Feedback after playing 3 weekends
I spent the first weekend mostly grinding my character, second weekend I made a guild from scratch and recruited numbers of players and spent time doing content more in depth, this last weekend was my third weekend (couldn't play first one) the shard was starting to hit the top gear by the end of it, and our guild was doing all the high-end content available so far.
I played a mage tamer bard and focused on the PvM aspect mostly. I am more of a pvper by nature but I do not dislike pvm when it involes fun mechanics.
Our guild are currently sitting at 30k guild experience out of 102k to reach guild level 2, despite the fact we couldn't queue for dungeon outpost due to numbers of groups restriction and also because of the champion spawns respwns restrictions.
PvM :
1. Pets : some pets might need adjusment stats-wise, emberwing requiring lure+ book of knowledge could get some +hit points love , ossein ram are good tanks and lack a bit of dps but they feel a bit overtuned, I am not sure what the ideal nerf could be.. maybe 2 --> 3 slots, as long as there is a good ridable 2 slots pet to come.
Cu-sidhe pet feels a bit underwhelming, making him canine pack instinct maybe could be great.
2. Bosses : I loved the titanweave spider boss mechanics, really cool we need more of this. We need bosses with multiple combat phases : at 50% health, the boss introduce a mechanic, at 25% a new harder mechanic, bring that new mmo feeling in UO.
3. Quests & overland : daily quests feel very repetitive quickly as they always ask you the same objectives, I feel like all daily boards should at least offer quests for all the cities randomly, I understand the roleplay aspect of offering you quests for the city that you chose your path to, but something could be done here im sure.
4. Gear and character stats : I gotta say I loved the slow sense of progression gear-wise coming from the crafters & congiarium system. Assuming there is going to be a ton more players at the release this might need to be slowed down honestly because I wouldn't want everyone dropping vanquishing weapons by the first weekend.
Most bosses drop gear with special names of the same kind, would love to see maybe these pieces part of a set that offers extra buffs maybe, this would really make these items sought after.
Bosses also drop some artifacts that feels underwhelming as they do not scale like other items from the congiarium, I'm thinking of the glacial signet from icemancer exemple, why some artifacts do not scale as the congiarium raise up ? Make them scalable or make them part of a future set ( sets of 2 pieces, sets of 3 pieces etc )
PvP :
1. Dungeon outposts : I really like the idea even tho I have no clue of the mechanics inside since we haven't been able to get a queue to pop with 3 groups queuing
Apparantly on beta it takes 4 or 5 groups minimum of 2 to start a dungeon outpost, this really needs to be reduced to 2 groups minimum if the queue finds no more groups after 2 minutes.
If the dungeon outpost is meant to be a 3 way fight for design reasons, well 3 groups minimum then, but not 4 or 5. Even prime time atlantic I believe would be rare to have 5 or 6 different groups of enemies online.
I could see this being used by players to create tournaments or just have a fair fights against your arch-enemies, where everyone stands equal.
Will probably input more whenever I get a chance to test this
2. champion spawns : when a champion spawn is finished, it need to reset a new one within the next 15 minutes, not wait the full timer of 3 hours.
Comments
That name will mean somethin special.
They made it very easy for a new player to jump right in. As we saw, we could complete the quests with our level 0 armor. The players who join get the shard level armor pieces from the quests.
The boss mechanics match UO. A player from UO can come into the game and be full skilled with full armor and stats in a week. They know what the event bosses are, they are permanent in NL.
I was more fun starting over and building a template then I thought it would be.
The Ram is a defensive pet. I do not think they are OP, but they are very good if you know how to use them. I think we have good low level pets, good mid level pets, good rare pets.
There are Undead haters who want to nerf the Ram.
Never be afraid to challenge the status quo
You can live in the past and continue to lament, or you can adequately perceive the situation that the developers want to concentrate on NL, do you understand? nothing can be changed, you can only help test everything and while the developers listen to us in the context of NL development, get the long-awaited improvements for the client and possibly for the retail version of the game through feedback and suggestions for improvements.
Give them some cool buffs like :
-the Flea Infested Drape cloak artifact drop from Piper champion spawn in despise is nice with the fleas animation but it give very little stats, maybe make the cloak do a small aoe damage around you during the fleas animation nothing crazy maybe just 15-20/sec for 2 sec physical dmg before resistances . This animation happen very rarely like every 30 seconds so it wouldnt be game changing but enought to want to farm the cloak.
-If serpent coil bracelet doesnt scale up in stats (which i think it doesn't) make it part of some set of 2-3 pieces or make an activate button and it turns 40% of your damage from physical to poison, so if you are running a 100% physical weapon, it becomes 60% phys and 40% poison with the bracelet activated (can toggle on/off activate)
-Totems are not that good other than offering little stats, make them do an effect when double clicked.
-Web woven quiver doesnt scale, make it throw a web when shooting archery with a 20sec cooldown, it immobilizes the target for 3sec (paralized target is still able to perform all actions and maybe 1 sec duration in pvp).
- Reagents belt suggestion : have an option when one-clicking to auto-refill reagent, like quivers have auto-refill ammo
-Winter's light lantern could be also part of set and maybe give it nightsight to the wearer