Evasion has already been nerfed twice now. They made it to where you need 120 Bushido, GM+ Tactics and GM+ Anatomy to get the full 8 second duration of Evasion, and added a 20 second cooldown to it. Then they just recently nerfed it again by making the cooldown begin after the Evasion ability has worn off.
We're talking about an ability that requires 4-5 skills in order to use at max effectiveness (Parry, Bushido, Tactics, Anat, and Wep skill if dexxer).
the problem is bush mage who hits with magery and swings 1.25 with ability to hit 40+ nerve and a chance to drop splintering while having parry, evasion, bushido regen
Require 70/90 real tactics for weapon special, you know...like before bok mages came back around after it was introduced in the first place to nerf bok mages.
And/Or,,, make town FC1 buff purge-able
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
Require 70/90 real tactics for weapon special, you know...like before bok mages came back around after it was introduced in the first place to nerf bok mages.
And/Or,,, make town FC1 buff purge-able
im not sure if you are trolling? not only bush mages using FC1 buff not only bush mages using 60 weap speacial how come u suggest this as nerf to bok mages?
It's true it's not only bush mages using the FC1 bonus, however in order to reach the skills etc on a bush mage, you really do need the FC1 bonus. Pretty much all of the other templates can play without it and still get max everything.
You ever seen a red bush mage?
The same is true for the 60 tactics. Non hybrid templates can have more than 60 tactics and it wouldn't affect them so much, it's a real stretch to get the skills on a bush mage. You have to do it with +skill jewels.
Not quite sure why you would think i was trolling.
I hope you understand what i mean, with hybrid templates you're stretching the limits of the legendary armour etc and jewels, upping the bar would make it near impossible to reach. Most if not all other templates - taking away the fc1 will not hurt so much.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
Right now the bokuto mages nerve damage is strictly based on bushido. To fix that issue all you have to do is make it where max nerve damage is split between bushido and tactics, that way they have to run more tactics in order to max their nerve strikes.
The problem is, those templates are OP defensively, their offense isn't any better than a tank-mage. Nervestrike does no more than Armor Ignore, most of the time it does less, but it has a paralyze, and obviously it takes far more skill points.
Confidence (with the mastery) is basically an uninterruptible heal usable while moving... pretty much ensures a dexer has no chance of beating it. not to mention Parry also reduces the chance a dexer has to beat it.
Parry is the problem with most every 'caster' template existing today tbh, It has been the problem since global loot made 80 dex easy A F to get on any template.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
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its not the bok that makes them over powered it the ability to block almost all incoming damage i shouldnt be able to survive an eight person dump with 80% health
Without parry , splinter chars and dexers run rampant, so I still don't think parry is an issue. Anytime I'm on anything without parry anymore it just feels like you get hit more than 50%.
Evade though, I'm fricken sick of evade. Everyone who knows what they are doing runs it for high end group fights. And it's just so powerful. It shouldn't evade so much in that window. If anything it should just cut damage in half for that 5-8 secs or whatever. Crazy to see a good sync on a guy who stood out of position but he hit his evade in time without anyone getting a disarm and walks away 3/4 life after evading 250 dmg.
Agreed on the confidence mastery, it's pretty powerful. You can practically sub out heal methods with confidence/mastery+pots and be totally fine in combo with evade lol
"Everyone who doesn't know what they are doing runs it as a crutch for high end group fights." Fixed that statement for ya. All I ever see is people running away and hitting evade cause those people cant actually pvp. If we leave parry alone only mages will exist in pvp, it has to be adjusted down a little bit, and when its adjusted evade will also go down.
"Everyone who doesn't know what they are doing runs it as a crutch for high end group fights." Fixed that statement for ya. All I ever see is people running away and hitting evade cause those people cant actually pvp. If we leave parry alone only mages will exist in pvp, it has to be adjusted down a little bit, and when its adjusted evade will also go down.
