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Returning player - Need help with pure mage template
laesnar <!–– closing ID=FDP or NOFDP 2001 ––> Posts: 6
edited August 2021 in Skills and Stats
It's been many years since I've played UO, so I missed the introduction of a few skills and content. Now I'm back and I'm working on my pure mage for solo dungeons and solo High Seas content. Keeping in this mind, I need some recommendations on fine tuning my build. Here's my current build:
Stats: 125 Int / 100 Str / 25 Dexterity
120 Eval Int.
120 Resisting Spells
This leaves me with 160 free skills. I'm thinking of adding 40 Necromancy for wraith form and maybe 80 Poisoning but I don't know if those would be useful in the content I plan to do. What would you recommend for this remaining 160 skills? Is it ok not to have Focus skill if I don't plan on adding Mysticism?
And finally... Should I gear for SDI or would that be risky for solo play? My current gear is LRC, LMC, FCR and FC.
- Which skills to add?6 votes
- 40 Necro & 80 Poisoning  0.00%
- Necro & SS33.33%
As for templates, here are some that I see a lot:
All are listed with 720 natural skills. With +skill items templates can really blow up, but the above examples cover the basic layouts for pvm...I think??? Parry, Resist, and Anatomy seem to be swapped in and out a lot depending on individual preferences and encounters.
With a 100 cap skill (Inscription, Poison, Alchemy), you have to find somewhere to dump the extra 20 skill, Focus seems to be the popular place to put it. Spellweaving fits nicely into a lot of templates since it doesn't have a skill synergy (Magery&Eval, Mysticism&Focus, Necro&SS). Weaving consumes so much mana though that it is frequently paired with Focus.
I have 4 of the above templates, but I only ever play the Weaver and the Pot mage. Oh, and I have a Poison Mage that I messed around with, but it wasn't nearly as effective as I'd hoped. With all the field spells though, it can really control the battlespace!
It will be educational to hear what more experienced mage players have to say. Hope this helps ya in some way @laesnar.
EVs are pretty lame now.
Some players like the mystic mage template but for me I thought many of the damage spells were not that much different from what magery provided so I took it off my mage. Also, reagents needed were hard to come by but no question RC summons is awesome.
Also, tried poisoning. Grouped with necro spell that increases damage your poison field spell can deliver to lethal poison dose against some enemys. But poisoning is slow and usually not that effective against the big stuff.
With your current template which is pretty much a pure mage I think the easiest way to go would be to add spellweaving and if you like it take it to 120. Those scrolls are still affordable. Maybe invest what’s left in to necro so you can use wraith form.
IMO you really only have two decent options: Mystic with RC or Taming with a trained pet.
Personally I go with:
60 Spirit Speak
Pair this with a fully trained pet and a max SDI Suit (170+).
Not the cheapest PvM setup, but it does amazing damage.
No argument against the Tamer/Mage though; still a stronger template over all. Don't forget, you're going to need some Mastery in here as well.
I run a lot of character across several shards, above is two on Sonoma, one on Atl and one on Europa, choose wisely grasshopper what you wish for. For the above 720, they wearing items that enhances some skills above the 720 cap