UO would be dead without Event Moderators.
Not to be cynical but I truly believe the game would have died off years ago completely without the addition of Event Moderators. They remain the one constant thing that provides continued content for the game on a week to week basis and especially during those long content droughts that we often experience in between publish cycles.
The same can be applied to player versus player combat. We absolutely need a Player Versus Player event coordinator to host events on Atlantic there just simply isn't enough of a population left to warrant hosting PvP events on multiple shards these days. Rewards can simply be little statues given to the winners with their name and event all different kinds of rare hues for players to proudly put on display in their houses so people can see their achievements.
I am not sure if you've ever played World of Warcraft or even some of the player-run UO shards if you have not I would recommend taking some time and trying World of Warcraft and looking up PvP video's of the player run UO shards on youtube for idea's of PvP features you could design to make a successful PvP community. (Many other games provide similar features I am just unfamiliar with most)
I feel UO could quite easily design new engaging PvP battlegrounds similar to what you can experience in WoW some of which player run shards are already providing their playerbase.
Warsong Gulch is a classic WoW battleground built around Capture the Flag this is an event that UO should totally adapt to our game to provide players with structured objective based PvP. Most player-run UO shards have this type event already.
Temple of Kotmogu is another battleground that could be easily adapted to fit into the UO world with the objective to hold an Orb of Power with additional points getting accumulated holding it in the center of the map. The Orb carrier takes increased damage so orbs change hands quite frequently.
Arathi Basin is another battleground that would also excel in UO with 5 control points throughout the battleground to control. Teamwork and Strategy would be a must for any team to successfully hold the most bases as possible to assure victory.
If you completely randomize the team's it would encourage all players to participate because no one team would be a prebuilt 'stacked' team. Random matchmaking of teams would force enemy's to work together to beat their friends it would really be good for the game for once a week to engage with people they normally wouldn't and maybe even pass on wisdom to their peers.
Please note I also believe standard PvP matches like (1vs1,2vs2,5vs5,Last Man Standing) would still benefit from random matchmaking especially 5vs5 as some groups struggle to have 5 players on at any given time and could find it a challenge to fill out a team and the same group winning every week would discourage participation. But for a 2vs2 I think preset teams would be totally acceptable.
This would be an amazing opportunity for the game's growth because you could upload footage from the event's to the official UO YouTube channel every week so people looking up the game will stumble across the video's and get interested in participating. With the game's Endless Journey live there is no better opportunity to draw players in then showing them continued videos of PvP events that have happened.
I think it's time the PvP community gets their own Event Moderator's to host specifically designed content for them. I am sure there are countless other idea's out there for types of events that could be hosted but please show us the respect we deserve and get us weekly hosted events that everyone can participate in and enjoy we have been neglected long enough. We really need something to look forward to every week to bring people out and playing. We also need the video of the events to be regularly put on YouTube so anyone searching UO might see it or people randomly stumble across it for free advertising of the game.