ContainerWindow.LootAllBtn

jZeroSevenjZeroSeven Posts: 3
Hello,

I am trying to hotkey map the Loot button on a corpse.  This function appears to take three parameters, e.g. 'ContainerWindow.LootAllBtn( 0.0000, 3.4000, 10.0000 )'.  These parameters seem to be different with each corpse.

Are these three reference parameters to the specific gump container? 

If this is what they are, Is there a way to indicate the top level reference with a nested function?

'ContainerWindow.LootAllBtn(CurrentContainer())'

Many thanks,
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