Lighthouse on Beacon fails to make black smoke after all 8 guardians are dead
Message we kept getting the lighthouse cannot be harmed. Tonight a archer/mage/spell weaver and a tamer/mage sought action against the beacons. After several close calls with pirate orc ships we finally manage to move into a good position to fight the guardians, and after taking out all eight of them we waiting for the black smoke, but alas there was no smoke and any attacks cannot harm the lighthouse. Yes Both there sent a help request in but after waiting 25 min's decide to call its quits tonight. Good Night.
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We moved on to beacon 2, clearing the first side (closest to the other beacon), and once we did, the lighthouse on the beacon 1 suddenly went vulnerable and we destroyed it. We then moved back to beacon 2, cleared the other side of crew, and it correctly went vulnerable as well.
So it would appear that, at least in my case, the spawning of 2 beacons near each other incorrectly tagged the orcish crew as guardians for the other beacon. (Something similar can happen at Blackthorn captains, sometimes killing 1 group of Guardians will make several captains vulnerable).
Was there another beacon close by that you remember?
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Cheers MissE
Cheers MissE
Lots O fun! I didnt know the white cloth dye tub pops in your backpack from this.
Maybe it is certain shores. I have only been doing it in this area since the fix. Zento Docks to Beetlescape area.