm events on a dead shard but wants you to think he's hot shit. It's like a guy declaring himself heavyweight champion of his back yard and expecting other people to care.
Don't you need stealing for it, like the Khaldun chests?
Unless actually - those gravestones are only semi rares?
(Like say the Khaldun painting set).
My question is - is there an ultra rare stealable from these chests, like the Khaldun Relics ?
I was never aware of this issue, never seen it, I did not think it was possible, I thought most chests were limited to the opener once you got started.
I guess they want them to be like a treasure chest. Only the player who dug it up can get inside or do anything with it.
Speaking of which, I noticed that I can close a T chest I did not dig up. Do players do that to others?