Stealing bugs in felucca
When random stealing from players the game will often choose items that are insured or blessed or can't be stolen such as containers. This is a huge problem in felucca since anything that can be insured always is.
Targeted stealing is also problematic, when you target stacked items such for example 8 potions (which weighs 16 stones), you'll basically fail every time.
If the dev team could just give a little consideration to thieves in felucca it would be really appreciated.
the fix would be so simple.
1. if you random steal on a player it shouldn't try to steal things that cannot be stolen.
2. if target steal stacked items, it should attempt to steal the correct amount/weight for your stealing skill.
this alone would be a ***massive*** increase to the quality of life for thieves in felucca.
Comments
I would add
Targeted stealing should have the same weight limit as random stealing. 15 instead of 12 stones.
Targeted stealing should try to get the right amount in weight from a stack.
Actually the victim's pack only closes if the thief moves, not the victim. You can use shadow jump with your victim's pack open and it will remain open as well.
As far as random stealing goes, I almost never do it, It's just not worth it to reveal my position for nothing of value.
If you want the real thieving experience you'll have to come to Siege. Insurance has all but killed the profession on production shards. All that really remains for us anywhere else is scrolls at champs and the occasional newb who forgets to insure something.
I rarely log in here. If you are interested in the real experience, hit me up on Stratics. I will not discuss many of our tactics in public forum.