Item ID no longer useful?
I'm trying to figure out what the point is anymore... I remember when we used to get a magic item, it was 'unidentified' and someone had to figure out what it was before they decided if it was worth anything. Now it seems the item just tells you what it is.
Can we bring back ID'ing stuff where its actually necessary?
Can we bring back ID'ing stuff where its actually necessary?
Comments
As for skillspace being cramped.. we have 6-7 slots per shard and soulstones...
Character 1 - 120 tailoring, 120 blacksmithing, 120 imbuing, 100 armslore, 100 magery, 100 meditation, 60 eval or tinkering. This character must have enough magery and meditation to kill stuff in Ter Mur to be able to use the queen's soulforge.
Character 2 - 100 carpentry, 100 tinkering, 100 fletching, 100 armslore, 75-100 magery (need at least 75 for making pentagrams), 45 musicianship (to be able to make instruments, some can come from jewelry), 75 tailoring (to be able to make tailoring add-ons), 80 blacksmithing (to make blacksmithing add-ons), 40-70 meditation depending on how much real magery and musicianship the character has.
Character 3 - 110=120 magery, 100 inscription, 100 cooking, 100 alchemy, 100-120 eval, 100 meditation, 100 poisoning. Yeah, I'd love to be able to have mysticism or necromancy for this character to swap on and off, but that takes getting soulstones and spending even more money on power scrolls.
Character 4 - 100 mining, 100 lumberjacking, 100-120 fishing, 100-110 magery, 100 meditation, 100 musicianship, 100-120 peacemaking.
On a few shards, I've decided I want to be able to make soulforge deeds and have therefore invested in one soulstone for that account on that shard. I then use a 5th character on the account as a skill holder to move armslore off the tailor temporarily and move carpentry over temporarily from the carpenter. I could probably also do something similar with one soulstone and the 5th character to make a treasure hunter out of the miner but it really depends on whether or not I can afford and find music, peacemaking and magery powerscrolls on that shard.
So if you want to be able to craft everything and you don't want to use soulstones to do it, you pretty much have to spread out the skills among at least 3 crafter characters. Having to cram yet another skill into the mix, like item ID, would feel like nothing more than a money grab on Broadsword's part and I doubt it would go over very well with many people, especially those who aren't sitting on a lot of extra vet reward picks.
I, for one, welcome not only updating of (semi-)useless skills, but also new ones. It's really not a money grab to do expand and update your game..