Brittle Items Question - Some Items Deteriorating Faster Than Others
Hello UO community,
I'm noticing that some new brittle pieces I've been wearing are deteriorating very quickly compared to other brittle items. I'd been wearing some brittle items for months and they only wore down about 60 points. Last night I played for an hour with the new brittle items and they wore down 4-5 points in about an hour. This seems extreme comparatively. All items in question, old and new, are legendary artifacts.
I had a few ideas about this:
- The new items have more properties, some of which are "eater" properties, and some are health and stamina regeneration properties, which the older brittle items do not have. Could these be making such a difference?
- Could it be possible that brittle items wear down quickly for the first few points, but then plateau after some amount of wear and stop depreciating so rapidly?
- The rest of my armor, which all has titles (example: Hawkwind's Robe) is at pretty low durability, could this be incurring a greater hit upon the newer brittle pieces, which had a maxed out 255/255 durability? In which case, would it be prudent to repair all the other armor to max to protect the new brittle pieces from wearing faster?
Any help would be much appreciated!
P.S. - In talking with others about this they skim over what I've wrote and just say antique things wear faster than brittle. I know this is true, and no item in question is antique, only brittle legendary artifacts.
Thanks in advance!
-Azarth
I'm noticing that some new brittle pieces I've been wearing are deteriorating very quickly compared to other brittle items. I'd been wearing some brittle items for months and they only wore down about 60 points. Last night I played for an hour with the new brittle items and they wore down 4-5 points in about an hour. This seems extreme comparatively. All items in question, old and new, are legendary artifacts.
I had a few ideas about this:
- The new items have more properties, some of which are "eater" properties, and some are health and stamina regeneration properties, which the older brittle items do not have. Could these be making such a difference?
- Could it be possible that brittle items wear down quickly for the first few points, but then plateau after some amount of wear and stop depreciating so rapidly?
- The rest of my armor, which all has titles (example: Hawkwind's Robe) is at pretty low durability, could this be incurring a greater hit upon the newer brittle pieces, which had a maxed out 255/255 durability? In which case, would it be prudent to repair all the other armor to max to protect the new brittle pieces from wearing faster?
Any help would be much appreciated!
P.S. - In talking with others about this they skim over what I've wrote and just say antique things wear faster than brittle. I know this is true, and no item in question is antique, only brittle legendary artifacts.
Thanks in advance!
-Azarth
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For exemple if you have a mage with a chest tunic with only 20% LRc on it , and tinker legs with swing speed and damage increase % on it , but all you do cast spells no melee attacks , your chest tunic is most likely to drop faster in durability than your tinker leggings.
I think is is also why if you use a luck suit and a shield spell channeling with luck exemple but you have no parry , the shield will almost never deteriorate in durability . I think using the stats on items make them deteriorate faster but it could be all my imagination haha , good luck .
To echo Mervyn, armor lasts too long anyway.
There is a trash bin you can place yours in if you feel this way. Don't change my gameplay when you can change yours without affecting me.
At first, I thought it was just because Khaldun was such a hard hitting spawn on my Samp. (Those purple things were the bane of my existence.) But even normal spawns or anywhere where I used to take my Samp now eats my suit and weapons up massively.
Where I used to have to repair once a week, or every other week, I now have to repair weapons every other champ spawn; studded armor every other day, and jewelry/glasses every fourth or fifth day.
I have had this Samp suit and weapons for five years. The first four and half? I lost about 5 durability points on every piece - total.
In the past six months? The weapons have lost about 50 durability? The suit and jewelry have lost about 20-30 ...
So did they do something to speed up durability loss? Because my suit is imbued and my weapons player crafted - so they’re not brittle.
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
ICQ# 478 633 659
So I am just curious if there was some kind of change to durability as a whole in a patch that I missed or overlooked.
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
ICQ# 478 633 659
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
Someone please shoot me in the face.
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
Because you are lying? Or you do not play? Which offense warrants such a harsh punishment?
I have repaired my slayer bows I just made for the Plunder Beacons that have been out a little over a month many times. I have actually noticed you get the warning when items are a 4. I go repair them immediately. My crafted and looted armor has also needed repairs. At 4 durability the repair is not guaranteed.
But if I sit hidden at a spawn and kill a tamer in two hits I would also not need to repair my armor.
Your play style is different from mine and others who actually fight mobs in UO.
I have already shown you pictures of items that I use that are worn. How much proof does it take for you to drop these fantasies you have about UO?
ICQ# 478 633 659
An acknowledgement of durability loss is all I am after. Thanks
Last I checked, I was not in a position to change your gameplay. Merely stating my opinion.
If I did have the position to change, I think a more bountiful spawn of legendary armor and jewels with lower durability would tend to keep interest going.
Last thing I want is to spend my entire game time repairing or switching over ill fitting badly suited armour parts.
Far as I am concerned, you can keep your game style, but please buff my game style to be more competitive in today's game. I'm about to trash all my legendary gears to go back to greater reforged I'm so tired of it all. I don't care if this renders me unable to pvp or pvm, I'll just become a hermit in Felucca. I'd like greater reforged to be buffed and for crafting to have full property options and greater control, less random.
Understood. I don't think this artifact loot system was meant to be forever pieces though. I certainly don't think or hope they wouldn't think it's ok for certain pieces to sell in the hundreds of mil area.
I never liked this loot system to begin with. But it's here and should be more easily available to everyone and not sitting on auction blocks for insane prices.
Send your ideas in for that crafting revamp though. We need something.