Did something change with Krampus Trade runs?

In the past you were guaranteed a reward if you did 3 or more trade runs. Both myself and a guildmate have completed more then 3 trade runs and yet not gotten a reward on Great Lakes. The runs were completed without the use of moongates or recalls, simply running to each location. Is it only a chance now or is something not working right?

Comments

  • PawainPawain Posts: 5,972
    Has worked ever time for me.
  • McDougleMcDougle Posts: 2,785
    Same works fine are you both getting looting rights?
  • RinerRiner Posts: 160
    That might be it I didn't check the first time it happen but I did this last time and I didn't have rights. Lots of folks so my Cu must not have kept up. lol
  • PawainPawain Posts: 5,972
    If you did not have rights, you can do it again and not have to do runs.
  • RinerRiner Posts: 160
    Thanks! Save me some running. 
  • RinerRiner Posts: 160
    Another question do the trade runs reset when the server resets in the morning? Or can I do some runs before logging off for the night without loosing them?
  • PawainPawain Posts: 5,972
    edited December 2021
    They stay.  can do 3 then wait a week.

    DO 3 on a toon, do 3 on another.
  • Riner said:
    That might be it I didn't check the first time it happen but I did this last time and I didn't have rights. Lots of folks so my Cu must not have kept up. lol

    Cu Sidhes deal 50% Cold Damage. Krampus is heavily resistant to Cold, last i checked.
  • PawainPawain Posts: 5,972
    edited December 2021
    Riner said:
    That might be it I didn't check the first time it happen but I did this last time and I didn't have rights. Lots of folks so my Cu must not have kept up. lol

    Cu Sidhes deal 50% Cold Damage. Krampus is heavily resistant to Cold, last i checked.
    He is 70 + in all resists.

    His ranges are:

    Physical 85 - 90
    Fire 70 - 80
    Cold  85 - 90
    Poison 70 - 80
    Energy 70 - 80

    With a spread like this any pet works since there is no really low resist.

    Like I have said for years.  A Cu hits one of the lowest resists on 90% of UO Mobs.

    Triton would do the least damage theoretically but they stay alive while you are busy shaking off Minions.  100% Phy pets or 100% cold also would not be the best but a possible 10% less damage is not that bad if a player has a favorite pet.

    A player with a Beetle with Rune corruption would knock those down for everyone.

    Krampus does 50% Physical 50% Cold damage.
  • keven2002keven2002 Posts: 1,116
    As long as the pet's abilities synergize you really can't go wrong. Fire beetle with RC (and necro using corpse skin) would be very effective but I use @PlayerSkillFTW trademark'ed combo of CB+Disco Triton and Death Ray. Krampus' energy resist is down around 30 once it's set in and in the event I can't get Death Ray to stick I just energy bolt him with max SDI to do almost 100 damage per spell. 
  • Pawain said:
    A player with a Beetle with Rune corruption would knock those down for everyone.
    keven2002 said:
    As long as the pet's abilities synergize you really can't go wrong. Fire beetle with RC (and necro using corpse skin) would be very effective but I use @ PlayerSkillFTW trademark'ed combo of CB+Disco Triton and Death Ray. Krampus' energy resist is down around 30 once it's set in and in the event I can't get Death Ray to stick I just energy bolt him with max SDI to do almost 100 damage per spell. 
    Yep. I usually do Krampus on my Disco/Tamer with a RC+AP Fire Beetle. Sometimes i'll bring in both my Disco/Tamer with his RC+AP Fire Beetle, and my Death Ray Tamer/Mage © with his 120 Disco+CB Triton, and Krampus just melts like butter with all those debuffs.
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