Took a break.. Broken stuff that has gotten worse.
So, Just posting to get a little feedback. I took a break for about a year, came back after seeing not many changes to PVP(I know shocker.)
After a mere few days back and some fights.. Things that definitely need to be addressed.
Mutiple people running around throwing constant poison stars. (I thought this was fixed but apparently its not...) If you switch between belts, there is a simple global action timer instead of the intended timer between throws. (So obviously just running a 3rd party client to swap between and throw, making it so u can throw star after star after star like a shotgun.)
Need to adjust timer regardless of if u swap belts or not.
Target Relative wall of stone(obviously been mentioned well before.. pretty impossible to stop with third party programs not being frowned upon.)
Mutiple people running around yew on wrestle mages that are running a disarm nearest..(So if youre in a big group fight and someone comes in wrestle range of you it will automatically toggle disarm and attack.) In big group fights youll have enemy mages and be running near or past them bump into them and somehow get disarmed when they are completely on another target. Been admitted by many that it is chessy.. yet no way to deal with it. (Not sure if enhanced client has a death general chat message option.. that 4-5 people literally spam gen chat everytime someone dies.. might be a way to start to crackdown on third party program exploitation.. but who knows)
Many other things that need attention but hard to address. (auto apple as soon as mortaled, Auto box little milliseconds after para shot/paralyzed)
Teleport relative by someone auto toggle focus attack for random templates flying out of no where and get a splinter.. tele ring splinter..
Whole Orange thing is bogus, Can be blue, flag a VVV flagged person they go VVV without crim. then can ran around in VVV, if you kill them they become blue again, but yet still flagged to the person they initally attacked(as long as you get back to combat before flag timer resets.) So then you have random blues running around only trying to gank the one or two people there still flagged on and you cant do anything because you go criminal attacking them. (Make it so if you go VVV or flag a VVV person thats blue you go crim and can get gwhacked.)
Would be cool to see some new content for PVP..
An arena style format where say any number people can sign up for a team(say 10), and an opposing team can also sign up with the same number of players(10.) and queue up just like arena is set now. Obviously Set this in a larger format style and maybe an objective but at this point just being able to organize fights would be nice.
Would love to hear other peoples feedback. But overall ALOT has changed in the last year, none of which has came from the developers adding/changing thing--but merely things getting abused beyond belief.
After a mere few days back and some fights.. Things that definitely need to be addressed.
Mutiple people running around throwing constant poison stars. (I thought this was fixed but apparently its not...) If you switch between belts, there is a simple global action timer instead of the intended timer between throws. (So obviously just running a 3rd party client to swap between and throw, making it so u can throw star after star after star like a shotgun.)
Need to adjust timer regardless of if u swap belts or not.
Target Relative wall of stone(obviously been mentioned well before.. pretty impossible to stop with third party programs not being frowned upon.)
Mutiple people running around yew on wrestle mages that are running a disarm nearest..(So if youre in a big group fight and someone comes in wrestle range of you it will automatically toggle disarm and attack.) In big group fights youll have enemy mages and be running near or past them bump into them and somehow get disarmed when they are completely on another target. Been admitted by many that it is chessy.. yet no way to deal with it. (Not sure if enhanced client has a death general chat message option.. that 4-5 people literally spam gen chat everytime someone dies.. might be a way to start to crackdown on third party program exploitation.. but who knows)
Many other things that need attention but hard to address. (auto apple as soon as mortaled, Auto box little milliseconds after para shot/paralyzed)
Teleport relative by someone auto toggle focus attack for random templates flying out of no where and get a splinter.. tele ring splinter..
Whole Orange thing is bogus, Can be blue, flag a VVV flagged person they go VVV without crim. then can ran around in VVV, if you kill them they become blue again, but yet still flagged to the person they initally attacked(as long as you get back to combat before flag timer resets.) So then you have random blues running around only trying to gank the one or two people there still flagged on and you cant do anything because you go criminal attacking them. (Make it so if you go VVV or flag a VVV person thats blue you go crim and can get gwhacked.)
Would be cool to see some new content for PVP..
An arena style format where say any number people can sign up for a team(say 10), and an opposing team can also sign up with the same number of players(10.) and queue up just like arena is set now. Obviously Set this in a larger format style and maybe an objective but at this point just being able to organize fights would be nice.
Would love to hear other peoples feedback. But overall ALOT has changed in the last year, none of which has came from the developers adding/changing thing--but merely things getting abused beyond belief.
Comments
as for a blue flagging on a vvv person, if they initially flag you in a guard zone you can call guards right at that point, not sure why you can’t call guards after. Maybe I can identify a behaviour problem here too.
Other stuff with target relative I don’t think there’s anything they can do about that aside from not allowing third party clients which I don’t think they would entertain”
"could not reproduce this issue either actually"
RIP ol Shotgun Randy
R; Cody
"Apologies, I have now been able to reproduce this issue after witnessing a player using it in the field, will create a bug report"