How about giving a guaranteed drop chance to the TMapper(s) who spawned the Manifestation of Evil ?
I am hearing a whole lot of complaints about BOTs which just wait for the coordinates of where the Manifestation of Evil spawn point to then show up and, at least on Atlantic, kill it in no time leaving the digger(s) of the Treasure Chest empty handed, often...
Well, how about giving to the Treasure Mapper(s) who actually digged the chest and spawned the Boss a 100%, guaranteed drop chance, then ?
This would solve the issue to leave them empty handed after they did the most time consuming part of the work, wouldn't it ?
Comments
does you t hunter get looting rights? If so then yes that seems fair
problem is getting a damage skill on a loaded rogue template
you run 1 acct or several?
not done this event. Are bots really that bad ?
If all T-hunter gaining a sure drop.. it won't leave much room for the rest of players with no T-hunter.. kinda suck as a "community event" (they already got the antiques)
Agreed tho it suck even more for T-hunter to get out damage by PvE heroes sitting at the bank.
So just give them the tokuno mechanic.. not sure how many antique u get per T-map.. so i'll throw a random number of 5 to 1 rng item reward from the satchel.
It would give more sandboxy control for the hard working T-hunter; they could scrap their ugliest or numerous antiques.
@JackFlashUk on Legends.. the only auto aim i've noted was a heal pocket bot.. hvn't notice a single aggressor auto aim script from the ~10 toons doing manifestation.
Edit: the only sure drop i'd agree for T-hunter is the random guy digging the manifestation.. if u hit the 777 u should have a sure drop.. even if someone did 60% of the job to invoke the manifestation & don't get a satchel.. i don't feel that bad for him.. since he's loaded with antiques.. just give that guy a tokuno option, so he can bling.
In a Perfect world u have T-hunter doing their stuff and the leeches waiting for the random T-hunter digging a manifestation to portal them or not, since he would skip the boss and keep T-hunting (better % of reward) type of stuff.. since he would get instant satchel when digging one while hunting more antiques. something along that line..
PS: it do not resolve ATL and CHEATERS problem.. for that only a GM could.
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They could just go roll the dice after a while with some of the less desirable deco or numerous one.. u give them more option than the leeches.
For the delay I agree, imagine doing a chest.. u need to abort to run at the manifestation and u end up with no satchels; killing all motivation.. but if the stuff i said is implemented in a good ratio (I have no idea of how many antiques u can get from a single chests)
Most of these T-hunter would ignore the manifestation and keep doing there stuff.. it would just be an extra for the random guy digging up the manifestation and a flexing moment when he's doing a gate for the leeches and flex out; returning T-hunting.. wich should be more rewarding than leeching or cheating.
5 minutes for leeches is more than enough.
Edit: yet again; i'm ignoring ATL cheating auto aiming problem.. cuz imo it shouldn't be a problem to begin with...
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Also, isnt too late for these suggestions?
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As an example:
Last night I logged in just as Pacific was killing off a Manifestation. I quickly switched to my t-hunter to start running maps. As I pulled my first chest, I got the "The land stirs, but the evil remains distant." system message, so I knew I was close to the start of the cycle. I also knew others were doing maps from the discussion in general chat. I ran through a few maps and watched the system messages. As the cycle end got close, I switched to Stash maps so I didn't get stuck at a chest when the boss popped. As I dug up my 9th chest, "The Ground ruptures..." system message appeared. I cleared the guardians and the chest, dropped off the gold so I wasn't overloaded for the boss, input the coordinates to create a waypoint, and ran to the location. I saw, engaged, and damaged the boss, but did not get looting rights, as quite a few tamers/fighters were present. I got 4 artifacts for the maps I ran.
This was not an enjoyable, engaging, "let me play this game and tell me friends about it" gameplay experience.
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Yes, I realize that as one of the t-hunters, the proper way to engage with this content is to mark a rune for the chest you are digging, and if the boss spawns, abandon the chest, kill the boss, and then come back to the chest, but that is counter-intuitive to a Treasure Hunter.
