FORGOTTEN TREASURE, 2019 Timeline REWARDS and Remove Trap : Can we please get ITEMS with RT on?
It is my understanding, that with Forgotten Treasures changes will come to Treasure Hunting....
One of them being, that Mining (to more easily locate the Chest) will be incorporated into Cartography and that Remove Trap will now be "kinda" needed should one want to "unlock" a hidden, secret compartment within the Chest for some particular, special extra loot.....
Please, if I understood it as wrong, correct me.
That said, since many Treasure Hunters ALREADY did not have Mining in their Template and were using "other" ways to find their Chests (the more popular being using the Enhanced Client with its better Maps and Radar over the Classic Client...), HAVING to invest points in Remove Trap WILL mess up many Tresure Hunting Templates who happened to already NOT have Mining on them....
My question is, since there is "new" Rewards being added every month, I understand, why not add also some items with LOTS of Remove Trap points on them so as to help players less painfully be able to pick up Remove Trap without having to totally mess up with their Template Skills ?
Stuff like a Talisman with 50+ Remove Trap points on it....
Or Earrings with 50+ Points of Remove Trap on them.... you got the hang of it.....
@Kyronix , @Bleak is this something reasonable to ask and get in UO as new Rewards for the 2019 Timeline ?
Comments ?
One of them being, that Mining (to more easily locate the Chest) will be incorporated into Cartography and that Remove Trap will now be "kinda" needed should one want to "unlock" a hidden, secret compartment within the Chest for some particular, special extra loot.....
Please, if I understood it as wrong, correct me.
That said, since many Treasure Hunters ALREADY did not have Mining in their Template and were using "other" ways to find their Chests (the more popular being using the Enhanced Client with its better Maps and Radar over the Classic Client...), HAVING to invest points in Remove Trap WILL mess up many Tresure Hunting Templates who happened to already NOT have Mining on them....
My question is, since there is "new" Rewards being added every month, I understand, why not add also some items with LOTS of Remove Trap points on them so as to help players less painfully be able to pick up Remove Trap without having to totally mess up with their Template Skills ?
Stuff like a Talisman with 50+ Remove Trap points on it....
Or Earrings with 50+ Points of Remove Trap on them.... you got the hang of it.....
@Kyronix , @Bleak is this something reasonable to ask and get in UO as new Rewards for the 2019 Timeline ?
Comments ?
Comments
I mean, to change a couple of less important pieces or 3 (Talisman, earrings, shoes...) would still be painfull but not "that" painfull, but having to change more pieces to make it up for those 60 or 70 Remove Trap points needed to have to have them on items ?
I mean, it "perhaps" is feasible to conceive 30, at most 40 "real" points of Remove Trap on the template reducing 5-10 points for a skill here and 5-10 points for a skill there but more then that ?
When it comes to training the skill we've been told it will be divorced from the detect hidden requirement and difficulty to train is being looked at. I wait patiently to see what will appear on test center.
Well, maybe it could be less complicated if, rather then adding them to the existing Table of items spawning with +skills on them (the ones which you refer to, I guess, for skills that go to 120), these "particular" items were to instead be added as "specific" ad hoc items to be added as a Reward throughout the 2019 Timeline ?
This way, I would imagine, it could, with less trouble, be possible to create a pair of shoes, a Talisman, a pair of earrings, a sash, just as a few example with +Remove Trap on them and just add them as "new" Monthly Rewards in the 2019 Timeline ?
That is, forget about the Table of currently spawning items, just add them as "one time" Reward items....
I've trained my share of tinkers. I'm not looking to train up another to keep pace with training RT. Or lockpicking for that matter. And giving a shout out in Gen Chat to scare up a tinker in training is a pretty impossible task.
Popps, I think you're overboard. +50 to any one item is out of whack. Footwear, earrings, sashes, etc., with +5 and/or +10 would be more inline with other items we've already seen in the game for boosts to skills like stealth, hiding, etc.
I'm with Petra. We've offered a lot of feedback on this already. We can offer more when RT goes to TC. It's a painful skill to raise as it is now. Mostly due to the wait time between tries and finding optimal containers to practice on. Optimal containers that don't require you to work in tandem with training tinkering at the same time.
I'm not changing my treasure hunter until Kyronix says what they are actually going to do. From reading the original thread I wouldn't be surprised if the remove trap bit was dropped. If it or anything else isn't implemented you were warned.