MoBs' corpses decay time has been shortened : STOP THEM looting players' characters !!
I have had this now happening several times, MoBs' corpses decay now MUCH faster as before and this, while on one side clears out cluttering corpses, has the counter effect that whatever MoBs have looted from a player that they killed, vanishes with the MoB's corpse...
This is NOT funny, nor good, considering that, MoBs ALSO loot Demonic Forces drops if players did not have the time to insure them....
But, regardless of this, it is also not funny to loose petals, potions or anything else which is not insurable that a player might have on them and gets looted by the MoB.
@Kyronix , if you have decided to reduce the timer for MoBs corpses to decay, making it much faster, then, it is not possible to let MoBs loot players' characters since the risk for players to not find the corpse of the MoB that looted them be still there with their items, is quite high.
OR, at the very least, there should be a CORRECTIVE in the code whereas, "IF" the MoB has looted a player's character, THEN, that particular MoB's corpse will STAY for much longer in the world, thus permitting to a player to go back to it and retrieve his/her looted items.
When the player retrieves his/her looted items, THEN the code can let that MOB's corpse to decay.
Thanks.
This discussion has been closed.
Comments
make macro to recall to a spot near turn in vendor.
play in trammel
recall to turn in vendor whenever you get a drop (or gate, if you are quick and want to get back to last spot).
Sherry the mouse provided insight into an earlier thread that for EC users, you can center screen- be notified when such a drop goes into your pack.
Just died at mid first floor ran to res ran back, all gone.
I did find that when in graveyards the skeletal knights will loot gold AND the carving kits lol.
They also quit taking your whole bag like they used to.
That's why I said carry a paragon chest, but I have not got one yet. They like the gems and stuff in those.
I think they stopped heaviest first because ppl complained about bandages going first.
Those monsters are hungry, they should simply eat all the consumables.
I don't sell drops or reward items so the petals are more valuable to me. I do insure drops that fit sets I am collecting.
Someone suggested my body went poof already because it was empty. I replied, that para would have had to have done a lot of looting for my body to be empty because I had gold, 2 bags of sending, one trapped crate and I believe one event drop. Something is off.
It's not earth shattering. But it sure didn't make any sense that it happened.
My one complaint would be with Undertaker's Staff acting wonky and not working when you're within the required distance. That aside, mobs ganking your corpse loot contributes to the difficulty of the event, and that's a good thing.
Seriously, I have just been killed by a regular, non-paragon Balron, and it looted me not 1, not 2, but 3 Demonic Forces Artifact drops.
Luckily, there was another player nearby who ressed me, after I had to requip, heal up, and all that, I went back to the Balron who had been killed.
Well, I was able to retrieve my drops BUT, a second after, the Balron's corpse decayed...
I got SO close to lose 3 Demonic Forces drops which cost me time to gather....
It is neither fair, nor right to lower so much the decay of non-paragon MoBs and, yet, leave them the ability to loot players' characters corpses.
Players spend their TIME to work to gather Demonic Forces Artifact drops and it should not be permitted for their drops to vanish that easily thus wasting all of the time that they spent to gather them all for nothing.
Please, STOP MoBs to loot players' characters' corpses, at least, when the Decay time of the Monsters' corpses has been lowered so much.
Thank you.
What client are you using and what is your method of insuring? On EC you can create a macro to toggle insure”
Hmmm I probably would have killed the Balron, looted yer drops and then gave you a Rez before putting the drops in my drops box. Insurance is yer Friend
For example, when using the Store bought potion, which has a limited 1 hour life, every second matters.... with the Classic Client, one needs to STOP, click on self, select from the Menu the insure item, its 's tedious and annoying, not to mention, that one also then needs to go look in the backpack where the drop went.... the coloring of these Demonic Forces artifacts is not exactly classic client friendly... often, I have a hard time to see them and need to spend time shuffling stuff around, until I can find the drop.
Not to mention, that often there is too much spawn around to be able to afford stopping and giving time to insure drops while MoBs around try to kill....
Furthermore, I do not see the entire point of permitting to MoBs to loot Treasures of Artifact drops.
Players spend their time to gather them, NOT to loose them.
Why on earth would the Developers want to get players to loose them ?
This does not make players' gameplay more challenging by a tiny bit, it only frustrates it, but adds nothing to the challenge of the gameplay.
So, frankly, I do not see the point to permit to MoBs to loot Treasures of Artifact drops from players' characters in the first place.
And definitely, I do not see the point to have those drops go "poof" and vanish voiding the time that the player spent in getting them, when the MoB's corpse that looted them vanishes so quickly.