Unironically thanks for unnerfing sampires a bit at ToT events.

I don't know what the cap on life leech is like yet, but anything is better than nothing.

Cheers.

Comments

  • OreoglOreogl Posts: 430
    Do I dare sense some appreciation here?

     :D 
  • PawainPawain Posts: 9,991
    edited November 15
    Are they going to allow pets to do more than 1/2 damage at ToTs?  So I can finally play my tamer during events instead of only Sampires getting drops like every other ToT event.
    Focus on what you can do, not what you can't.
  • Pawain said:
    Are they going to allow pets to do more than 1/2 damage at ToTs?

    They ought to. Like c'mon devs, just either balance the game or don't. Alternate rules for events are dumb, you already control the game, just make it whatever it's supposed to be and then let us play it with some consistency.
  • SethSeth Posts: 2,926
    edited November 16
    What is the fun in a game where we are not allowed to use skills and abilities? The challenge for the Dev is to create gaming events and challenges players using 100% of our abilities regardless if it is sampire, mage, tamer, bard whatever. Nerfing or blocking a particular ability is simply a lazy game mechanism because you cannot think of better ideas. 
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • The fact that you couldn't Leech/Drain Life from Treasures Paragons, is what breathed life into templates that were previously extinct, like Warriors with Healing skill. With the revival of these Healing templates (especially Macers), they've been introducing Artifacts that benefit these templates, such as Gloves of the Holy Warrior (which are even anti-Sampire with -30 Necro), Divine Sanctifier, Bulwark of Light, Azarok's Legplates, etc.

    So bringing back Sampires to the "Treasures of " Events, when Sampires already dominate most every other PvM encounter, is puzzling. Especially considering this particular event doesn't even have really nasty Paragons. The Skeletal Drake Paragons are a definite step down from the Skeletal Dragon Paragons, Drakes don't have Necro so won't be insta killing people with Blood Oath.
  • The fact that you couldn't Leech/Drain Life from Treasures Paragons, is what breathed life into templates that were previously extinct, like Warriors with Healing skill. With the revival of these Healing templates (especially Macers), they've been introducing Artifacts that benefit these templates, such as Gloves of the Holy Warrior (which are even anti-Sampire with -30 Necro), Divine Sanctifier, Bulwark of Light, Azarok's Legplates, etc.

    If they want to breathe life into those templates then they need to just buff those templates, period. Adding a few limited-time artifacts that benefit them and nerfing some other templates at specific events are a shabby substitute for actual game balance.

    Decouple necro from chiv by having necro forms deliver continuous karma drain, or by having chiv spells damage necro forms the way garlic spells damage vampires, or something. Then buff chiv melee (but not ranged) by giving it a new way to reduce incoming damage, I don't know, make something up.

    I think they're too worried about making people mad to do stuff like that though, so instead we get these feeble gestures that are just irritating in their inconsistency.
  • PawainPawain Posts: 9,991
    Sampire should not exist as it is.   The amount of returned HP should scale with Spirit Speak.

    The HP returned should also reduce as Chivalry is inceased.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,266
    Pawain said:
    Sampire should not exist as it is.   The amount of returned HP should scale with Spirit Speak.

    The HP returned should also reduce as Chivalry is inceased.
    No othe form allows you be mounted it's an broken abomination the developers are to afraid to fix
  • Lord_NythraxLord_Nythrax Posts: 398
    edited November 16
    Pawain said:
    Sampire should not exist as it is.   The amount of returned HP should scale with Spirit Speak.

    The HP returned should also reduce as Chivalry is inceased.

    Decent nerfs that would make a difference.

    Grimbeard said:
    No othe form allows you be mounted it's an broken abomination the developers are to afraid to fix

    Dumb inconvenient nerf that wouldn't even do anything you care about. Sampires are not a mobility-based build. Whether I'm whirlwinding a huge crowd of crap or focusing a single boss, the last thing I want to do is move around a lot. I need to stick to the target so I can keep leeching.
  • GrimbeardGrimbeard Posts: 2,266
    Pawain said:
    Sampire should not exist as it is.   The amount of returned HP should scale with Spirit Speak.

    The HP returned should also reduce as Chivalry is inceased.

    Decent nerfs that would make a difference.

    Grimbeard said:
    No othe form allows you be mounted it's an broken abomination the developers are to afraid to fix

    Dumb inconvenient nerf that wouldn't even do anything you care about. Sampires are not a mobility-based build. Whether I'm whirlwinding a huge crowd of crap or focusing a single boss, the last thing I want to do is move around a lot. I need to stick to the target so I can keep leeching.
    So you don't need that damage reduction?? 
  • PawainPawain Posts: 9,991
    Most of the new bosses dismount constantly.  Even the orc in NL.  So, usually you dont have a ride. 
    And someone smart needs to verify a swampy reduces damage taken.  My tests say no. @Violet
    Focus on what you can do, not what you can't.
  • Grimbeard said:
    So you don't need that damage reduction?? 

    I don't typically bother with a swampy, if I die I want to be able to jump back into action immediately. Plus someone I consider knowledgeable told me they reduce outgoing damage along with incoming.
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