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Horned, Spined & Barbed Bone Armor - Shouldn't it retain the Leather Color?
Ivenor <!–– closing ID=FDP or NOFDP 2001 ––> Posts: 1,135
edited February 2021 in General Discussions
Even with the "Retain Color" option checked, tailoring Horned, Spined & Barbed Leather + Bones gives "Hue 0" Horned/Spined/Barbed Bone Armor.
Is this a bug, or the procedure has been changed?
The Tailoring Gump still says "The Item Retains the Color of this Material", but the resulting Bone Armor pieces always came out as "Hue 0"...
The buttons tell you what will happen when you click them, not what they are currently set too.
Tried any button combination: all the other types of Armor Pieces made from H/S/B Leather or Hides retain the original color, the Bone Armor Pieces retain only the Names...
So It is considered Bone armor not Leather, therefor the color does not matter.
No problem. It seems that having problems with the Bone Armor is my personal UO nightmare...
Not exactly sure when it changed so that the color wouldn't apply to bone though.
It was a nice surprise to find that it worked that way, but didn't exactly upset the cart when it was changed back.
Nope. There are two "default" colors, if with that one means the Colors in which "pristine" items can appear: "Hue 0" and "Hue 2500".
Bones are Hue 0 not 2500. Bone armor is Hue 0 when crafted.
But, from reading the link provided. It seems that enhancing changed the bone armor color and since they removed that, it would seem that crafted bone armor is intended to be Hue 0.
Someone posted a pic of green Barbed Bone armor. Enhancing turned it green, the devs decided that was a bug and stopped it.
You have colors you want them to be worth nothing?
“I recommend you submit this star placement menu error as an individual bug in bug reports.”-+-
Yes, and I dread the hours I'll have to pass one of this days to reorder a couple chests full of them...