PVP - Felucca suggestions
Hello @Kyronix
here are my suggestions for Felucca:
1) make powerscrolls shard bound. If you play most populated shards, you need to fight in Felucca to get scrolls and not just buy cheap scrolls farmed on deserted shards and xsharded…too easy otherwise
2) revamp the loot of harrowers. It’s hard, it’s risky and the loot that the harrower gives is totally outdated
3) make town buff for reds, inside dungeons place a stone similar to towns (with no governors)…this way it can be worth to go red again
4) remove guardzone from yew…make it totally guard zone free, so if you are red and in VVV you can freely pvp in team fights there and get crosshealed
5) nerf the new waki that was spawned with the new tokuno event. Spark should not work with the special but now it does
6) make blood legendary items, shard bound, with lifespan 30 days. These items will be dropped at champ spawns in dungeons, no t2a. Items with 10 mods. You will be able to have very good suits very easily and you will have to keep fighting and doing spawns to get this type of gear. The lifespan 30 days will keep people doing champs (and more pvp).
7) remake a bounty system for reds, if a red dies you can claim his soul with a deed that can be bought at the minter by the banks. Returning the deed enpowered with the soul will get you some gold (depending on the bounty board quotations)
8) higher the base skill cap from 720 to 740, we want template variety, after so many years, it’s time to higher a bit the base cap for the skills. Players want to do something different. At least do it for 300+ months accounts if you don’t want to do it for all.
9) make shields disarmable, with a lower percentage rate in compare to a weapon
10) give spellbooks more sense in pvp, not disarmable and with a bonus for spell dmg (5%), the buff cannot work combined with a shield
here are my suggestions for Felucca:
1) make powerscrolls shard bound. If you play most populated shards, you need to fight in Felucca to get scrolls and not just buy cheap scrolls farmed on deserted shards and xsharded…too easy otherwise
2) revamp the loot of harrowers. It’s hard, it’s risky and the loot that the harrower gives is totally outdated
3) make town buff for reds, inside dungeons place a stone similar to towns (with no governors)…this way it can be worth to go red again
4) remove guardzone from yew…make it totally guard zone free, so if you are red and in VVV you can freely pvp in team fights there and get crosshealed
5) nerf the new waki that was spawned with the new tokuno event. Spark should not work with the special but now it does
6) make blood legendary items, shard bound, with lifespan 30 days. These items will be dropped at champ spawns in dungeons, no t2a. Items with 10 mods. You will be able to have very good suits very easily and you will have to keep fighting and doing spawns to get this type of gear. The lifespan 30 days will keep people doing champs (and more pvp).
7) remake a bounty system for reds, if a red dies you can claim his soul with a deed that can be bought at the minter by the banks. Returning the deed enpowered with the soul will get you some gold (depending on the bounty board quotations)
8) higher the base skill cap from 720 to 740, we want template variety, after so many years, it’s time to higher a bit the base cap for the skills. Players want to do something different. At least do it for 300+ months accounts if you don’t want to do it for all.
9) make shields disarmable, with a lower percentage rate in compare to a weapon
10) give spellbooks more sense in pvp, not disarmable and with a bonus for spell dmg (5%), the buff cannot work combined with a shield
Comments
-add freeze timer to teleport or adjust range of it. Or just delete in general or make accessible to everyone at an easy cost such as the cost for VVV mounts.
-revert riding swipe nerf to work as it originally was intended to.
Bugs since day 1 in it that have never been addressed.
hard to try and give pure feedback because everything seems like it will just hurt more than an actually fix. Being overlooked for so long it’s hard to just narrow it to one/a few things.
2)Rebalance weapons to give non-bokuto weapons a purpose to be used
3)boost the damage for poison strike
4) give to spirit speak more hp went your healing your self and make a passive mana regen like focus
5) Parry Mastery - Shield-bash, should no longer proc Glenda's Bone Breaker
6) Splintering Weapon should no longer cause a target to bleed, instead it would only slow a targets movement speed.
7)the bug where blues can go orange, die, lose their orange status and reflag on people after they have been killed without turning orange again.
