Wrestling vs Resist Spells, or why bother with Wrestling?
One of my characters being worked on is Edifice, a Mystic Mage and Gargoyle. He has the following goal template:
120: Magery, Eval Int
120: Mysticism, Imbuing
120: Meditate, Wrestling
With the existence of mage weapons now, why bother with Wrestling? Would this character not be better served with 120 Resist Spells instead? Sure, his ability to fend off weapons attacks with a mage weapon will only be, say, 95 instead of the 120 given by Wrestling, but for the most part he'll try to keep his distance from warriors. I'd think the loss of those 25 points is more than offset by 120 points of Resist Spells.
/added
I realize now that this question belongs in the Skills and Stats forum, but there appears to be no way to delete a post. Sorry.
120: Magery, Eval Int
120: Mysticism, Imbuing
120: Meditate, Wrestling
With the existence of mage weapons now, why bother with Wrestling? Would this character not be better served with 120 Resist Spells instead? Sure, his ability to fend off weapons attacks with a mage weapon will only be, say, 95 instead of the 120 given by Wrestling, but for the most part he'll try to keep his distance from warriors. I'd think the loss of those 25 points is more than offset by 120 points of Resist Spells.
/added
I realize now that this question belongs in the Skills and Stats forum, but there appears to be no way to delete a post. Sorry.
Rock (formerly Imperterritus VXt, Baja)
Comments
The reason people do anatomy (or wrestle) rather than a mageweapon is that you dont have to worry about being disarmed in pvp. It can also be more difficult to get that extra 15 / 20 magery points on jewels to make up for the mageweapon.
The benefit of wrestle is the specials, disarm and paralyzing blow. it also is the only skill that will proc bracers of alchemical destruction lightning
However, I'm still undecided on the issue of Wrestling vs Resist vs Spellweaving vs 100 Anatomy + 20 in something else. Spellweaving would become a 3rd high-end magic system to actively manage. I'm not sure I'm good enough for that complexity, considering the other alternatives are mostly passive (Wrestling offers the two special moves). Merus likely can handle the defense weaknesses using weaver spells, but I don't think I could. Still, Edifice will ba a mana-regen beast bare naked, with 12 from Meditate, 6 from Focus, and the +2 due to his Gargoyle race.
Only needing 100 Anatomy instead of 120 Wrestling is possibly beneficial if I could think of a useful place to put those 20 points. PapaSmurf would laugh at me should I place a sad 20 points in Resist, which humans have anyway. And, as Smoot pointed out, he'd lose the two specials.
I have not yet decided, but given the either-or situation, I am favoring Resist over Wrestling. It seems likely that a mage weapon and a re-arm keystroke at the ready is "high mediocre", but lacking Resist is "bad".
For reference, here is Taylor's modified template goal:
120: Blacksmithy, Tailoring, Imbuing
100: Alchemy, Arms Lore, Tinkering
60: Chivalry
(He gave up 60 in both Focus and Swords for the Imbuing.)