A Question and Discussion Pertaining to the Item Properties "Mana Burst" and "Healing Burst"
Hello there. I have been aware of the Armor of Virtuous / Villainous epiphany for some time, and recently I have discovered the Armor of Villainous Regeneration from Charybdis (I need that crab...). I've wondered for a long time how exactly these mechanics work. I love gimmicks like this and would adore if I could incorporate them into a character build. Does anyone know how these items work? I have not been able to find much of an explanation online or from anyone in-game.
I'm looking for specific details regarding the properties "Good / Evil Mana Burst" as well as "Set Bonus Frequency". Thank you for your time.
I'm looking for specific details regarding the properties "Good / Evil Mana Burst" as well as "Set Bonus Frequency". Thank you for your time.
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But on to what you wanted...
Set frequency is essentially the level of karma of the wearer. Ideally you want max negative or positive karma depending on the set.
iirc, they trigger off taking hits, chance based.
The mana burst is essentially like the necromancy familiar wisp. Except its kinda random and never seems as strong. So basically its a little bit of burst mana when you're getting you ass beat. I really tried to make a set work on one of my characters its just too antiquated. If it functioned solely like the wisp I'd use it, but the trigger kinda makes it useless.
The regeneration one kinda speaks for itself.
Thank you. It's a bit disappointing that they aren't particularly worthwhile. Maybe they'll update those systems at some point
I will say though, you can still do some funny things working with the Bestial set and oddball stuff like clockwork leggings.