How do scripters freeze/drop everyone during IDOC? Is there a way against it?
Hello there,
When there is a big IDOC somehow the scripters manage to make other people freeze/drop. This happened to me before and I thought luck or whatever. I just run into a conversation in global chat where many people were reporting that same thing happened to them after IDOCs for big locations.
Is it know how do they do it? Is there a way around it? May be if we can reproduce the problem then the devs can fix it.
Any ideas?
Thanks guys.
Comments
This game being as old as it is, having so many items created by so many different teams... it’s inevitable the coding of somethings when used in unexpected ways will force a crash. I believe it has to do w null strings and/or stack overflows but thats my speculation not fact, as I’ve never tried to reverse engineer UO.
Often this kind of exploit will crash the exploiter also, however, they know whats coming & will be insta-relogging back in the game the second they initiate the exploit. While honest players are scratching their heads wondering why it got so laggy the exploiter is ingame doing whatever they want (killing players, collecting all house loots, etc,...).
Obviously, Devs take this seriously & immed patch out these exploits when found. Running a debug on the crash can help find the issue but being that this exploit is almost always done in nonspecific small areas, it makes their work exceedingly difficult.
Best advise I can offer is to log out/back into the game as quickly as possible if this exploit is suspected. Sorry for TLDR but I couldn’t answer properly in 3 sentences.
maybe if you got and extremely poor connection but that’s more likely the cause of the drop than anyone mashing a macro.
I play on a $200 laptop with a low tier fiber connection and ping in the 50s. Haven’t had a issue with those types of connections since I PVPed with extremely shoddy internet.
It took me 5 seconds to find it.
I have no idea about any “illegal” UOAssist.