"Of Ice" & "Of The Three" Armor Sets are Shard Bound? WHY???
OK, I'll bite the bullet.
WHY THE HELL are the "Of Ice" & "Of The Three" Armor Sets Shard Bound???
I can - barely - understand to have the Quest Items SB, but why the AS too?
The only real effect of this has been to make the prices of them skyrocket on ATL AND on the Low Pop Shards, making it near impossible for the small collectors to be able to afford them, and having no effect on the large scale items farmers.
Mah!
PS: And, no, "Go get them yourself" is not an answer for the players that have no interest in dungeoning.
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Comments
Yeah, I'm not really in agreement with Shard Bound.
And what often makes these things worse, is it is not consistent across the board, some things will be shard bound, others won't, it just then makes doing things really complicated as we go further into the game. Now we are in a scenario where some sets are shard bound, others are not. That can only cause complication for collectors going forwards.
And yes - prices will rocket on both Atlantic, and the Low Pop shards, because the all round trading availability is not there now. Demand is still there, but they have effectively reduced Supply, and stopped the ability to match item sets up, or match buyers with sellers due to splitting everything up onto the shards themselves.
I get why they are doing it, I get it is some sort of Protectionism economic thing to protect the Low Pop shards, I used to have some sympathy for the idea, but now I'm not so sure this is the way to do things - there must be another way. You cannot really do it for Equipment I don't think, as it really messes up veteran players who transfer shards to play their game. Rares are usually collected across shards. It doesn't leave much really.
I do sometimes wish the Devs had an ability to go back and make complete wholesale changes to an old item. That way, they could improve/fix a lot of historical issues. For example - removing/adding shard bound property from a specific item, adding/changing/improving properties to an old item to update it into today's game.
This is typical of our Europa Discord, because these items are just so hard to obtain now due to being Shard Bound. They even offer gold on Atlantic, to purchase the item on Europa, which surely isn't the best way to be having to trade items.
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Treasure Hunters
Cheers MissE
Basically, it would DEFY the Shard Bound of the Reward item.... it would be a work around to fool the Shard Bound restriction....
Want the Reward on a given Shard ? Then go play THAT Shard and get the drops and the item there....
And YES, I keep saying that Shard Bound is a blessing come true, especially for Low population Shards.
How would this matter? If players are farming, that is great news. If they are generating some surplus to be able to trade, that is even better. If there is a slight surplus, for those future players coming in - or a players extra characters, to be able to get some, even better.
Right now, half of players who have no need of the items, are not farming, because there is absolutely on point, I see it in my guild discord, I see it in my shard discord, I see it from the above posters on these forums. Therefore, the players are generating approximately half the items we could be for each event, which is only going to reduce supply, push prices up, and make the game more difficult for future players.
And you are the only one saying this, in the face of a lot of very well reasoned arguments and logic in all of the posts above your one. I think very few players on the Low Population shards are agreeing with you, unless they are the type of player that just loves to be isolated and play alone.
What really is a blessing is a global mall across all shards. This is what globalisation called in real world. You regulate supply and demand, not put a boundary to supply and demand.
If the Developers studied the issue, from a Developers point of view of course, and came to the decision that Shard Bound items need be, having the drops not transferable would be basically voiding their Shard Bound made decision....
Not only it would make no sense, but it would contradict their made decision.
It is perfectly reasonable and logical that the drops are also Shard Bound given that the Rewards produced by those drops need to be Shard Bound.
And I see it that on the Atlantic server some of the Rewards are being put for sale for ridicolous prices...
If these Rewards were not Shard Bound, or the drops where not Shard Bound, the obvious result would be that some players would be farming drops and Rewards to no end, perhaps even scripting 24/7, on Low Population Shards where they are not bothered nor reported (after all they are deserted shards...), and then ferry these drops and Rewards to the Atlantic shard to fetch a ton of gold.....
And those low population shards would not have such items as available there....
No thanks.
Kudos to the Developers for their wisdom to make them, and the dungeon drops, as Shard Bound.
Shard Bound, to my viewing, is a blessing for low population shards, for those players who actually PLAY on those shards and do not exploit those low population shards only for farming purposes but then take their farmed items to Atlantic....
Cheers MissE
They have all the spawns that they want on their Shard. Need Cameos ? Go do some roof.
Need some Doom arties ? Go play down Doom....
Any and all Shards have all they need for gameplay.
If we see at the plan for the new Legacy Shard, my understanding is that the Developers have the intent to make a Design that actually helps "build" a community.
"Using" a low population shard for farming purposes to then transfer the items to Atlantic I do not see it as building that community feeling.... playing a Shard in full, is instead.
Many low population shards were deprived by their history, for example Event Moderators Reward items which where farmed on those Shards and then taken to Atlantic to be sold for a pretty penny...
The result of this, is that on many low population Shards you can not find many of those items which you can instead find on Atlantic.
If they had been Shard Bound, this would have not happened, they would have stayed with the Shard that they were originated on making the history of that Shard.
Shard Bound is good, VERY good. It just does not help people making the tons of gold they were making before by farming items on low population shards and ferrying them to Atlantic to sell, but it is definitively good for the low population shards in the long run.
Especially, now that we have Vendors that do not charge a daily fee. There is no worry to put Shard Bound items on a no daily fee Vendor as the item can sell as late as wanted the charge will only be applied when the sale happens.
So, is my expectation, we will see these Shard Bound items show up on np daily fee Vendors and players coming later on when the Event was held, might be able to find them up for sale on their low population shard because, thanking to the wisdom of the Developers, their having been made Shard Bound prevented them to be taken to Atlantic to sell for a pretty penny.
Now, THIS is a REALLY wise idea, IMO!
Sorry for the book. I will not be responding further as there is no point.
Cheers MissE
You forget that for every item taken to be sold on Atlantic there are an equal amount of items being bought back to the shards.
Popps does not understand this. I ask players when I go to Atlantic. No one has anything to take.
But on the return, players do want things brought back. He thinks the items taken to Atl stay on Atl. Many items are taken from shard A to Atl and then transferred to Shard B.
One of the common items that are taken from small shard to small shard via Atlantic are power scrolls. Popps has no clue about the economy, he is busy wanting to get something from killing a Troll in Ice.
And don't forget the many Players that nowdays have moved their main Home in a Low Pop Shard where it is possible to have a Keep or a Castle without selling a kidney.