Crafting/Imbuing- bug or working as intended
When you craft an item, and get a high number of exceptional bonus into one area, the game will count that as imbued and take up an imbuing slot. Especially with the Anvil of Artifacts coming out, I was wonder if this was a bug or working as intended. For example- today I crafted a Woodland chest piece (remaking armor for my sampire) crafting a piece with 14 Cold---and I had forgotten about that tidbit. I had always assumed it was intentional. And was wondering. If I remember correctly (and it's been a while, coming back to the game after 5+ years) it was anything over like 11?
Comments
Say you craft an exceptional studded piece with 14 Cold, and then you reforge and it happens to reroll +11 Cold resist from the minimum as one of the mods, which gets you 14 cold. So same piece but now 2 mods.
I remember it from a long time ago- I don't remember if it was announced as an intentional thing (or just misguided coding). Either way, with the Anvil coming out, probably should be changed or something added so the Anvil flags it and let the player know beforehand crafting in that way with most of the exceptional bonus going to one resist is going to count as an imbue slot.
That will affect my choice on whether to purchase it or not. In coming back the Anvil really excited me, as I make a lot of armor. Spent days crafting to get one or 2 pieces with just the right resist. If you can't go above X.... I'd rather craft it and take my chances than spend $$$.
Also even rolling HCI with a runic, you can get resists on the reforge depending on the runic you are using.
I crafted a Woodland Chest
resist 6 8 14 8 9
Oak saw > Powerful > Grand Artifice > Inspired Artifice (4 charges) (of slaughter)
HCI 5
And I had a similar chest get HCI 5, no other abilities, and all it's resist were 9 or below
and to further test crafted ringmail gloves,
resist 11 3 7 9 5
copper hammer, using 1 charge
Str 1 HPI 6
Go into imbuing: says 3 properties used
Resist 6 8 14 8 9
Total Resists = 45
Exceptional woodland armor crafted from regular wood only has 35 total resists. So your reforge added the cold resist. Before reforge it should of looked like this
6 8 4 8 9
You can show me the rest of the pieces and I can explain what happened. But yes, this is a miserable, terrible part of reforging.
Depending on what level tool you use and the roll, when you choose one thing, you can get another property added on. And it counts towards imbue and weight.
and to further test crafted ringmail gloves,
resist 11 3 7 9 5
copper hammer, using 1 charge
Str 1 HPI 6
Go into imbuing: says 3 properties used
Strength +1
HPI +6
Physical Resist + 8
Which gave you 11 Physical resist as a mod, even though you already had it.
It's just like if you crafted a blank piece with 11/3/7/9/5 And imbued it with 11 physical resist. Same exact piece, but now it's 1/5 mods and 53/500 Weight.
Copper Hammer can give 2 to 3 properties:
https://uo.com/wiki/ultima-online-wiki/items/runic-bonuses/
You got Mighty which gave you HP and Str. With an added of Defense (the game chose this). So you hit the jackpot and got 2 prefixes and 3 Mods. Even tho you did not want it to roll that way.
I can read this chart easier:
http://www.uoguide.com/Runic_Re-Forging
Also:
https://uo.com/wiki/ultima-online-wiki/skills/imbuing/runic-reforging/
I buy 100% elemental weapons from others who like to use a bunch of charges till they get exactly what they want. Your reforging is like trying for Luck or 100% elemental damage only. It takes a bunch of tries. And that is why the store tool should add the resists at the end of the process.
happy this game not going to pay to win..let pixel crack pay for deco store items...i dont think any uostore should be la forged metal of artifact needed to imbue i hate when game do shit like that
I'm also heading to test center to test out the idea that you can get 3 properties from 1 charge on a copper hammer, and other runics.
Exceptional plate gorgets have 35 total resists when crafted with iron ingots. The one you made has 45. If it doesn't say reforged, or imbued on the properties. You had to use a runic to craft it.
Maybe this is where you are getting confused? When crafting with a runic hammer, even if you aren't reforging, any mods including resists added will count towards the total weight on the piece.
If you reforge that, will the resists stay?
Grand Artifice: guarantees that the resulting item will have one name, either a prefix or a suffix
- Inspired Artifice: allows you to choose which name will be added to the item.
- Exalted Artifice: guarantees that the item will have two names, both a prefix and a suffix
- Sublime Artifice: allows you to choose a name to be added to the item. You must use both Inspired Artifice and Sublime Artifice in conjunction if you wish to choose both names to add to the item
------------------------------------------------------------If you choose grand and inspired you get the name you chose. But, depending on the runic level you can get more than one category, the others will not show the name.
An example. I chose Animated. I used a Barbed Kit which can get 4 or 5 properties.
Result:
I got 6 properties.
The name is just Animated. I got the 3 properties from Animated. I got 1 property from Of Quality (durability) and 1 property from of Alchemy (Enhance Potions) and 1 property from of Sorcery (Mana Inc). I got an Animated item of Quality of Alchemy of Sorcery.
Instead of just choosing 5 things from the Category I wanted, the game chose to split my properties between 4 categories. And thew in a bonus stat.
Same thing can happen with any tool you use.
You will find that Copper hammer can make things with 2 or 3 properties. And split them between 2 or more categories.
I reforged 9 more items. I got 1 more with 6 properties. The rest had 4 or 5.
Maybe my extra stat is because I chose Powerful. But I don't recall ever getting an extra stat if I choose the 2 names.
There's a few ways to get around that with some specific mods and names, but its limited.