Bug, Change or am I misrembering
I thought that if you stole something from a player, you went grey. I have zero problem with a thief doing what thief does. However, why would they not go grey? What we are seeing is a thief comes in, steals a scroll, what have you, from a blue. The blue attacks and goes grey and then the thief's friends come and kill and dry loot the person stolen from.
Now, again, I don't have a problem with a thief stealing. But where is the risk for stealing from a blue player? Is that a bug or a change that I missed? Or am I just hallucinating that thieves went grey in the past stealing from players.
Thanks in advance guys!
Now, again, I don't have a problem with a thief stealing. But where is the risk for stealing from a blue player? Is that a bug or a change that I missed? Or am I just hallucinating that thieves went grey in the past stealing from players.
Thanks in advance guys!
Comments
Before Tram, the thief only turned grey if someone got a message saying they saw him stealing.
"Witnesses
If there are witnesses in the area, the game performs a complicated set of calculations to determine if any of them noticed the crime. The difficulty calculation above factors into it, as well as the monetary value of the stolen item – and each NPC or player in the theft area runs the check, so the more people around, the more likely you are to be noticed. The calculation returns a yes or no value – either there are witnesses or there aren’t."
If there are witnesses, you are flagged to them, if there aren't witnesses you remain your current notoriety. As you can only steal from players in Felucca, just kill them and use a pardon.
Never be afraid to challenge the status quo
*cough*youstillcan*cough*
Never be afraid to challenge the status quo
A 120 skilled thief can steal 12 stones. A scroll is only 1. This increases the chance not to flag.
Now if said thief is stealing 10-12 stones constantly without flagging, that would be a bug. Another possibility is that the "thief" is only snooping which freaks people out enough to attack.
-Urge (Player stealing for 20 years)
You can steal lighter items from people with possibility of not being caught (ie flagged grey). Skill certainly comes into play as well as dexterity I thought (that might no longer be the case).
@Mariah - The below should be updated in the Wiki to what Yoshi posted. When a thief joins the thieves guild (to steal from players) they are no longer able to give murder counts. You will flag grey so if you attack them under guard protection while they are blue you will be whacked but if you kill them you will not get a count or need a pardon.
Witnesses
If there are witnesses in the area, the game performs a complicated set of calculations to determine if any of them noticed the crime. The difficulty calculation above factors into it, as well as the monetary value of the stolen item - and each NPC or player in the theft area runs the check, so the more people around, the more likely you are to be noticed. The calculation returns a yes or no value - either there are witnesses or there aren't.
If there are no witnesses, the thief successfully steals the item.
However, if there are witnesses, you're not guaranteed to fail - you just need to pass another difficulty check.
Difficulty = itemWeight * targetingFactor * 30 + 100.
(Using the same example as above here is the calculation:
Difficulty = 7 * 3 * 30 + 100
Difficulty = 730)
The difficulty is then plugged in to the following calculation:
500 + 2 * (Thief skill - difficulty)) / 10 = percent chance of success
(Example: (500 + 2 * (1000 - 730)) / 10 = 104%, or a guaranteed success.)
This formula also applies to stealing from NPC, pack animal or lockbox.
The page also says, in an earlier section:
Stealing from a player is a 'hostile' act and therefore can only be performed in Felucca, or area having the Felucca rule-set (eg the two Stygian Abyss champion spawns). This in turn means your victim may also extract revenge by performing a 'hostile' act on you. Thieves are unable to give murder counts!
Never be afraid to challenge the status quo