Ultrawide resolutions EC client run/walk

LexLex Posts: 38
When game area is stretched, the movement walk/run gets equally stretched to the maximum width of the game area.
So running wide screen makes it hard to "run" facing up or down since right-clicking mouse got to move beyond the border of the screen. Left and right still works though.

Workaround is to enable always run for now, or decrease game area to more square resolution.


  • SethSeth Posts: 2,768
    edited May 2021
    I just tested the walk-run transition area and it seems to be a square. I also use always run and limit the screen size smaller since some areas will be blocked by the other windows, packs, hotbar, maps, etc.
    If it ain't broke, don't fix it. 
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