Endless Journey, how about a new Fel beginning
Excuse the 1st April timing.
Free and even paid character transfers from shards have ruined the economy of pretty much every current shard. Mainly from people farming power scrolls on non competitive shards and shipping them to Atlantic. Years of script miners in trammel have made most resources fairly worthless to gather.
It’s time for a non transferable fel only shard with item insurance.
People will say, “but if people wanted fel they would play in fel”, but it doesn’t really work like that. People play in trammel because you can.
A fel only shard would make every single resource valuable and really create a new and better economy and a different experience for players. I think it would attract a lot more people than endless journey even.
Also, creating a new shard should not affect those players that would not wish to play it. I am not saying to delete the current shards.
Free and even paid character transfers from shards have ruined the economy of pretty much every current shard. Mainly from people farming power scrolls on non competitive shards and shipping them to Atlantic. Years of script miners in trammel have made most resources fairly worthless to gather.
It’s time for a non transferable fel only shard with item insurance.
People will say, “but if people wanted fel they would play in fel”, but it doesn’t really work like that. People play in trammel because you can.
A fel only shard would make every single resource valuable and really create a new and better economy and a different experience for players. I think it would attract a lot more people than endless journey even.
Also, creating a new shard should not affect those players that would not wish to play it. I am not saying to delete the current shards.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
Breaking in the young since 2002
Comments
You seem to have provided your own answer. A new shard running a Fel ruleset with all the Trammel shards still there, won't people just play on the Trammel shards? I like the idea generally speaking, but it seems like we'd run into the same problem Shard vs. Shard as Facet vs. Facet.
Personally, I'm fine with the Dev team introducing any new shard running any rule-set they want.
As for affecting existing players, there is some aspect of draw-off where you might pull people from existing shards, further decreasing populations, but that may be negligible.
I think the bigger problem is that you say "introduce a Fel shard with insurance" and a bunch of people are going to come in here saying Fel isn't Fel with insurance and if you introduce a shard like that, you have to introduce a Fel shard without insurance. Then someone else will want something slightly different, etc. and we're down the rabbit hole.
Siege and Mugen are to hard for the average Fel player?
Those who want the risk of being PK'd out their or want to have fun PKing?
You're looking for something more watered down that has Insurance so you don't loose your stuff and the ability to recall so you can get away without being followed.
This is starting to sound a lot like what those Fel players call Trammie talk.
*tips his hat and takes another sip of his Good Old Moonglow Red*
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Nail on head.
I actually wouldn't mind a non transferable, Fel rule set shard with item insurance (or one randomized item that could be looted)
As many Siege players have pointed out, the lack of item insurance has forced most players on that shard to store away their best equipment out of fear it might get robbed. Not really an ideal way to experience the game, I would argue.
https://www.youtube.com/@DM_Wyvern
So i guess i am preaching to the wrong crowd.
Having only 1 char slot would not work, you’d require the full 7 char slots. Since the shard would be non transferable I don’t see why they wouldn’t allow people to have a house there as well as on a normal prodo shard.
I imagine crafters/resource gatherers would have an easier time making profit than on prodo shards as their resources will be considerably more valuable.
Lets think about things, a lot of resource gathering is do able in guardzones. And if not, there’s an awful lot of land out there, it’s unlikely you’ll be disturbed by reds chopping a tree in the wilderness. But if you were, you’d simply adapt your templates and perhaps add hiding/stealth to your crafters. People are very inventive when they need to be.
@Kyronix @Bleak
Please do this and remove Fel from the other shards and put powerscrolls in Brittania.
The 2% will finally have a place to play and we wont have to hear their complaints.
I'm not sure crafters/resource gatherers would have an easier time making a profit as most of them (other than the lucky few who get a Magincia plot and plots close to the Zento and Luna walls and a couple of moongates), would end up with houses that are not accessible from a guard zone and therefore would be at a disadvantage if they join the shard after those spots have been taken. Also, without RoT for skill gains, training crafting skills would become much more expensive and time-consuming. And with players having all of their items insured, there would definitely be less demand for crafter-created items. I assume you'd also want VvV, so that, too, would put a dent in the demand for crafter-created items.
There are other differences between Siege/Mugen and other shards. To name just a few:
Yeah makes sense