What would be good suggestions for new players nowadays?
I see some young players every now and then, and I want to help them, but sometimes I'm not even sure what to tell them nowadays...
For example, a few days ago, two new players were wandering around and found my house. In a somewhat roleplay-ish manner, they asked how much a house costs. I told em about it and they commented that they only had about 2k gold between them. I didn't want to just give them gold, and rob them of the satisfaction of starting out on your own in a new world (they didn't ask for it either). But I didn't know where to point them either. Dungeons? Most of them have been revamped, and they'd get wiped out with their 50 swords + katana, and 50 magery + 100 reagents newbie characters. New haven cemetary? Do mobs there even drop any loot or gold?
Where would you recommend they go?
I also see a lot of young players mining in minoc. I try to help them out by giving them free fire beetles, and warning them that they can't get anything above iron with EJ accounts. But I try not to dissuade them too much, even though it's a pretty big waste of time. I guess it's a good idea to start a mule first, so you have someone to craft and repair items for your warriors... But with the prices of items and the quality of loot, would you recommend people to go this route, or go kill stuff instead?
What kind of general suggestions would you have for a new player?
For example, a few days ago, two new players were wandering around and found my house. In a somewhat roleplay-ish manner, they asked how much a house costs. I told em about it and they commented that they only had about 2k gold between them. I didn't want to just give them gold, and rob them of the satisfaction of starting out on your own in a new world (they didn't ask for it either). But I didn't know where to point them either. Dungeons? Most of them have been revamped, and they'd get wiped out with their 50 swords + katana, and 50 magery + 100 reagents newbie characters. New haven cemetary? Do mobs there even drop any loot or gold?
Where would you recommend they go?
I also see a lot of young players mining in minoc. I try to help them out by giving them free fire beetles, and warning them that they can't get anything above iron with EJ accounts. But I try not to dissuade them too much, even though it's a pretty big waste of time. I guess it's a good idea to start a mule first, so you have someone to craft and repair items for your warriors... But with the prices of items and the quality of loot, would you recommend people to go this route, or go kill stuff instead?
What kind of general suggestions would you have for a new player?
Comments
While I honestly believe OP's sole purpose on the forums is to troll everyone
i think guilds of 20 or more players should have the option of joining a new player recruitment program. And new players will automatically be given a gump to decide which guild to choose with a brief description of the guilds profile (written by the guild leaders)
Not sure about other guilds but ours has vast resources of knowledge, items, powerscrolls, and gold.
To answer the question tho I would tell them to say HI in general chat and see if they can find a nice guild. Not for handouts, but just to talk to, make friends, get advice. (Tho many people are happy to help materially, and many are happy to accept the help!) If they want the whole new experience all on their own, then they should do most of the quests they see around New Haven, and the escort quests to places within Haven for easy gold. Enough to buy some NPC gear. If they start another char with 50 imbue, it is enough skill to put some very basic LRC on 8 pc armor set bought from NPC. Then it is just a matter of killing low end things - right around New Haven is fine - for items to unravel and more gold to buy the amber. In the end, this is less expensive than reagents. Basic weapon and NPC armor is enough to take out Lizardmen to train on, etc. This is all true for subscribers and EJ alike.
Having just started out helping a couple of friends get introduced to the game, both wanted to play adventure types, I was wondering where to point them as well. Like you, my first inclination was dungeons, but these have all been revamped, or are on the high end of a basic character/skills. After a month or so I have discovered that the lands have much more going on than I remember.
Haven cemetery isn't bad up until about 55-60. (Honesty, after the new player quests are done, it's pretty repetitive to stay. Unless you want to spawn Delgor a couple more times.)
The brigands to the SE of the cemetery are fun and the spawn is quick. Good for after the cemetery, but before the mine.
After the brigands we went to the Ettins in front of the Haven mine. One of my friends enjoys this area so much he keeps going back there, even after getting 100 Magery/Eval. He just likes to drink (in game) and kill Ettins. Different strokes and whatnot.
Then the ele's in Haven Mine. The mine lower level spawn is just too fast.
Since Haven is a part of Trammel and when you leave Haven, Trammel is the next logical place to go, we started just going to interesting spots on the surface area of Trammel.
After Haven we have done:
Britain/Trinsic swamps
Shame Orc Fort
Cove Orcs
Orc Cave
Hedge Maze
Wind Park
Blackthorns (Skeles, Brigands, Earth Eles, Hell hounds - then the Lich spawn) Heckle's quest here is a good intro to the Town Cryer and the dungeon spawn areas, plus the 25 points are a nice bonus.
Deceit (everything but the lich lord room - the line of sight there is just a mess)
Fire Island Temple
Cyclops Valley in T2A
Cyclops Pyramid in Ilshenar
Percolem and the quests for Slith/Bora. Since slith/bora/toxic spawn in a fairly easy to play in area, these have been the most popular thing we've done so far.
We are now on a grand tour of Ilsh (have covered 1/2 the map) just walking around the whole surface (no dungeons) and seeing what spawns where.
Anyway, this is what we've been doing as an introduction to UO for combat type characters.
After observing my friends reaction, my only real advice to a new player would be take it slow and don't try to take it all in at once. UO is huge, not just play area, but also play styles, customizability, the number of different systems, etc. Seeing UO through the eyes of new players is really both exciting and at the same time overwhelming to the point of frustration.
- stay in new haven until they get bored
- then go exploring the outdoors in trammel (but stay outside dungeons).
- maybe take a look at the lost lands (most of my early uo life back in t2a was spent around delucia cemetary, I think that might still be a good spot to train your skills?)
- then move on to ilshenar and explore there
- and then go explore ter mur outdoors.
As far as gear and classes, I think it might be best to start with a warrior until they can put together a 100% lrc set (either from loot or by scavenging litter from towns).
Then, magic actually becomes a much better choice as you don't need any gear to kill stuff; just use blade spirits and energy vortices. (You don't even need a all-70 set). Ability to mark runes is also a really big deal for someone just starting out.
As for crafters, I suppose it's important to have a way to repair your items. And an imbuer would be a huge boost. But with the 2-character limit on EJ accounts, they might be better off putting their mule on a second account. (Or add imbuing on their mage, and possibly convert it to a full-time mule later on.)
Cheers MissE
Cheers MissE