Magic items like wands, when you double click you are frozen while the cursor is prepped.
With teleport rings, it does take a few moments before the cursor can be targeted, but it erroneously does not freeze you while the 'cast' is happening.
I was extremely surprised when i learned that unlike wands, you don't have to equip them to use them"
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Wands used to be freely usable on the run, some time during the samurai empire era howerver (i could be wrong but i vaguely remember an evasion heal wand on the run meta) they were changed, because suits were weak then, and spam fireball/lightning wanding on the run was considered OP. Things like gnarled staves and wands with mana drain or clumsy charges, tele rings and a few other things retained their free casting (and instant, aside from telerings after the most recent nerf against them).
imo the solution is simple. Either give wands a global cooldown specifically for them (sort of like how shuriken/fukiya was handled except better, lol) and remove the freeze to cast (aka make them function like they originally did, but with a global cooldown across them all of something like 10 seconds, that way people cant cycle through 20 wands on the run and it can be used as a cooldown) also probably keep the cast delay imitation because reasons, even though original wands didnt have that delay.
or:
be lazy and uninspiringly boring and make tele rings function like wands do currently, and freeze when used while casting.
Personally I prefer they former, but that's just me.
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