Origin Playing around with the Soulbinders and Rewards.
I have turned in enough to score around 500,000 fellowship silver and collect most of the rewards..... I have developed a fetish for the spell channeling bottle of booze so I got several of those. Have not gotten the recipes yet as they are not of much interest to me. I also do not do the TC1 thing but do my testing of stuff on Origin because well that is normal game play on a real shard
Soulbinders failure rate of 90% is annoying (10% Success at making them) I have been averaging 10 made per 1200 normal sand. Would have rather that % have been 25%-30% success. I must be missing the point of having such a high failure rate on these.
Filling the Soul Binders is either really slow or really fast depending on what you are killing. Merch ship crew crews, regular orc ship crew and beacon spawn is slower to fill them. Beacons kind of medium and Dread Pirates if you can find enough to chain them one after another are fast, assuming you can kill the pirates fast (Kill them, Not bind them and turn them in). The filled Soulbinders can be traded or given from character to character. I suspect someone could make a decent amount of gold selling both full binders and empty binders.
The Rewards available thus far are pretty fairly priced for the effort of collecting the souls. I have no idea what the Silver Tincture is for but got around 10 of them, have gotten 5 of the bottles of hooch, 3 exploding pumpkins and a ensign title. I will grab the recipes today and then start saving for the next rewards release. The Spell Channeling Bottle is a nice addition and has a good graphic when wielded and fits very well with my little UO fantasy play world themes. The exploding pumpkins are also well done and interesting to play with. I need to find some info and read up on the bottles of silver stuff and what to do with it.
Origin is one of the main shards I play on aside from GL and Siege so I was very well set up there to jump right into this content. Although I burned through a mountain of Sand I had hoarded very quickly If you want to just fill binders up fast focus on nothing but Dread Pirates. If you want to go medium speed and still get mythical trade cargos then a combination of Beacons and Dread Pirates is the way to go. Lower skilled folks may be stuck doing merch ships, non DP Orc Crewed Ships and Beacon Spawn and that is Slowwwww but faster than Dread Pirates if it takes you more than 2-3 minutes to kill a Dread Pirate............ Saw one guy trying to kill a dread Pirate with RCs and EVs and sailed by again 30 minutes later and he was still trying to kill the DP with Evs and RCs, that is NOT even remotely a effective way of killing DPs. The guy could have filled one or two binders in the same amount of time on Merch ships and Non DP orc crews. I stopped and talked to him for a bit and a GM Mystic/Mage was the best character he has on Origin, So his tactic made more sense considering that.... big difference in a 120 Mystic/focus RC and a 100/100 RC. But even then mystic/mage is the slowest way to kill DPs. Dexxer/tamer with a trained lesser Chiv Hiryu takes them down in 2 minutes or less. As always DO NOT DISARM the Dread Pirate. If you do just hop on yer boat and find another one because you will spend all day trying to kill a God LIke Disarmed one
In conclusion I was not planning on participating much in this part of the story but figure I am out there killing stuff and capturing dread pirates anyway so I may as well carry some binders with me while doing it. The first one I put a DP into was an accident as I was having a argument with my dog and killed the dread Pirate instead of binding him. That pirate turned a barely started binder purple and I was like heyyyyyyyyyyyyy!
Like I said TC is a total waste of time for me as nothing is done through normal game play and normal game play is where one can find the most efficient ways to do things, bugs and exploitables. TC is however good for testing pet builds and housing junk...... or just seeing what is available in a upcoming pub before it is release to the handful of actual pre ww release shards.
Overall I like the whole concept of the binders and turn in and think it is fairly well balanced for all levels of play. The rewards are not ungodly high prices, so anyone should be able to fill binders and obtain what they want with a reasonable amount of effort. Making the binders themselves is the only negative I see in this system and that is only because of the 90% failure rate. My only suggestion would be to raise the success chance on making a binder to 30%, still going to burn through a ton of sand and etherial sand at that %. Tricky to make something like this challenging for the high level skilled players but still doable and worthwhile for the low to mid level players. They did a good job here.
LOL I transferred soul stones off of Origin for another acct the day before the pub was released to Origin and not thinking about it sent my Origin Alchemist on the delivery and could not get him back home before Origin was closed to transfers. So I had to make another alchemist to make the binders. It took 6 hours (With Resource regs) already available to go from 50 to 100 alchemy. So it is not ungodly hard to make a alchemist and read the glass blowing book if you don't have a alchemist to make the binders. Just plan on burning through a ton of Nightshade, S ASH and Grave dust/ Pig Iron to get there. On the bright side you will have kegs of Greater Poison, Greater Conflag, Confusion blast, and Deadly Poison pots when done............. and be able to make 8-12 binders per 1200 regular sand LOL depending on the RNGs hatred of you at the time.