Overall it is just an odd, non sequitur design. It's like having a contest for tailors to turn in BoDs, where once you've turned in enough BoDs, you get to participate in a jousting contest! Whaaaa?
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Kyronix, the idea of setting up a standard "Treasures of..." turn in NPC for the new chest antiquities sounds like a pretty good one to me. If someone wants to abandon their chest for a shot at a prize, so be it. However, if they want to use their Treasure Hunter as a Treasure Hunter, and not a front-line fighter, then let them grind out chests and get their rewards that way. You could even set it up so only the characters that are opening chests could turn in antiquities to claim rewards.
I'm figuring it's too late in the event for you all to make any changes, but seriously, as it stands right now, it kind of sucks for the t-hunters.
I'm lost here.. seen my third manifestation.. town crier was yelling 2 set of coordinates, i've used your link Fenris, was helpful... first set of coordinates was empty.. I went to the second one.. there is a golden manifestation with 4 minions.. the golden mani. cannot be damage and yet still attack and disarm me.. i'm like I have time to bring up my alt account.
2 min later no more manifestation.. only the remain of a noob, minions alive no other corpses.. did it despawn? Town crier stopped yelling coordinates.. actually he stopped talking -.-
PS: no one has killed it, my fencer was still 2 screen of the manifestation that was chassing and killing that noob.. no one else was around while i was bringing the alt.
Kinda lame.. won't gonna lie.. was crafting potion and keeping an eye on town crier for 4-5 hours.. was pump even if I had to solo that thing -.-
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Yes, we have antiquities - but they are worth a fraction of the drops. You need around 20 antiquities to equal a single drop. If not more. And the market for antiquities is fairly small compared to the market for usable gear.
Anyhow, I have found a system if you want to reward or include your mappers.... And I recommend every mapper do it, unless they plan on adding loot tables to the chests themselves (which is doubtful at this point).
Place your completed maps on a vendor, and instruct your guild, players, server, whatever to come purchase them. They can find it by searching for "map completed by" or "map completed <name>. This should show up with a list of that persons completed maps. Then whoever bought it can just trash it for turn-in points, and help keep these mappers going.
Just a suggestion, and people have been contributing to mine, as well as dumping maps into my mailbox. It helps to offset the pressure to do something for everyone else's fun but your own.
I was the only one running maps last night around 2am, and then on that manifestation I didn't even manage to get loot rights. That stung.
Last night on Pacific I participated in killing two Manifestations. There were bot stacks at both. Each fight lasted around 60-80 seconds. I used a Spellweaver who did around 10 Flamestrikes (~50 points each) and 4 WoD (~650 points each) to each boss, in addition to all the damage tics from 2 EV's up the entire fight. The WoDs alone are around 2400 points in damage. I did not receive looting rights, let alone a drop, from either boss.
The bot stacks are funny, unbelievably easy to detect, and completely change the dynamic of the game. I have thought about setting up a second client and running my own bot stack, but I just don't want to. I'll keep chugging with the EC.
I will however stop playing during prime time for a while. As the event wears on, especially on smaller shards like Pac, people will get tired of doing the boss. Eventually, people are going to be begging in Gen Chat, even during prime time, for help killing the boss. I'll get my drops then.
Since I posted, the tip of selling maps has stopped - nobody is contributing them and nobody is buying the completed ones.
So... My choice is to help the server (which ends up being a bunch of garbage bots) and progress the maps... or to take the time to make a character who can actually compete with them.
This could have been so good, instead, it's just another flop.
They made their bed, need to take the rough with the smooth.
HOWEVER.
Atlantic players spreading out to other shards is not really a problem, it is a rebalancing.
The event is working fine for our guild, yes it has its quirks, yes I agree with what a lot of players are saying about some of the problems, But every event has its style. People didn't want ToT style anymore, they asked for this, they got this. But we are playing the event hard, in an organised way and it is going fine.
You gain getting the manifestation boss taken out easier in record time... no more taking 10min to kill him; it's now done in 90 seconds (if that long).
Why would people all stay crowded together when it affects their ability to complete content.