What ever happened to saying PvP is so balanced? Sounds like you guys get sad boi’d. However evasion is stupid strong in its current form. Also 4/6 chiv insta heal/cure/remove curse and sacred journey on the run. I also agree with Lynk. DC has about a 0% grasp on most mechanics. Please don’t listen to him
Explain to me why evasion in its so called "current form" too strong?? Its the same evasion that's been around since samurai empire cept it has a cooldown. Also evasion is based on bushido plus parry, so if parry chance is lowered the amount of damage evaded will also lower. If you don't run parry you might evade one spell that's it. How is it again that I am wrong, Id love to hear this.
Evasion has only really been a problem whenever Mages have gotten ahold of it. Evasion first came out in SE, and basically only Dexxers used it. It wasn't a problem, Dexxers didn't have the MR back then to keep it up 24/7.
Then ML came out with better gear, notably the 75% EP Ecru Citrine Ring which allowed Mages to finally reach 80 DEX (there was also an EP stacking bug that allowed Greater Strength/Agility pots to last up to 30 mins), and suddenly we started seeing Parry Mages that could keep Evasion up 24/7. Evasion synergized so well with Mages by not only increasing their defense, but also their offense by allowing them to get more damage spells off uninterrupted, that it became a massive problem. Killing an Evasion Mage was practically impossible with how quickly Mages can heal. The devs had to balance that by making Evasion require Tactics and Anatomy to last for it's full duration, a nerf directly aimed at Parry Mages. They then put a 20 second cooldown on it as well (which counted down when the ability was first used). They also capped EP at 50%, which cut down on the Parry Mages.
Now though, with Legendary gear, Mages can reach 80 DEX again, and with the obscene +Skill Jewelry that exists now, the Evasion Parry Mage has made a full comeback.
They recently nerfed Evasion again by making the cooldown begin after the ability ends. Before this nerf, if you had 120 Bushido/GM Tact/GM Anat, you could use Evasion for 8 seconds, wait 12 seconds, then use it again. Now though, that template would use Evasion for 8 seconds, then have to wait 20 seconds to use it again. This makes not having Tactics/Anat actually more advantageous for Evasion in PvP, since you can use Evasion more frequently than the dexxer Tact/Anat build since it won't last as long.
That’s funny, I thought everyone was still denying that they originally brought in the tactics requirement specifically to nerf bok mages? and that when they said they’re dropping tactics requirement to 60 and I said they shouldn’t as it would bring bok mages back, I thought we were all still denying that?? No? Oh okay..
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
IMO it is not any single skill that is broken or overpowered... it is the ability to stack them all due to the increased availability of massive +skill items.
Skills do not need to be nerfed... a realistic skill cap that accounts for +skill items needs implemented.
Comments
Parry is irrelevant until this is fixed
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who hits with magery and swings 1.25 with ability to hit 40+ nerve and a chance to drop splintering
while having parry, evasion, bushido regen
im not sure if you are trolling?
not only bush mages using FC1 buff
not only bush mages using 60 weap speacial
how come u suggest this as nerf to bok mages?
ICQ# 478 633 659
It’s not exactly invincible, you get dismounted and disarmed and you’re as dead as the next guy.
Low Mana regen is a problem too sometimes.
Evade though, I'm fricken sick of evade. Everyone who knows what they are doing runs it for high end group fights. And it's just so powerful. It shouldn't evade so much in that window. If anything it should just cut damage in half for that 5-8 secs or whatever. Crazy to see a good sync on a guy who stood out of position but he hit his evade in time without anyone getting a disarm and walks away 3/4 life after evading 250 dmg.
Agreed on the confidence mastery, it's pretty powerful. You can practically sub out heal methods with confidence/mastery+pots and be totally fine in combo with evade lol
Fixed that statement for ya. All I ever see is people running away and hitting evade cause those people cant actually pvp. If we leave parry alone only mages will exist in pvp, it has to be adjusted down a little bit, and when its adjusted evade will also go down.
You also seem to struggle with game mechanics.
No? Oh okay..
Skills do not need to be nerfed... a realistic skill cap that accounts for +skill items needs implemented.