Chivalry should reduce special move mana cost just like Bushido does
If memory serves: Bushido is on the list of skills that reduces special move cost, but Chivalry isn't.
Is this (still) true? If so, it should not be. Chivalry should reduce it too. If for some reason you think that templates with both these support skills will become overpowered as a result, then you can code in an "if not" statement of some kind and have it not apply when Bushido is also present on the same template.
I think this would help out those who like to use the old-school Paladin/Knight Template. (The modern equivalent of the very old school method of duplicating D&D Paladins in UO by putting enough Magery on a template to cast heals, cures, and whatnot with some effectiveness.)
Comments
Not saying it's a bad idea. I just don't see the logic behind it other than Chivalry is commonly used by dexxers, but there are other skills that also don't apply -- Anatomy and Tactics, for example.
One question to ask is whether allowing other skills makes other dexxer templates more competitive with Sampires, or if it just makes Sampires all the more flexible. In the case of the latter, I think it'd be better not to give Sampires more dominance than they already have.
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In the end, it's arbitrary which skills contribute to mana cost reduction, and they could easily add Chivalry, Tactics, Anatomy, Healing... if they wanted to. Again, not a bad idea, but there balance concerns in that some Sampire builds only take Parrying to cap mana cost reduction, which could be counteracted by throwing some other skill into the equation. Would it be hugely impactful? Probably not - Sampires are overpowered in other ways.
As I see it, the intention of the current list is to provide some incentive for specialized builds, while Chivalry provides benefit to dexxer builds of all types. Because most dexxers will take it, perhaps that's why it's not included.
It might be the case that Bushido is more widely used among dexxers, but I would say that mechanically Bushido is still a more specialized skill than Chivalry. When you take Bushido, you're at least weakening your ability to parry with a shield for example, whereas Chivalry is useful to dexxers regardless of equipment.
Regarding Sampires, we're not in disagreement. Again, I'm just offering some design explanation as to why Chivalry and others are not included.
I wouldn't say Enemy of One is specialized. It can increase your damage against any type of monster at one time. Situational? Sure, but it's useful against anything, really. But yeah, it's dumb to get into semantics.
If you're going to say it's dumb to get into semantics then stop doing it. If you are going to raise points that I think can be refuted then I am going to do my best to refute them. In this case, I believe that I have.
I have yet to hear of anyone not use Bushido because the spells aren't fast enough, even with FC0 and FCR0. So if anything your post bolsters the opposite argument you intend to make because you've accidentally highlighted just how much Chivalry needs FC and FCR to do all-that-much unless it's used in conjunction with something else, like Bushido.