The current IDOC system is antiquated and MUST be updated
Yes, every aspect of IDOCs are broken as shit but for this post I am specifically referring to the item drop system. Do not mention other aspects, focus on the topic at hand.
Another day goes by and another player's account/houses drops due to credit card issues and/or being busy with real life stuff. It's so dumb they allow people to lose 20 years of items but more importantly this player will not continue to play; they are forced to quit. I understand how this may have made sense 30 years ago when games were more innately 'hardcore mode' but clearly the industry has long shifted to games being a bit less harsh, UO included. This awful system still exists and must be changed.
When a house falls, 'box' the items up and allow the owner to pay to retrieve their items at a later date. Charge $15 for each month they're boxed up so it's not free storage. The player is able to come back and retrieve their items while still having an incentive to keep an active account: they already lose the plot and have to pay the same amount as having an open account. No loss of revenue to broadsword and an incredibly higher chance they will continue to subscribe (player retention, which we desperately need). The technology to pack items up in the 'cloud' and associate them to an account at least partially exists with moving crates/transfer crate.
I would argue this should be applied game wide but arguments could be made that it does not apply to Siege/Mugen or Fel.
It blows my mind we're getting the 'new game' after 5 years of dev work but shit like this could be implemented in a fraction of the time and contribute to overall game health and player qol.
Another day goes by and another player's account/houses drops due to credit card issues and/or being busy with real life stuff. It's so dumb they allow people to lose 20 years of items but more importantly this player will not continue to play; they are forced to quit. I understand how this may have made sense 30 years ago when games were more innately 'hardcore mode' but clearly the industry has long shifted to games being a bit less harsh, UO included. This awful system still exists and must be changed.
When a house falls, 'box' the items up and allow the owner to pay to retrieve their items at a later date. Charge $15 for each month they're boxed up so it's not free storage. The player is able to come back and retrieve their items while still having an incentive to keep an active account: they already lose the plot and have to pay the same amount as having an open account. No loss of revenue to broadsword and an incredibly higher chance they will continue to subscribe (player retention, which we desperately need). The technology to pack items up in the 'cloud' and associate them to an account at least partially exists with moving crates/transfer crate.
I would argue this should be applied game wide but arguments could be made that it does not apply to Siege/Mugen or Fel.
It blows my mind we're getting the 'new game' after 5 years of dev work but shit like this could be implemented in a fraction of the time and contribute to overall game health and player qol.
This discussion has been closed.
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Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
Comments
*written with Crome AI*
Too expensive for the returning player? Okay, then your items are gone, back to how it currently is from their perspective, no difference.
Sure sovereigns could be a solution BUT again it would have to at least equal the price of a monthly sub per month inactive, so like 1300 sovs.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
I have few occasions that I never received the email either. so as usual something is wrong with the system and yes I look into he spam folder,
I honestly think the system should email the customer when account is closed and than 80 days later saying, your account is closed for 80 days and you may loose everything if you dont subscribe or so.
I agreed with that the system need to be changed again, but mesanna said 100x that they will not touch that again, DEAL WITH, was about her own words about changing again, matter of fact she said, if they have to change anything again, would be to take that part of the game out. OFC they want that, 1 less headache.
As any paid customer, that pay for the service to keep my account live with all contents. I think is really bad that when something goes bad, you just loose everything. I mean, I think that any account bound item should stay with the account. I agree 100% that the system is there, like moving crate. when house goes idoc, instead of barrels, everything get packed and sent to a cloud system attached to the account owner. Account owner receive another email saying that his account pass the 90 days period and anything that was on the account is now available after he subscribe again and pay an additional 5k sovs, 10k sovs, BUT
BUT
ofc it will have problems like, what happened if the person had a castle and 30K items? where and how he will unpack all?, or the system will save only account related stuff?
just ideas
I appreciate the comments but again this is not about anything other than the item drop system and how it needs to be brought up to speed with the current gaming environment.
Anything else is out of the scope of this thread. Please make a different post to discuss those gripes.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
It assumes that closed accounts are accessible. I am of the belief that closed accounts are not accessible to the system.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
Why do you think this might be? Could it be possible because NL was a stupid decision by mesanna/bonnie and most migrated to free UO shards? Yet, they yarn for what official UO once was?
You are gonna get Usernames thread closed.
if a 25 year old video game has you this worked up, it might be time to try something else.
an email notification would be nice, if it doesn’t already. I don’t recall, it’s been a while since I looked.
Never be afraid to challenge the status quo
Never be afraid to challenge the status quo