Making the Ethereal Soulbinders.
in Test Center
The chance is 10%. Someone gave me 2000 sand I have 935 sand left.
First blowing session I made 2 binders in 42 tries.
Second blowing session I made 2 binders in 57 tries. I looked at sand loss. I lost 425 sand in this session.
I have 4 binders and this has taken the fun out of making these. I'm done with this part.
I only have a stockpile of 2200 sand on my home shard.
The difficulty needs changed or the amount of sand lost needs reduced.
I was seeing 7 to 9 sand lost each failure.
Thanks
First blowing session I made 2 binders in 42 tries.
Second blowing session I made 2 binders in 57 tries. I looked at sand loss. I lost 425 sand in this session.
I have 4 binders and this has taken the fun out of making these. I'm done with this part.
I only have a stockpile of 2200 sand on my home shard.
The difficulty needs changed or the amount of sand lost needs reduced.
I was seeing 7 to 9 sand lost each failure.
Thanks
Focus on what you can do, not what you can't.
Comments
it also works for glassblowing.
Workable glass using an alchemy mastercraft talisman? Interesting, (@Pawain on Sonoma workable glass is the closest item you could make for testing, no soulbinders there yet)
What are the % modifiers on your Glassblowing Talisman, Regular and Exceptional ?
where do you get glassblowing talisman?
out of 1500 sand, I got 77 soulbinders made.
I used 21 Runed Switch to recharge it.
I do have a 11% glassblowing talisman
but I figured, the other talisman was better, because it had the loss prevention.
Chance is now 32% 129 tries made 44 bottles. I did not do an exact count on the sand but it was over 3000.
44 bottles is not enough for me to play 2 hours.
I like to play with groups but 3 bottles used per pirate ship with only a 50 return on sand is not going to allow me to bring anyone on this event. I will run out of sand the first day and nobody has been stashing sand. I have 2000 after 17 years. There is no sand for sale.
With no losses 2000 sand will only make 100 bottles. That is near 33 pirate ships and I will be done. I can play 6 to 8 hours a day. Digging sand is not fun. Killing xxxx is fun.
Compare this to last year and fish steaks. I made 3000 Khaldun tasty treats in 2 days. We made weapons and scrappers for the whole shard in 2 days. Then we were done with the crafting and killed stuff the rest of the time.
There is too much sand required to have a lot of people doing the event. Nobody is going to dig sand while the rest have fun.
@Cinderella out of 1500 sand, I got 77 soulbinders made.
I used 21 Runed Switch to recharge it.
1500 /20 is 75. How did you make more than 1500 sand would make.
*edited by Rorschach*
when i was done with those, I added 1000 sand to that container.
I used the master craftsman talisman for alchemy and crafted until i ran out.
And then I added 500 (i think it was actually 538, but i rounded down)
And 77 is what i ended up with...
I agree about the sand, it takes lot of sand for all the new stuff.
lately I've been finding the sand in the merchant ships, in the crates with the food.
In stacks of 50 or 550
but yesterday i went out and dug up about 3100 in about 90 mins
But I can not do repetitive non killing for 90 minutes. There is no way I would have done 3100 digs in 90 minutes, my pace was 200 digs in 15 minutes. So, 1400 sand if I could last 90 min. That would be 70 bottles without loss. 22 bottles at 30%. I could do 3 pirate ships...
you get double in fel
that went lot faster than I did Tram last week for an hour and only got 1500.
And that made me sleepy.
What the team doesn't realize, is at this point in UO's life, the fighters and crafters are now all the same players...well, maybe not on Siege, but everywhere else lol. 20 years ago, you had a load of pure crafters...now, not so much, most crafting is done by the actual fighters on a couple of alt chars across their accounts.
And to be honest, any success chance less than 75% on anything craftable for a GM or better craftsman is crazy!
I fully intend to make enough soulbinders on Europa to not only have some for myself but also sell some on a vendor.
So, 3 toons need 3 binders per ship sunk. I would have liked to take others on my ship. But with the low number of soulbinders that I can make, I will not be able to take more than 2 per pirate ship.
I am fine with supplying cannon mats for others to use but I do not see supporting this sand requirement.
I have turned in over 12 Million in crates to the pirate, Have turned in >90 mythical crates to the Fellowship. I made Minoc have enough funds to last for years. How many points did you turn in?
You did not know the binders filled up. We clearly have been playing this part of the game differently. I will need almost a hundred of these binders a day when I am in the mood to kill stuff.
I would like to take others with me while I am killing stuff.
I wont sell these soulbinders, I would give the spares to anyone who wants to participate.
Y'all gonna have Kyronix thinking stuff needs to be 500k points...
If you are trying to outfit multiple chars to take down one pirate, of course you will need more soulbinders. But that does not mean soulbinders are too hard to get for a single player which is what the devs are likely looking at.
How many Doubloons and other points have you turned in. The game should not be built for playing only 2 hours a day. Yes the Pirates spawn as you kill them. I would be fine if 9 players were having fun in my ship. Limits are not needed.
Popped at least 30 tritons, stopped counting, and donated 180 mythicals to the Fellowship, have various cannons and other deco from the pirate and am sitting on almost a million points on the black market pirate.
All with one char at a time out playing.
Yes 9 players should be able to have fun on your ship and they should all bring their own soulbinders too.
You found a great spawn that insta spawns pirates? Great! I always have to sail around a bit.
I just did a test run, for reference, I don't particularly like crafting or resource gathering (understatement), so I feel I'm not as efficient as I could be if I did it regularly. I don't use UOA or EC, just a simple "lastobject" macro in CC.
In ten minutes in felucca, I gathered 792 sand. That's 4500+ an hour.
I was just hoping this would be group content. @grace , why do you think I have been complaining about the Beacons not working in Tokuno. There is either a beacon or pirate 1 screen away when you are done with whatever you are killing now.
@Kyronix The Orcs on ships or beacons do not add much to the soulbinder. Is that the way it is designed. The beacons give 0 souls but they give crates.
We need a dungeon with armor drops!
Put me down as an A+ grade for this part of the event. THANKS I just think the sand is going to limit the amount of participants.
Someone had a good idea about letting the graveyard and patch creatures give binder points.
Just to get the regular Mythical Crate for the Black Market Pirate and that's about it ?
Or do the 8 Orcs provide a Soul ?
But, if so, how can they be collected if the Orcs are not reachable until the Plunder Beacon sinks in the sea and, usually, when this happens, at least to me, most of the Orcs' corpses have vanished since it takes me too much time in between killing all of the Orcs and sinking the Beacon ?
@Kyronix , if we are supposed to get Souls from the 8 Plunder Beacons' Orcs, can you please make their corpses last for longer (i.e. start their vanishing timer only AFTER the Beacon has sinked...) so that it will be possible to collect their Souls upon the Beacon sinking ?
Also, considering the time it takes to look for a Beacon and sink it, please, make the souls of the Orcs from a Plunder Beacon be at least good enough to fill up entirely a Soulbinder all the way up to Mythical....
Thanks !!
Yup you can tell who has not stepped foot on TC but wants things changed anyway.
Obviously you have no clue of how a soulbinder work because you havent stepped one foot on test yet.