UOA-Loop
This topic was beaten to death several years ago, but now things have changed with the new anti-cheat initiative & I can no longer find the older discussions. It is not one of the many notorious UO "scripts" that automatically plays the game for you. It simply loops a macro made with the approved program UOAssist. Even Mesanna was quoted in the past as using it. I have a stack of several thousand wools & cottons bales that needs to be spun. I am not going to sit there thousands of times clicking the same macro button. Also the UOAssist macro system is tedious to create or change long macros (say a 50x macro). So I basically sit there watching the piles accumulate.
@Kyronix Can we get an update on current policy regarding UOA-Loop as long as you are there watching the game screen?
@Kyronix Can we get an update on current policy regarding UOA-Loop as long as you are there watching the game screen?
Comments
For example here are the macro commands to spin one cotton bale
<UserAction type="UseObjectType" id="234356736" iconId="3576" targetType="Cursor" iconObjectType="0" iconObjectHue="0" />
<UserAction type="WaitForTargetCursor" id="0" iconId="618" targetType="Cursor" />
<UserAction type="UserCommand" id="5454" iconId="870154" targetType="Cursor" text="script HandleSingleLeftClkTarget( Interface.DefaultObject5 )" />
<UserAction type="Delay" id="0" iconId="623" targetType="Cursor" delay="6.00" />
I copied it in the editor and pasted it 9 times. I set the macro to repeat 10 times. Each time I click on the macro's button I get 100 bales of cotton to be spun.
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