Legs of the insane tinker drop rate
Hi guys, I'm at 101 Devour spawns now. Wondering if anyone ever hit 200-300? It feels like they are never going to drop. I did get one before from the other spawn that has it, the one with the pixie dragons or whatever they are called. Took 70-75ish I'd guess that time. This time I know exactly how many times I've done it because I am saving the gem bag to keep track. Just wondering if anyone else has any thoughts on this because my god it's terrible.
Comments
1 storm caller in 108 runs and no Pillars of Strength. I've gotten some gears for Dawns music box.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Don't give up, it happens in the end.
I've done easily a 1,000 roofs, and Medusas, and never had a single Cameo drop, or Slither drop.
I did 60 of the Yukio earring quests, and never received the earrings, which was like a 1 in 8 chance.
I also did 100's of runs for the Insane Tinker leggings - I did eventually get this one. The only success I have ever had haha. This is why they currently sell for 100m on Atlantic, because they just never drop. When I got mine, I was happy to sell for 50m.
The funny thing is, my 10 yr old son pops along, and gets the Gargoyle SSI chest on like his 1st run, so the luck streaks really are that streaky. Another fun one to try, is the Raptors gargoyle throwing weapon, this certainly does drop, I've farmed a few now, but for such a basic item, this takes a lot of work, and shows you how many you have to kill (I think 400 in some cases).
This is why I hate RNG.
Well, if everything else in your test was the same, only the character changed, then, the only different thing is the character itself....
Does this mean that, for some odd reasons, some characters get born with higher luck then other characters ?
@Kyronix , how is this possible ?
Odds are, this has more to do with the RNG, how it operates, and how it's seeded, etc.
https://en.wikipedia.org/wiki/Random_number_generator_attack
If so, then the only thing that changes is the character.
Which it would lead one to guess that, perhaps, when created, some characters are created with a better in-game Luck as others, who knows how ?
From that description, it might be as simple as srand(player_id) followed by calls to rand(), and that could be flawed, at least according the wikipedia article.
https://www.ibm.com/docs/en/i/7.4?topic=functions-srand-set-seed-rand-function
@popps,
If you read the wikipedia page, and the "see also" pages, there are other considerations.
It may be more than just "only thing that changes is the character". What time did the characters logon, what items are they wearing, what are their skill numbers, etc. It's not known to us what influences the RNG.
On the other hand, if the devs published the code for the RNG, that would clear things up.
The devs (or tester) could also easily test the RNG by directly invoking it, performing an analysis of the output results. Doesn't need to be done in the game.
A sample size of 500-1000 based on in game observations isn't great to draw many conclusions from.
No hard proof, just theories. Would be easy for devs to clear it up. Could solicit potential improvements at the same time, if it was described in more detail.
I cannot seem to be able to remember, whether I read it on a Post or else as mentioned by a Developer, or whether it was some rumor heard by other players...
If this was to be the case, though, which I do not know, I fail to understand the purpose of having some characters be created with a higher likeliness to have drops as compared to other characters...
I mean, what the f*** ??
So, if you took your 'RNG unlucky' character on a round trip to another shard, would it change the character's RNG luck?
I am not sure as of "why" using different pets would yield different results in getting "lucky" drops...
I mean, it would be, as if a Dexer using a Weapon rather then another one, would then get a difference in their luck at a drop....
There is one other thing which I seem to remember being discussed from back in the days (but my memory could fail me, having so much time gone through.....).
I have been trying to find some of those very old posts to try either confirm or deny what my memory seems to remember in this regard, but after so much time, I have been fruitless in my searches...
What I seem to remember is, that back in the days I kinda remember some players suspecting that, "somehow", Ultima Online code might have "preferred" Dexers to Tamers when having to decide the chances to award a lucky drop to that character....
That is, using a Dexer, for some reasons, is what I seem to remember reading in Forums, or hearing from fellow players back in the days, Years back, might bring better results in getting "lucky" drops as compared to using a Tamer with a pet.
I have no idea whether these were just rumors or back then, some players did some extensive testing to have at least a shiver of a doubt/hint that something along those lines could have been going on with UO drops chances, but that's what I seem to remember, unless my memory is not playing some trick on me....
Also, back then, there were lots of the most varied rumors coming and going about how Ultima Online's code worked so, this could have been just another one of those unfounded rumors, who knows....