Why have skills been allowed to become 'Useless"?
All skills should have some utility and usefulness in the game, otherwise its just allowing the game to partially die. Can anything be done?
http://www.uoguide.com/Useless_Skill
Thanks @InLor for the link.
I originally brought up Item ID as a partially useless skill, although it has been brought to my attention that u can use it to find out if u can unravel certain items. It would be so cool if some of the useless skills could be revamped in order to help create new templates.
http://www.uoguide.com/Useless_Skill
Thanks @InLor for the link.
I originally brought up Item ID as a partially useless skill, although it has been brought to my attention that u can use it to find out if u can unravel certain items. It would be so cool if some of the useless skills could be revamped in order to help create new templates.
Comments
Camping is used to insta log out in the wild and could prove to be more useful in Fel than Tram
Taste ID IDs potions.Not sure if it is still useful
Forensic Eval Never used it so cant say
I.
BTW: Let's see how much it will take to some of the Forum "Resident Griefers" to post that "it is all to blame to Devs laziness/incompetence/death wish" und so weiter... )
Forensic Evaluation is used for the Honesty Virtue.
Taste ID, is useful for looted potions in Felucca when they fail to stack, you can ID them to get them to stack. Actually the most used skill on my crafter, who is max in all crafting skills. (This sort of points to how useless the rest of crafting has become).
I do agree there should be more content for some of these skills - especially pvm rogue styles - and crafters (v legendary equipment) - and spell-casters in pvm (v sampires and tamers).
I think useless templates bug me more than useless skills as such, it's a whole level up.
Arch protection, does nothing that protection doesn't do as far as I can tell.
Mass curse (doesn't drop the resists of players)
Exorcism.