Roof boss doesn’t spawn mobs when using pets
the bug I experience is: both clients, when you attack any boss on the shadowguard roof encounter with any pet, no spawn appears.
the expected result is: mobs will spawn sporadically the same as when you attack the bosses with a player.
the expected result is: mobs will spawn sporadically the same as when you attack the bosses with a player.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
Breaking in the young since 2002
Comments
The real bug is when the you come out of each room it dismounts you.
We all know that these kinda releases go through a thorough testing with the developers Q&A team then are released to test center for the players to test.
I would say it is designed like this to balance the encounter for the different classes. For example you can take a sampire / warrior to the roof and complete it (with spawn) faster than a tamer.
You can complete the encounter on a tamer (without spawn) but it takes much longer. So you have the option of a more challenging fight on a warrior which is generally faster, or an "easier" fight with a tamer but it's much longer.
Maybe there is a bug with summons causing spawn? I would agree that summons count as pets for this example .I guess we can wait and see if one of the developers can chime in.
The issue of being dismounted when you exit the rooms on the other hand it's most definitely a bug though.
And frankly, how many things have they released to production in the past that weren't fully working as intended? Plenty enough to make me question and think it was more an oversight than an "intended feature".
It creates a sort of unfair advantage towards a particular class which should not be the case. All classes, warrior, tamer, or mage, should be subjected to the same rules in any boss encounter.
Getting dismounted when exiting the rooms is working as intended, a necessary side effect of making sure you AND your mount pet safely make it to the destination.
Players are at least smart enough (for the most part) to control their abilities at these encounters to try and limit spawn potential, but we have no such control over pet abilities/AI.
Home of the Pet Intensity Calculator, Pet Planner, Trainable Animal Bestiary, and other Tools, Guides, and Information.
There are already safeguards to prevent this particular AI from getting spammy, if more need to be put in place due to the nature of pet attack schemes, we can do that too. We'll have to do a roof fun run to give it a test when it hits TC!