real skill vs skill bonus's
At the bottom on the page on this link https://uo.com/wiki/ultima-online-wiki/player/stats/skills-stats-and-attributes/ says that some skills don't work the same if they are not real skill e.g + skill bonus's. Now my question is there a list of these skills that do not work the same way or is there a basic rule of thumb?
I'm making a bard tamer now i need 810 skill points to use this template with both provo and discord. I'm planning on using imbued jewls too take disco, provo and vet too 120, my question is will these skills at max with skill bonus's work as normal or is there some sort of penalty?
Thanks in advance for any advice and answers.
I'm making a bard tamer now i need 810 skill points to use this template with both provo and discord. I'm planning on using imbued jewls too take disco, provo and vet too 120, my question is will these skills at max with skill bonus's work as normal or is there some sort of penalty?
Thanks in advance for any advice and answers.
Comments
https://www.uoguide.com/Bard_Masteries
I second this. I have multiple bards all at 120 real skill. Vet i run below 80 at times and swap to +skill jewels when i have a dead pet.
I've been meaning to comprise a list for the uo wiki for each skill giving a reason to require real skill. I'll work with Mariah, but off the top of my head, you need real tactics skill at 60 to perform both specials, also real weapon skill, you need real bushido skill to deal high damage nerve strike, you need real 100 spirit speak to see ghosts.
You need 90 real skill to use masteries, quite often mastery effects are based on real skill, EG i believe shield bash damage is calculated on parrying real skill.
I remember real skill in fishing is needed for something but i can't remember what. I think it was for something as obscure as chance to spawn a scalis with a white fishing net...
I'll crack on with this.