Item disappeared from backpack post-IDOC
I attended a few IDOCs yesterday, as did many others. After the Drachenfels castle near Cove fell, items fell into our pack just as they should per the IDOC rules. However, many of us logged out and back in later to find that items were gone. Someone posted on Stratics their conversation with a GM who stated that, "...the directive to confiscate them comes from Mesanna".
If these items were known to exist and players shouldn't have them (this is speculation), why were they allowed to remain in a players castle and go IDOC? If GMs were given a directive to confiscate items, then they were known to exist. Why can't players, who legally obtained these items, keep them?
I have to say; it's quite the gut punch to have finally procured a unique item after 18+ years of play just to have it removed from my pack.
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Also a lot of players are asking ppl to throw away the bugged or overweight items they were able to get out. So this does not cause issues in the future.
Nevermind, I now see what you are talking about. Those items were from EM or Seer houses. They were not meant to go to us. I am glad they did not.
I still miss vet rewards not being in the barrels. I saw many statuettes go poof. this week. I have a nice place where they could live in a loving environment. I somehow lost a house teleport tile. Now I have a single. I'll never be able to buy then now. The prices for the store ones are insane.
Aim the tinfoil hat in another direction.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Generally speaking, it's very odd how some players have items "returned" while other players are told no or are simply ignored, even with video content and more importantly game data log evidence.
For a team that is so swift to remove and delete things, you would think they would be just as swift on the other end of the spectrum.
Although everyone pays the same amount for support, it would appear the amount and quality of support everyone receives is not the same.
Regardless of which is most important to you: This is bad for player enjoyment, bad for the game and bad for business.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Why should I be thankful that they didn’t take my account for attending an IDOC? I broke zero rules in doing so.
Never be afraid to challenge the status quo
Now, if such a precision is achievable in such a case, how come Ultima Online has not been cleaned up from dupers and scripters already ?
I honestly do not understand..... if they can track an item, I need to imagine that is valid for any and all items, right ?
Now, if it is possible to track duped items from their origin (the duper who duped them) and their destination (the account that benefitted from getting them), one would think that BOTH the originating account and the destination account would have been banned and, in doing so, eventually, see duping gone from Ultima Online....
Same with scripting....
Most scripting is used for farming items or gold, right ?
I can see tracking down stackable gold as possibly being an issue but with items ?
If there is such an ability to track down items, I need to imagine that it is also possible to "monitor" accounts and their ability to get an unusual number of the same high end item in a relatively short time (farming...).
So, one would imagine, once they can see that Account X has gotten Y same items in Z time they can do 1+1 and assume that such an account might have been scripting the farming of that item.... track down the account that farmed the item, track down the destination account that benefitted receiving those items (the "main" account), ban both accounts and get rid of the scripter for good...
Ain't this ability to track down items from their origin to their destination something way more interesting to discuss and think about the possible uses it could be put to so as to finally eradicate the plague of dupers and scripters from Ultima Online ?
Just wondering....
The item perhaps later would have if seen and reported by a player on it and you.
Hence Mesanna would put you in the brig and tossed away the key.
In other words your account would go bye bye.
As I said Mesanna is not one to forgive a wrong and clops did a lot of that to her trust. She will on sight delete any item she deems in that catagory. The items might have been some of the things clops messed with and sold.
As for the question of how she found them is simple. Duped items have a code number but not match to the original number but be in that set of numbers. It would be a bit hard to pull all the dupes out as the numbers would not register as bad. She would need a team of hundreds of people to look at every piece and pull up the original id #s and match them off.
The GM/EM/Dev's made items are of a different ilk all together. They do not have this code normal items have I have been told. So they become very traceable.
Now whether this is true or not idk but it seems to have a basis in the speed the items were found and removed.
Im theory, you could maybe search for all items created by x. But that’s assuming that items store that variable, you know who created them, and it’s even searchable. Without knowing the language and other details it’s hard to say.
The main issue I have, is that some items were directed to be deleted/confiscated while others remain. Each legally obtained from an IDOC. From what I have seen, all items were deco only.
If you read the ToS the LP/GM/EA have the right to remove any object in the game at will. This has no basis in your Idea if it is part of a IDOC drop. Mesanna Deemed them non player ownable. Thus removing them and she owes you no explanation for doing her job.
Even if dropped in a IDOC they were not meant for anyone to own PERIOD. Mesanna was correcting an error of them getting loose.