Reflect Physical Bug
The extra damage glendas deal when bone breaker doesn't actually proc is supposed to be physical damage. Shield bash is also listed as physical damage.
When wearing reflect physical suit, neither the glenda damage nor shield bash damage are reflected back to the attacker.
Documentation:
Bone Breaker Being Physical:
https://uo.com/wiki/ultima-online-wiki/publish-notes/publish-96/
Quote: "While the wielder has 30 or more mana, victims take additional physical damage,"
Shield Bash:
https://uo.com/wiki/ultima-online-wiki/skills/skill-masteries/
Quote: "When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35."
When wearing reflect physical suit, neither the glenda damage nor shield bash damage are reflected back to the attacker.
Documentation:
Bone Breaker Being Physical:
https://uo.com/wiki/ultima-online-wiki/publish-notes/publish-96/
Quote: "While the wielder has 30 or more mana, victims take additional physical damage,"
Shield Bash:
https://uo.com/wiki/ultima-online-wiki/skills/skill-masteries/
Quote: "When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35."
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Comments
While you could make an argument for spells like Bombard, bombard is not kinetic.
Both shield bash and glenda hits are kinetic.
The definition of reflect physical damage from the UO official website - "Reflect Physical Damage will reflect a percentage of any kinetic physical damage that is inflicted on you back onto the one who inflicted it."
Any confirmation from a dev or admin?