ToT assessment: Anti afk system and Paragons aren't working as 'intended' and should be removed
We're many ToTs deep after seeing these things added to ToTs and they're not working.
The anti-afk system. It's catching far more legitimate players than cheaters. As we've seen now, these multibox and bot farms are not being hit (as they're constantly moving) and are thus allowed to AFK in these ToT areas uninterrupted. If anything, it's empowered these players, since as long as these players are moving and not being hit by this system the GMs will not check and disregard any pages on them.
Paragons. The risk to reward just isn't worth it. No surprise most players and bots ignore them, especially the tougher ones. Go to Atlantic when there is a paragon skele dragon/paragon rune beetle or two wandering around. The bots will literally die for 24 hours straight, resurrect, and keep going, just to not kill it. Let's be clear the farms of bots have WAY MORE than enough firepower to kill it but decide not to. Wonder why? Also, as even just a casual player, there is a pretty obvious way or three to not even deal with the paragons ever, thus again, defeating the purpose of them which was initially stated to prevent afk gameplay. Really, they should be removed or buffed... the tougher paragons that can one shot you should drop at LEAST 1 artifact PER participant.
While we're at it the drops should be made, or the option should be added, to claim account bound rewards at a far reduced point cost as they have no inherent market value and allow to use the items I earn on any server like a true sandbox game.
The anti-afk system. It's catching far more legitimate players than cheaters. As we've seen now, these multibox and bot farms are not being hit (as they're constantly moving) and are thus allowed to AFK in these ToT areas uninterrupted. If anything, it's empowered these players, since as long as these players are moving and not being hit by this system the GMs will not check and disregard any pages on them.
Paragons. The risk to reward just isn't worth it. No surprise most players and bots ignore them, especially the tougher ones. Go to Atlantic when there is a paragon skele dragon/paragon rune beetle or two wandering around. The bots will literally die for 24 hours straight, resurrect, and keep going, just to not kill it. Let's be clear the farms of bots have WAY MORE than enough firepower to kill it but decide not to. Wonder why? Also, as even just a casual player, there is a pretty obvious way or three to not even deal with the paragons ever, thus again, defeating the purpose of them which was initially stated to prevent afk gameplay. Really, they should be removed or buffed... the tougher paragons that can one shot you should drop at LEAST 1 artifact PER participant.
While we're at it the drops should be made, or the option should be added, to claim account bound rewards at a far reduced point cost as they have no inherent market value and allow to use the items I earn on any server like a true sandbox game.
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Make this your signature if you are tired of Vendor Search being broken, over 4 years and counting.
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Comments
If one is hit by it, regardless whether by accident or what not, for how long they cannot damage monsters at the Event ?
Is it only versus Event monsters or all monsters in the game ?
Is it a character penalty or an account penalty (that is, all characters are affected by the penalty even though they were not the AFK character to be hit by it...)
The "downtime" needs be spent logged off or can the account/character do something in the game over that time period ?
Does the character/account get a message saying that the downtime has lapsed and now they can resume hitting MOBs for damage at the Event ?
Is there a Link with all of these info and more which players might want to know about this penalty?
Thanks.
As. for the afk penalty, I have not been hit by it in this event. I think in, was it Deciet?, when you had a group of players not moving around while they all pummeled a major paragon held down by a pet, it just flagged all of them. What troubled me the most there was that UO just had no remedy for players that were flagged just for being there at the wrong time. You were not told you were flagged or for how long. And, if you contacted an EM, you were just told not to contact them again, ever, on any issue you had with the afk penalty. Think that was the stupidest response I ever got from anyone I ever complained to about anything. We have fewer players now so I don’t think it is a problem on my shard with this event.
ICQ# 478 633 659
Using the new mace weapon without consecrate and I prefer to fight them away from other things.
My Archer can do 200+ damage per AI hit.
I just stood there and made this post. Did not get afk penalty...
If I played a mage, I would probably find a different place to play. I have a 28 Beetle slayer book, but they do seem to take a while to kill and they cast back.
I would like to count how many normal beetles make a drop, but I always forget to do it.
I wish the T Wolves close to Yamandon Point were part of the event, I would have probably played there instead.
Basicilly what @Arnold7 said is what I implied. They're not worth killing. Also, if you love paragon killing so much, you should be all for the part of making them more rewarding.
Ah, the casual being gas lit constantly.
I will be slow to reply because I cannot log in/stay logged in to the forums.
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They give a drop per kill, what more do you want? Them to die in one hit?
UO is a game of decisions. I decide not to fight any Skele Dragons. If others decide to stay away from other things, then that is their choice, it does not mean the game is broken as you state.