8)fix the dart cooldown between belt
9) change the meta ,we need more diversity and pvp content
10)the bokuto is way to powerful versu any other weapons .it's fast ,hit hard ,paralyse and can splintering .maybe make the weapons 2 heanded and slower or make nerve strike only paralises.
11) after getting splintering ,i should be able to remove the bleed and heal with a bandage .
12)make tamer useful in pvp its 240 skill that give almost nothing .its not normal that i can stand in front of pet and just walk aways
they need a boost of damage and move a little bit faster .
13)its way to easy to foot someone with bola and you need 0 skill for.am not sure if not already the case but you should need at least 45 hci and if you teleport you should lose your bola .
14)let people chose the town buff they need and give the same option in fel for the red
15)remove all fast cast if bushido is mix with any casting school .
16) kill the meta
VvV gear only works in fel
Each fel city needs own gov and town buff tram buffs shouldn't work in fel
Any improvements to get pvp in dungeons is welcome
- Able to freely transfer characters to/from via a token purchasable through a NPC
Also gargs are just not very good right now..
I think allowing parry mages with no combat skill to get to 25 sdi again would be a great start on helping.
1.)You should not be able to Splinter,Spark, or Bone Break with any special move toggled with exception to masteries... the concept behind the weapons are great and they open up many templates for mages, and dexxers. But its time to remove Splinter/Specials moves Sparks/WW.
2.)If you do Manage to keep Special abilities like Sparks, Please add a weapon for gargs, like a cyclone. Gargs really do not get any love or have anything OP. Add Splinter for Glaives,
3.) As the bets and main person who uses exp potions, I am 100% ok with this change especially now that my exp potions will add DR on my targets evade.
4.) Most people just buy gold then buy teleport rings might as well add it to the store so uo can have more resources to the player base.
5.) Please increase heal potion and apple timers by 5 seconds...
6.) Please add back Disarm Defensive ability to combat skill mastery..
7.) Please add 3-5 second before a player can perform a specials ability after changing their weapon
8.) Please increase the stamina taken from running through a player and stamina taken from taking damage, please increase refresh potion timer to 10 seconds...
this would balance everything out with cookie cutter builds and force the players to run more a natural build... if they want less stamina reduction then the player will need to invest in plat email. with less lower mana cost.
1) make powerscrolls shard bound. If you play most populated shards, you need to fight in Felucca to get scrolls and not just buy cheap scrolls farmed on deserted shards and xsharded…too easy otherwise
2) revamp the loot of harrowers. It’s hard, it’s risky and the loot that the harrower gives is totally outdated
3) make town buff for reds, inside dungeons place a stone similar to towns (with no governors)…this way it can be worth to go red again
4) remove guardzone from yew…make it totally guard zone free, so if you are red and in VVV you can freely pvp in team fights there and get crosshealed
5) nerf the new waki that was spawned with the new tokuno event. Spark should not work with the special but now it does
6) make blood legendary items, shard bound, with lifespan 30 days. These items will be dropped at champ spawns in dungeons, no t2a. Items with 10 mods. You will be able to have very good suits very easily and you will have to keep fighting and doing spawns to get this type of gear. The lifespan 30 days will keep people doing champs (and more pvp).
7) remake a bounty system for reds, if a red dies you can claim his soul with a deed that can be bought at the minter by the banks. Returning the deed enpowered with the soul will get you some gold (depending on the bounty board quotations)
8) higher the base skill cap from 720 to 740, we want template variety, after so many years, it’s time to higher a bit the base cap for the skills. Players want to do something different. At least do it for 300+ months accounts if you don’t want to do it for all.
9) make shields disarmable, with a lower percentage rate in compare to a weapon
Totally surprised about #1 not already in place. Long overdue. #6 would raise worth of crafter once again, while at the same time get people back into Felucca to keep up with the Jones.
I would add one more. Take the challenge and dump all the old houses owned by single accounts. Forget the legal challenge. There are a multitude of ways around this. The expansion of the player base in Asia, particularly China, is paving the way to the future of the game. Got to make housing room for them.
But, why would we demo any houses? I haven’t been to any Asian shards recently but last I checked most were low population.
What’d I miss?